Register Now!

61 Frames Per Second

Browse by Tags

(RSS)
  • Survival of the Knittest: How To Make Better LittleBigPlanet Challenges

    Media Molecule's LittleBigPlanet delivered on its promise of providing players with all the tools they would need to design their own dream stages. Unfortunately, we then all learned that building a satisfying game level is pretty damn hard. Thankfully, a few of the cool kids from Media Molecule's design team put together this very helpful tips video, reviewing everything you need to make your survival challenges successful as compelling game experiences. They even show a few examples of excellent user-generated survival challenges to show what those people are doing right:

    Read More...


  • Mega Man 9: Powered Up and LittleBigGalaxyMan

    Every now and again, I curse the internet and its countless paths. It’s easy to get lost in here. it’s easy to lost literal hours of your life on completely meaningless, mindless drivel. How many times have you, dear reader, fallen into a YouTube spiral, clicking related video after related video until the moving images no longer hold meaning? Every URL is perilous I tell you. Then I come to my senses and remember the all important truth about the 21st century: the internet is awesome. As is meaningless, drivel, and the access we have to it.

    Despite my recent renaissance with the game, I probably wouldn’t have found out about this brave soul’s Mega Man: Powered Up adventures if it wasn't for aimless internet wandering. They've made a close-to-perfect recreation of Galaxy Man’s stage from Mega Man 9.

    Read More...


  • Star Ocean and the HD-JRPG Conundrum



    After literal years of anticipation on the part of geeks across the world, Square-Enix will finally release Star Ocean 4: The Last Hope for the Xbox 360 on February 24th, 2009. It’s a momentous occasion for the genre. Star Ocean is the first A-list JRPG franchise to make the leap to HD consoles. You can argue that Tales of Vesperia earned the honor first, but Namco’s Tales franchise is more a brand/masthead than a bonafide franchise, one even more diluted than the Final Fantasy heading. I’ve never cared for the Star Ocean series’ battle system – Penny Arcade said it best when they described Star Ocean’s battles as “deciding which character gets molested by lizard men” – and its science-fiction narrative has always been more interesting in concept than in execution. I want to be excited about Star Ocean 4, but not because I feel like I’m missing out on a series that so many other gamers seem to love. I just want to be excited about an HD-JRPG.

    JRPGs have been enjoying a renaissance on the DS, not unlike the one they had on the PS1 some twelve years back, but the genre has been woefully underserved on the 360 and PS3.

    Read More...


  • Worst Christmas Ever?

     

     

    Happy New Year, everyone, and welcome back. Hope you had a wonderful holiday. Mine was great, except for one thing: This was the first year in my entire life that I didn't get a single video game!

    Read More...


  • Derrick's Top 13 Games of 2008 - Part 3

    Catching up? Read part 1 and part 2.

    5 - The World Ends With You (DS):
    The insanely ambitious action-JRPG probably makes the most use of all the DS hardware has to offer of all DS software with the possible exception of The Legend of Zelda: Phantom Hourglass, and even then The World Ends With You does it with so much more style and flair that the comparison seems woefully unfair. It's clear that Square Enix's Kingdom Hearts team put years of thought and research into what the DS could and could not do and the result is a game that breaks all expectations like so many angsty teenage hearts. It takes a truly great game to affect me outside of my gaming time, and much like Wii Fit got me thinking about jogging to the train every morning, The World Ends With You got me wearing pins on my bag for the first time since college, picking out just the right ones that may, someday, save my life in heated battle. Oh lord, did I love that dual-screened battle system...

    Read More...


