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61 Frames Per Second

Sonic Bound: After Three Botched Reboots, Sonic the Hedgehog May Finally Get His 3D Due

Posted by John Constantine



We wear our hearts on our sleeves here at 61 Frames Per Second. You may have noticed certain predilections that dominate our mutual attentions, loves and desires that may, when considered under the right conditions, call our journalistic integrity into question. We all love Mega Man. We yearn for the creations of a long dead corporation once known as Squaresoft. We burn incense at an 8 and 16-bit altar, muttering somber devotionals to the arcane arts of platforming, of acquiring power-ups from felled foes, while clutching frayed totems depicting our saints as well as our sinners. Some of us, and I won’t say who, like Bionic Commando too much. But there are other icons of gaming’s pantheon that I find us continuously, and inexplicably, returning to again and again. Why is it that 61FPS, as a collective, torrid consciousness, keeps discussing Sonic the Hedgehog? Especially considering the regular topic of discussion is how crap Sonic has become as a franchise?

I suppose the answer is two fold. Once upon a time, Sonic the Hedgehog games were truly special. The original quintet of platformers, including Sonics 1 through 3, Sonic and Knuckles, and Sonic CD, were a legitimate paradigm shift for their genre and endure as eminently playable games today. But Sonic is also the poster child for brand dilution through over-saturation. Abused mascots like Mega Man, Spyro the Dragon, and Crash Bandicoot have nothing on good old Sonic; ten console titles in the main series, close to twenty spin-offs, and fifteen handheld titles, and all of them are, at best, inoffensively forgettable and, at worst, downright bad. To make matters much worse, the core Sonic series (the games Sega positions as flagship titles) has never successfully made the leap to three-dimensions. The Sonic Adventures, Sonic Heroes, and Sonic the Hedgehog ’06 failed as attempts at translating the Genesis titles’ frenetic platforming but further watered down the formula by not allowing Sonic to carry the games on his own (read: shitty friends.) It’s no wonder we’re fascinated by Sonic: he’s the fastest train wreck alive.



Hope, however, springs eternal, as evidenced by the very positive reactions to the early footage of Sonic Unleashed that leaked its way onto the internet last spring. Unleashed, unaccompanied by marketing speak proclaiming a return to former glory, actually did look like a return to former glory, with gorgeously rendered 2D running and platforming, and tighter full 3D segments that recalled the mildly-well-received Sonic and the Secret Rings instead of Shadow the Hedgehog. Concerns flared following the game’s proper announcement when it was revealed that Sonic Unleashed would also feature Sonic as a werewolf engaged in brawler combat. Also, as good as the run-and-jump portions looked, I was wondering just how much control you would have over Sonic as he bolted through these new levels. After all, when you weren’t trying vainly to not accidentally fall off the world in Sonic’s previous 3D outings, you were pretty much just pressing right.

After getting to play an early build of Sonic Unleashed yesterday, I can confidently say that this fresh hope for the series is well-placed. Far from being an automatic, press-right-to-win affair, Unleashed’s platforming levels are possibly the most playable in Sonic history. You have to actively manage the game from the outset, carefully timing jumps, slides, and, oddly enough, racing game-style power slides to keep moving through the levels. The enhanced control during Sonic’s sprints is aided by level design that finally cracks the code of Sonic in 3D: when the game shifts from 2D to behind Sonic, the levels are often bound on each side (fewer accidental deaths) and, when they’re not, the camera actually manages to follow the platforming to keep you from plummeting down an empty pit. I was legitimately impressed by how much agency you actually had in the game and found myself wanting badly to play more. It was also encouraging to hear that you will be playing as Sonic “99%” of the time in Unleashed. Good to know. Unfortunately, I did not get to actually play the *ugh* “werehog” brawling portions of the game but got to see one level played in front of me and, though the jury is still out, they looked pretty fun. It won’t be replacing Devil May Cry on the shelf or anything, but still, it ain’t fishing with Big the Cat.

Who knows? Come December, we may start talking about Sonic again with a smile on our faces. An un-ironic one. I swear.

Related links:


Do You Hold Any Hope For Sonic Unleashed?
Trailer Review: Sonic Unleashed
Sonic Unleashed Wii: Should Dimps be trying harder?
Sonic the Hedgehog: I'm Just Not that Into You
A Long-Scorned Sonic Fanfic Writer Seeks Redemption


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Alex said:

Good to hear. I hope the rubber werewolf segments don't ruin what might be classic Sonic fun.

