The day we've waited so very, very, very long for is finally upon us. LittleBigPlanet is out. For real. No more delays or teasing. It's been fun dreaming up all the crazy stages we can build, so much so that we even wrote up what classic games we'd like to remake...twice! But now that the game is out, it's time to stop dreaming and start creating, and that's exactly what the clever kids over at GamesRadar did, building LBP stages of four of their favorite retro classics.
After some hard work, some very interesting stages were built based on:
Donkey Kong,
The Legend of Zelda II: The Adventure of Link,
Space Invaders, and...
Mega Man.
Click here for a full description of the process and videos of each stage compared to their source material.
Perhaps most interesting is the method used to import sprites and graphics, as seen to the right. Yeah, he's got his PS3 on his computer desk and snapping shots of Photoshop documents with his EyeToy. That looks both uncomfortable and inconvenient. Come on, Sony! You've got to know that a large chunk of the people wanting to play with this game are creative people. Illustrators, graphic designers, architects, bedroom programmers. These people would LOVE to work on assets on their computers and transfer them over to the PS3. Just tell us what format you want them in! They have to be in Hi-Def? No problem! Just let us do it! There's no way I'm lugging my PS3 all the way to my desk every time I have an idea for an obstacle to take a picture of it. I'll probably end up putting these graphics on my iPod and taking pictures of that, which can't possibly be all that high a quality. Please, please release a patch that allows users to utilize graphics from the hard drive for user-generated content. Aren't you just asking for trouble by trusting us with nothing but a webcam? Have you seen what people do with webcams?
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