  • Little Big Trailblazer: Revisiting Mega Man Powered Up, User-Generated Content Pioneer

    When I wrote up Where Is the PSP a few days back, I left out the fact that I’m largely responsible for the neglect of my own little Sony portable. Not because I haven’t been buying games, but because I haven’t taken the time to properly equip the thing to take full advantage of its potential. Up until yesterday, I had been using the same 32MB memory stick that came with my launch PSP back in 2005, pretty much cutting me off from any and all downloadable content available and, more often than not, limiting my ability to even update its firmware. Well, thanks to some good ol’fashioned Black Friday scavenging, my PSP has eight honking gigabytes to play with. I updated the firmware (I was a full version behind apparently), browsed the recently launched PSP PSN store (functional!), and grabbed some demos (Syphon Filter lives up to its reputation). But once the house cleaning and redecoration was finished, I moved on to the real impetus behind the upgrade: finally exploring Mega Man Powered Up’s DLC and user-generated levels.

    This remake of Mega Man’s original adventure is really the unsung harbinger of the current gaming zeitgeist. Not only is it a lavish remake of a two-dimensional classic, not only did it lay the groundwork for Mega Man’s triumphant 8-bit rebirth, but it boasts one of console and portable gaming’s beefiest level creation tools.

    Read More...


  • The 61FPS Review: LittleBigPlanet - Part 2

    My, what a difference a month makes.This time last month I was just about ready to proclaim LittleBigPlanet the late great hope for 21st century video games. Upon completing the on-disc single-player game, there was nothing left to do but explore the multi-player and user-generated options. This is where the game was truly supposed to shine, the "fun" that the advertising keeps referring to.

    The good news is that local multi-player is pretty great. Most of the pre-made stages include optional challenges that require teamwork and cooperation and being able to turn to your friend and discuss strategies and enact them instantly is smooth and delightful. Playing online, however, is a tremendous crap shoot. There's no way to really communicate, so play goes from cooperative to competitive instantaneously, which becomes a problem when players share respawn points. If two players attempt to cross a bridge and both fail, they return to the continue gate with two "lives" lost and the game ends twice as quickly. Four players and you've got a recipe for instantaneous game over.

    Read More...


  • If Sales Numbers Mattered, LittleBigPlanet's Commercial Would Be Appealing

    The Playstation 3's killer app, LittleBigPlanet, didn't sell a hojillion copies and save the pandas like it was supposed to. Quick! Everybody blame something!

    The target that shall recieve my baleful glare is LittleBigPlanet's irrelevant commercial. "Oh shit you guys, you're going to have so much fun with this goddamn game. Fun! Yeah! Fuck yes, fun."

    What, precisely, makes LittleBigPlanet a vacation on Free Cotton Candy and Sex Island? "Oh," says the commercial, "We're sure you'll figure it out."



    Guess what! I didn't figure it out.

    Read More...


  • Sony Gives Thanks Via Charming PSN Deals

    We here in the United States celebrate our nation's Thanksgiving tomorrow, one of the great national holidays where just about every office is closed as we gather with family and friends to eat, drink, be merry, and prepare ourselves for the brutal holiday shopping season that starts the very next day. Sony, who usually update their Playstation Store on Thursdays, saw fit to treat us to this week's updates a couple of days early to save us the trouble of fighting tryptophan-induced grogginess, and oh the treats they have in store!

    First, of course, is the weekly free costume for LittleBigPlanet's Sackboy, a turkeyface. Hilarious, yes? No? Hmm, well maybe these next few items will give you something to be thankful for...

    Read More...


  • Sony Might Just Hate You

    Even before the company’s dramatic fall from grace, there has been a number of reasons a discerning individual might think that Sony hates them. The original Playstation had a failure rate to challenge the Xbox 360’s and the first DualShock controller didn’t become a pack-in with the system for months after its release. The Playstation 2 launched at a pricey $299 and that price held until May of 2002 when Sony suddenly and without forewarning dropped it to $199, leaving thousands of gamers out a hundred bucks when a simple press release could have saved them the trouble. The PSP launched and its screen was plagued by dead pixels and the Playstation 3 cost half a grand at the cheapest when it launched in ’06. One day, they’re committed to backwards compatibility and against rumble in controllers, and the next they’re asking you drop sixty smackers on a controller that shakes and backwards compatibility is for the birds. Yep. Sony hates you. Sony hates all of us.

    Well, today, Sony hates your potential creativity.

    Read More...