October 2, 2008 8:01 PM

Roto13 said:

Sega: We're making a new Sonic game!

Fans: *raise eyebrows*

Sega: We've learned from our mistakes.

Fans: *roll eyes*

Sega: The game won't star any of Sonic's friends.

Fans: *perk up*

Sega: It'll be lightning-fast...

Fans: *excited smiles*

Sega: ... and will feature mostly 2D segments!

Fans: *grin*

Sega: There will be 3D segments and they won't focus on falling off cliffs!

Fans: *cheers and claps*

Sega: And you'll sometimes transform into a werewolf to brawl with robots!

Fans: *burst into tears*

October 2, 2008 11:22 PM

John Constantine said:

Roto 13 wins.

October 2, 2008 11:52 PM

Nemo Incognito said:

The reaction to Weresonic was less "concern flaring" and more "everyone who wanted a reason to criticise Sonic declared it another failure straight away and flamed Sega to hell".

So yes, Unleashed does what the series actually needed: it guts the game and replaces the decrepit decade-old Sonic Adventure engine, which was passable the first time and progressively more broken with each new game.

October 3, 2008 4:11 PM

Roto13 said:

Oh, people want to love Sonic. That's why there's actual excitement whenever a new Sonic game is announced. Until Sonic Team shows that they still haven't learned that nobody wants the extra crap that doesn't improve the basic gameplay of the original games.

October 3, 2008 6:02 PM

Nemo Incognito said:

Has nobody except me considered that if they never tried to add 'extra crap' the critics would just complain about the series being a monotonous speedfest instead?

October 3, 2008 7:24 PM

Roto13 said:

I know they wouldn't because most of them already haven't. Sonic Rush focuses on speed, and the biggest addition is a boost meter that you use to increase that speed. The only playable "friend" plays mostly like Sonic. Sonic Rush was well received by critics.

Then Sonic Rush Adventure came out later and started adding a bunch of things that nobody cared about. Submarines, battleships, horrible amounts of story scenes. They weren't fast and they got in the way. The ratings were lower because of those things.

October 3, 2008 9:22 PM

Nemo Incognito said:

Then those reviewers are idiots, because the Sonic Rush Adventure I played was much better than the first game because the vehicle sections were short and fun and added variety and the story was enjoyable because it didn't take itself seriously.  But I knew someone somewhere would complain about them because some people seem to have decided that ANY sort of change or addition is 'bad for the series'.  That's why I think the criticism about Unleashed is stupid and baseless: the game is more focused on what the series needs than any of the post-Adventure games but this isn't being fully appreciated because the complainers are just pitching a fit about the ONE thing that makes it different and ignoring everything it's doing right.  I have confidence in Unleashed because Rush Adventure proved to me that adding new things and making a solid game are not mutually exclusive goals for a Sonic game.

October 4, 2008 5:46 AM

Roto13 said:

The first vehicle in Rush Adventure (I forget what it was called) was fun but the rest were awful. The first one was fun because it was FAST, which is exactly why people play Sonic games in the first place. The story just got in the way. It didn't take itself seriously, but it wasn't at all interesting and that little Marine character was the most annoying character in the series. There was too much of it.

People are worried about Unleashed because the Werehog gameplay shows that Sonic Team still doesn't remember what Sonic the Hedgehog IS. You can add new things to a game to keep it fresh while still sticking to the basic principles that make the game what it is in the first place. The Werehog doesn't do that. It adds a different type of gameplay all together. One that can't possibly flow well with Sonic's high-speed gameplay style. I don't see how it can possibly augment the game in any positive way. Nothing kills a sense of speed more than suddenly having to stop and mash the attack button for a few minutes.

Side note: If the professional game reviewers disagree with you, it doesn't mean they're idiots. It means they disagree with you.

October 4, 2008 1:51 PM

Nemo Incognito said:

I'm frustrated with people who claim that they 'want Sonic to be good again' but what they actually mean is they want new Sonic games to be just like the old ones because they don't trust Sega to do anything new, and when anything new is tried they whine and moan about how "Sega are ignoring the fans".  Of course they are.  "Never try anything new again" is crap advice.  If the new games don't have something to set them apart they'll be forced to live in the shadow of what the series did 15 years ago.