  • Ceci N'Est Pas Une 1-Up: The Surrealist Future of Postpunk Gaming

    While reading Rip It Up and Start Again, Simon Reynolds’ sharp history of postpunk, I started thinking about videogames. I’m nothing if not predictable, I know. There’s a slight corollary between the gaming zeitgeist and punk rock. Not politically, of course. Videogames are, at least popularly, more conservative today than they’ve ever been. Just look at Bobby Kotick’s reasoning for dropping Brutal Legend and Ghostbusters from Activision’s release schedule: "[Those games] don't have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises.” I realize that Activision is in the business of making money and not artifacts to inspire the human soul, but publicly stating that your publishing ethos is assembly-line-production makes it difficult to assess the creative merits of Guitar Hero: Buy This One Too, Just ‘Cause.

    No, videogames in 2008 are, like punk rock in 1974, taking a medium that’s become marked by excess and stripping it back to its most basic. Even beyond Capcom’s retro efforts and traditional two-dimensional, genre exercises (Braid, Castle Crashers) on Xbox Live, designers like DICE are trying to keep games simple and raw. Mirror’s Edge, for all of its visual polish, uses only three buttons for the bulk of its action and the game’s goals are uncomplicated (run to, run away.) Games are also trying to put the power of creation back into the audience’s hands. Halo 3’s Forge, LittleBigPlanet, and Maxis’ Spore might not be putting players into the guts of design, but they are inlets for everyone to make their own games. You don’t need to know how to play guitar to rock, and you don’t need to know C++, or draw, or write to make a game. Add these mainstream juggernauts to the booming independent dev scene, the confrontational tedium of games like No More Heroes (as Goichi Suda says, punk’s not dead,) and we may look back on the 2010s as gaming’s punk rock era. But how does punk lead to postpunk, the rebellion of aestheticism through the surreal and the futurist against the simplistic and traditional? What would that game even look like?

    Read More...


  • The 61FPS Review: LittleBigPlanet - Part 1

    Many would agree with me the LittleBigPlanet is the most significant game release of 2008. Sure, Spore was a big deal, but it was only the next logical step in Will Wright's Sim series. LittleBigPlanet is a platform for whatever the user wants it to be, a venue for sharing and interaction, and a robust toolbox for imaginative and aspiring game designers. There's no denying LittleBigPlanet is an impressive and forward-thinking new box of toys for the kids, but is it a fun game? With one week of Sackboy inhabitance under my belt, I'm prepared to render my first impressions.

    Read More...


  • Four More Games That ARE Awesome Remade In LittleBigPlanet

    The day we've waited so very, very, very long for is finally upon us. LittleBigPlanet is out. For real. No more delays or teasing. It's been fun dreaming up all the crazy stages we can build, so much so that we even wrote up what classic games we'd like to remake...twice! But now that the game is out, it's time to stop dreaming and start creating, and that's exactly what the clever kids over at GamesRadar did, building LBP stages of four of their favorite retro classics.



    Read More...


  • The Videogame Ages, part 2

    In part one of The Videogame Ages, I discussed the inadequacy of “generation” language in gaming, and laid out The Golden Age of gaming. In part two, I look at the Silver and Bronze ages before taking a look at the modern era and the future.

    The Silver Age – 1983 to 1996 8-Bit, 16-Bit, Early Handheld, Early 3D, Advanced PC and Arcade

    The silver age of games is defined by expansion, in not just playability but breadth of experience. When home computers became affordable and home consoles began diversifying, games started transforming from immediate, single-mechanic experiences into more lasting forms. Silver age games were still about escalating challenge, but high scores ceased being the goal, replaced by definitive endings. Games started becoming more explicitly narrative-driven, as aesthetic justification on consoles and as the focus of many PC games (see the entire adventure game genre.) Portable gaming also started to rise to prominence during this period, early single-screen LCD games replaced by multi-game consoles like the Game Boy and Atari Lynx. Arcade and PC game technology pulled far away from home consoles, but all games were shifted from the rough visual abstraction of golden age games, into more aesthetically recognizable presentations – albeit still cartoonish impressionistic rather than realistic. The rise of polygonal 3D graphics, both real-time full 3D (Yu Suzuki’s Virtua series) and pre-rendered (Myst, etc.), at the end of the silver age marks the transition to bronze. In 1996, with the release of Mario 64, Tomb Raider, and Quake, the silver age comes to a close.

    Read More...


  • The Videogame Ages, part 1



    This past Friday, I tried to slip a little piece of language into a discussion about game emulation that I was wary about using at all. At this point, the go-to boundaries for discussing videogames’ admittedly small history is console-technology generations. We say 8-Bit or 16-Bit because these are easy identifiers based on competing, contemporary technologies. But the language “The 8-Bit Generation” doesn’t account for arcade technology, PC games, or portable gaming. Now that Bob Dvorak’s Tennis for Two is officially fifty years-old, I think we can finally start applying broader terms to gaming’s evolutionary eras. Obviously history is fluid, and chances are these classifications won’t hold true in 2050, but for now they work. The Hesiodic ages, as laid out here, consider games on every platform; the rigid parameters of home consoles, the advanced nature of PC and Mac gaming throughout the 1980s and ‘90s, the fast strides made by arcade technology throughout that same period, and the predominantly inferior technology available in handheld gaming. Unlike Hesiod’s Ages of Man, however, the videogame ages are (mostly) a positive progression. Please note: these are not strict definitions. This is a discussion, and I want everyone to make their opinions heard in the comments section. Now then, onward to the Golden Age.

    Read More...


  • Sackboy Vs. Muhammad Round 2

    Leave it a representative from the American Islamic Forum for Democracy to sum up much more succinctly what I tried to take on a few days ago. Edge Online recently posted a reaction from said representative, M. Zuhdi Jasser, M.D., who weighed in on the whole LittleBigPlanet controversy:

    “The free market allows for expression of disfavor by simply not purchasing a game that may be offensive.”

    Jasser, who has also appeared on CNN, in the Washington Times and National Review, said that not only does the First Amendment support freedom of expression, but Mohammed also “defended the rights of his enemies to critique him in any way even if it was offensive to his own Islamic sensibilities or respect for Koranic scripture.”


    And, as with most cases like the LittleBigPlanet fiasco, the object of censorship is getting much more attention than it ever would have before the scandal. According to a news post on Edge this Monday:

    The track in question, Tapha Niang by Malian kora player Toumani Diabate, has seen a surge in sales on the iTunes website. The track features two passages from the Islamic religious text: "kollo nafsin tha'iqatol mawt," meaning "Every soul shall have the taste of death"; and "kollo man alaiha fan," meaning "All that is on earth will perish."

    Three cheers for freedom of speech! Now if we could only convince uptight book-banners that their actions are just as useless...

    Read More...


  • Waiting: Four More Games That Will Be Awesome To Remake In LittleBigPlanet

    With the news that the loooooooong awaited LittleBigPlanet would be delayed a week while a music sample quoting the Qur'an is removed, those of us who have received neither review copies, street date broken retail copies or beta keys are left pawing at our monitors and waiting by the mailbox with breathless anticipation for the "game of the year". The more footage I see of user-created stages, the more my mind fills with ideas of crazy things to construct, and so, in order to tide myself over for another week and following John's example, here are four more games that will be awesome to remake in LittleBigPlanet:

    Read More...


  • Sackboy Vs. Muhammad

     

    The recall--and subsequent delay--of LittleBigPlanet due to the presence of Qur'an quotations in one of the game's licensed tracks has angered gamers, and rightfully so. While some of the fan hostility is coming from having to wait nearly a week to get their hands on such a long-awaited title, much of the anger--including my own--stems from the senitment sent by Sony's course of action. In a medium still trying to mature, how will progress ever be possible when content is being kept in check by special interest groups (as violent as their extremists may be)?  As I griped about in this post, there's something about how games are still viewed as products--as opposed to entertainment, or art--that's keeping their content watered down when compared to what's seen in TV, movies, music, and other media.