Also classic Sonic was never about pure speed.  That's a delusion cooked up to mythologise the 16-bit games.  The classic trilogy was a mix of speed, platforming and exploration.  Because of this glorified ideal of 'what Sonic should be' Unleashed was pushed to be faster than any game before it to try and satisfy the fans and there are still people complaining it's "not as fast as the old games"?  Ridiculous.  I can look forward to Unleashed because I don't have an incredibly narrow and misguided ideal of what Sonic should be.

Protip: if a professional game reviewer says a good game is bad they are an idiot.

October 4, 2008 5:56 PM

Roto13 said:

"they don't trust Sega to do anything new,"

If by Sega, you mean Sonic Team, then no, nobody trusts them any more. Why would they? They've been failing miserably pretty consistently for the past ten years.

"Also classic Sonic was never about pure speed.  That's a delusion cooked up to mythologise the 16-bit games.  The classic trilogy was a mix of speed, platforming and exploration."

And the platforming and exploration happened at REALLY HIGH SPEEDS. I know what the old Sonic games were. I still play them now and then. Because they're awesome. Do you know what I don't play now and then? Shadow the Hedgehog, or Sonic Heroes, or any of the other 3D Sonic games because they're terrible with the possible exception of Sonic and the Secret Rings which was refreshingly mediocre.

"Because of this glorified ideal of 'what Sonic should be' Unleashed was pushed to be faster than any game before it to try and satisfy the fans and there are still people complaining it's "not as fast as the old games"?  Ridiculous."

Like I said. Turning into a werewolf thing all the time can't possibly good for the fast paced gameplay.

"Protip: if a professional game reviewer says a good game is bad they are an idiot."

So what if everyone but you thinks a game is crap? Does that make everyone but you an idiot? Because I think you might be pretty delusional.

October 5, 2008 2:32 AM

Nemo Incognito said:

"They've been failing miserably pretty consistently for the past ten years."

And that's why they deserve the chance to experiment until they get it right.  Otherwise the series is doomed to live in it's own shadow.  Actually, isn't Sonic Unleashed made by a new team?  Why do they deserve to inherit the sins of the old one?

I didn't see anything close to an argument in the second part, just "classic Sonic is good and newer Sonics are bad".  Yeah, can't deny that.  But a point I'm trying to make is to try and keep an open mind and not just reject anything that hasn't been tried and tested in the older games.

"Turning into a werewolf thing all the time can't possibly good for the fast paced gameplay."

The post at the top says you play as Sonic for "99%" of Unleashed.  I wouldn't call that 'all the time'.  Even factoring in Weresonic Unleashed has less platforming, less exploration, less puzzles and MORE SPEED than the classic Sonics.  Is that what you want?

A point for perspective: posters raised a stink about Sonic putting a statue on a switch to open a gate in the Unleashed trailer, conveniently forgetting the fact he did the same thing about ten minutes into Sonic 1 back in 1991 (near the beginning of Marble Zone 1).  Also the Sonic 1 version of this took five or six times longer to do because he could only push the block slowly instead of carrying it, slowing the game down a lot more.  Also didn't the 'speed-focused' Sonic Rush, a game you praised above, have trap rooms that locked Sonic in and forced him to fight all the enemies in order to leave?  Or how about my perspective: I don't think I would be interested in Unleashed without Weresonic because he offers the variety that breaks up the constant speed, like the precision platforming or checking for fake walls in the classic games.  A game that is nothing but 100% speed wouldn't be faithful to the classic games because they weren't about just speed.  That's why this idea of "Sonic should only be about going fast" will limit the series and do as much damage as the bad designs of the mid-00's games.

"So what if everyone but you thinks a game is crap? Does that make everyone but you an idiot?"

To answer this in more detail, I think Rush Adventure is an excellent game that improves on the first in every way and does the series justice, so to give it a worse score over something incredibly trivial like "too much story" (can't you just skip the story in this game by pressing start?) or "I don't like the vehicles" (easy 90-second minigames that never had to be done again once you succeed) is unjust to me.

October 5, 2008 8:11 AM

Roto13 said:

"And that's why they deserve the chance to experiment until they get it right.  Otherwise the series is doomed to live in it's own shadow.  Actually, isn't Sonic Unleashed made by a new team?  Why do they deserve to inherit the sins of the old one?"

They've had enough chances to get it right. It's time they just give up or start listening to what the fans are saying.

I think the Wii version of Sonic Unleashed is being developed by Dimps, who actually made Sonic Rush, so just that means it might not be so bad. But they're still going to have to use that stupid Werewolf mechanic and that's still going to be terrible.