    And content is soon going to be a problem for both Sony and LBP users due to the unfortunate bigotry this incident has caused. Just go check out any of the blogs/news sites that have reported on the LPB recall; nearly half the user comments carry a creepy anti-Islamic message that will undoubtedly carry over into the game's user-made content in the weeks to come.

    Read More...


  • Little Big Planet Meets FFX

    I'll admit that I'm not very hyped about Little Big Planet; it could be the curmudgeon in me, or just the fact that I'll have no goddamned time to create anything cool with the game on my busy schedule. The silver lining to all of this is that I won't need to plunk down the cash for both a PS3 and a copy of the game to be entertained--all I need to experience LBP's user-created content is the entirely-free YouTube. Expect the majority online streaming video services to be completely loaded with content from Little Big Planet for the next year or so.

    A good example of this trend of this already in action is the following video, which takes the best part of Final Fantasy X--the music--and transplants it into a baroque music player created through hours and hours of hard work and block placement in Little Big Planet. Sure, I can hear the same thing by looking this song up on iTunes, but I gotta give credit to all of the makeshift music box crafters out there:

    Now, if someone out there would somehow turn Little Big Planet into a rhythm game using the same technology, I'd be motivated to smash in the window of my local GameStop and steal a brand-new PS3.

    Read More...


  • Little Big Planet is Insane

    • 610 Magnetic Switches
    • 500 Wires
    • 430 Pistons
    • 70 Emitters
    • ?? Hours

    Some magnificent nerd has built a basic calculator using the above ingredients within Little Big Planet. Watch the video from start to finish, it gets better in the latter half.  In the words of commenter, "njoivids":

    "gotta lot of time on ya hands aint ya lad sure ur clever but uve just proved to the world that u have never had sexual relations"



    I'm not sure what this mans for Little Big Planet. I thought I had finally figured this game out, but I didn't think users would be able to build anything quite like this. If users are as enthusiastic within LBP as they were within Spore's Creature Creator, then I guess this video only scratches the surface. Could this ever be big enough to draw casual gamers away from the Wii? Maybe if it were released in tandem with a price drop...

    Related Links:

    The Natural World of Little Big Planet
    Create Unholy Life With the LittleBigPlanet Sackboy Generator
    SCEE Playstation Day 2K8 Roundup: Killzone 2, Home, Little Big Planet Dated
  • Gears of LittleBig Fable Music: Considering the First-Party Blitz



    October brought its true fury and grandeur to New York today. It took three days, but the nattering leftovers of summer finally drifted out to sea like so many dead leaves and left behind the lowlight and intent wind so particular to the month. Walking down the street, I could smell it, looming like bonfire smoke and Halloween parades: game season.

    I hold no love for the business structure that sees some ninety-percent of the year’s most ballyhooed games releasing all within a tight ten week window. It leads to sensory overload and, for the devoted gamer, it adds to already-big backlogs. But I’d be lying if I said it isn’t always exciting. All of the hype, all of the previews, leaked screens, developer showcases, and high, high hopes all lead here and it always begins in October. Holiday 2008, as it were, is going to be a particularly interesting season considering that it is gaming’s first to witness true third-party agnosticism. Nigh on every publisher from East and West is releasing their biggest games on any and all platforms available. (There are rare exceptions. See Sega’s Valkyria Chronicles, Valve’s Left4Dead, and a number of Wii titles.) This brings even closer scrutiny to the console holders' offerings; more than ever, first-party games need to be system sellers. They have to act as ambassadors, convincing casual and hardcore gamers alike that if they put money into such and such a system, there will be more where that came from.

    Read More...