"The post at the top says you play as Sonic for "99%" of Unleashed.  I wouldn't call that 'all the time'.  Even factoring in Weresonic Unleashed has less platforming, less exploration, less puzzles and MORE SPEED than the classic Sonics.  Is that what you want?"

There weren't that many puzzles in the good Sonic games to begin with. And more speed would be great, sure. I doubt that "99%" is accurate. I don't think you're going to play as the Werehog for one minute out of every hour and a half. It's not meant to be taken literally.

"A point for perspective: posters raised a stink about Sonic putting a statue on a switch to open a gate in the Unleashed trailer, conveniently forgetting the fact he did the same thing about ten minutes into Sonic 1 back in 1991 (near the beginning of Marble Zone 1).  Also the Sonic 1 version of this took five or six times longer to do because he could only push the block slowly instead of carrying it, slowing the game down a lot more.  Also didn't the 'speed-focused' Sonic Rush, a game you praised above, have trap rooms that locked Sonic in and forced him to fight all the enemies in order to leave?"

Those parts sucked, though, is the thing. Pushing a block into a hole isn't fun. It's not challenging in any way. It doesn't add anything positive to the game. Neither does stopping to zoom back and forth in front of a big enemy three times. The key difference here is those were very small parts of the game. They only happened once or twice in a few levels. Sonic Unleashed has been showing off this werehog crap for a while now. It's obviously going to be even more of an interruption than those other things.

" Or how about my perspective: I don't think I would be interested in Unleashed without Weresonic because he offers the variety that breaks up the constant speed, like the precision platforming or checking for fake walls in the classic games.  A game that is nothing but 100% speed wouldn't be faithful to the classic games because they weren't about just speed.  That's why this idea of "Sonic should only be about going fast" will limit the series and do as much damage as the bad designs of the mid-00's games."

Considering how many people hate these later games because they flow so badly, I'd say you're in the minority. Whether it's Sonic Heroes with the crappy level design that focused as much on puzzles and combat as it did on speed and platforming, or Sonic Adventure that made you spend more time as tank-robots or treasure hunters or a fishing cat (at least they never did THAT again) than as Sonic, or Sonic '06 in which going fast leads to plummeting to your death, the problem with all of these games is they focus on these awkward sub-mechanics too much and brush the actual fun part off to the side like it's a mini game.

"To answer this in more detail, I think Rush Adventure is an excellent game that improves on the first in every way and does the series justice, so to give it a worse score over something incredibly trivial like "too much story" (can't you just skip the story in this game by pressing start?) or "I don't like the vehicles" (easy 90-second minigames that never had to be done again once you succeed) is unjust to me."

You can skip the story, but that often means not knowing where to go or what to do next. Those "90-second mini games" happen before every level, in a game where levels are pretty short anyway. You also have to do them to find extra levels and Chaos Emeralds. That's a lot of wandering around the map. They were pretty much only there to give the touch screen a reason to live.

These things made Sonic Rush Adventure less fun to play than Sonic Rush so it should get a lower score for them. It's not like reviewers wrote it off as a bad game. Once you finish those things and can just go back and do the levels whenever you want, it's a fun game. It was still generally well received, but it would have been a lot better without all of that clutter.

October 5, 2008 1:06 PM

Nemo Incognito said:

"It's time they just give up or start listening to what the fans are saying."

Except, as I said before, some fans just don't know what the series needs.  I felt some of the most popular criticisms like 'everyone hates the new characters' or 'not fast enough' were very debatable, while the thing I thought was a major problem (the stagnation of the engine) got completely ignored.

"I doubt that "99%" is accurate. I don't think you're going to play as the Werehog for one minute out of every hour and a half. It's not meant to be taken literally."

It's the only figure I had on hand to quote.  The fuss over Weresonic might be justified if he was taking up 50% of the game but if all the previews are saying he gets much less focus than regular Sonic then I think it's a lot of fuss over nothing.

"the problem with all of these games is they focus on these awkward sub-mechanics too much and brush the actual fun part off to the side like it's a mini game."

I think that's more than a bit exaggerated.  Also there was never just one thing wrong with those games, so there was never one solution either.

Pretty much everything else in the last post was from a personal stance.  Not things that are wrong, just things I don't agree with.  It mostly boils down to, you just want speed in the series and I don't mind variety.  We're both right in our own minds here.  If we can't see eye to eye then all I can hope for is that I gave you a new perspective on the issue.

October 5, 2008 7:45 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

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