  • Five Games That Will Be Awesome to Remake in LittleBigPlanet

    Ever since its announcement, excited gamers across the internet land have been discussing their level-making plans for LittleBigPlanet. Puzzle levels, hardcore platforming levels, insane art landscapes, and, most importantly, Level 1-1 from Super Mario Bros. Yes, LittleBigPlanet may be all about getting your creative juices flowing but there was never a doubt in anyone’s mind that players were going to throw down all sorts of lovely, copyright-infringing devotionals to gaming’s beloved creations of old. Team Sportsmanship, a group of art students participating in Parsons New School of Design’s Game Jam event, didn’t explicitly recreate a level from Fumito Ueda’s epic, but as PS3 Fanboy put it, their level can only be named Shadow of the LittleBigColossus. It’s a work of art, a lovingly crafted riff on Shadow of the Colossus’ grand encounters made terribly adorable by LBP’s style and Sackboy mascot. Of course, this got me thinking: what games are perfectly fit for the LittleBigPlanet treatment? Here’s what came to mind.

    Castlevania III



    Besides being a classic platformer overflowing with badass levels primed for reimagining, Castlevania III is also uniquely suited to LBP’s four-player challenges. You’ve got a vampire, a pirate, a witch lady, and a dude with a whip. What do they do together? They scale clock towers and kick the crap out of less-than-friendly vampires. Perfect.

    Read More...


  • The Natural World of Little Big Planet

    I bought a Playstation 3 to play Little Big Planet. After watching its public reveal at GDC in March 2007, my interest in Sony’s gargantuan machine finally leapt from tepid to boiling hot. A 2D platformer with succulent graphics and deep physics where you could literally craft whatever your tiny mind could imagine was a literal realization of my greatest gaming fantasies. In the time since, my enthusiasm for the game hasn’t so much waned as it has become numb. My brain reels when it tries to conceive of the sheer amount of things you can do in LBP and, as a result, has trouble thinking about it all. This mock nature documentary on the lives of Sackboys and Sackgirls is just the sort of inviting, humanizing thing to help get me frothing with anticipation again.

    Read More...


  • Trailer Review: Eyepet - Wii Killer?

     



    Probably not, but this thing still looks like it would be a total blast for kids, moreso than any Wii game I've yet seen. It reminds me of those old Sega holographic laserdisc arcade games with the cowboy and the princess in which it was impossible to survive for longer than thirty seconds. I'd never play this, but I know plenty of munchkins who would.

    Read More...


  • Sony Fans, Meet Your New Totem: Sackboy

    Your dear mother has undoubtedly told you at some point, "You need to have a wife. It's good to have a wife." Maybe you agree or maybe you disagree, but either way, singles feel pressured to hunt down a mate even while insisting to themselves that the single life is totally rad.

    Sony's adopted your mother's stance on companionship, but instead of spouses it's talking about mascots. "Every system needs a mascot. It's good to have a mascot. Here, Sackboy now represents Sony."

    "Gee Sony, Sackboy is awfully cute, but is it a good idea to make him the spokes...doll for the company? We don't actually know how LittleBigPlanet will sell. And honestly, I'm okay with Sony's lack of a mascot--"

    "It's good to have a mascot. Now start making babies."

    If you feel wary, it's okay. Sony's previous attempts to match us up with digital companions resulted in lukewarm relationships before sputtering out: Crash Bandicoot, Lara Croft, Kratos. Even Microsoft fared far better by branding itself with Master Chief.

    Read More...


  • LittleBigPre-Order Confusion

    It's almost hard to believe that after all we've seen of Media Molecule's LittleBigPlanet in the past seventeen months, the game still isn't out yet. Sony saw fit to make these last two months of waiting even more difficult last week when they unveiled a number of incentive goodies for LBP pre-orders: a guide to the game's massive creation tools, a book of stickers from the game, a Sackboy burlap pouch to hold your game case (shown at right), and downloadable costumes to transform your Sackboy into either of Sony's favorite scantily clad barbarians, Nariko from Heavenly Sword and Kratos from God of War. The fan community's reaction was expectedly positive to the power of outrageous. What most didn't realize, however, was that each pre-order would only receive one of these gifts, and which one depends on where they place their order.

    Read More...


  • E3 Opinion: Because It's Cool To Complain...

    Totally Possible Things The Big Three Could Have Done To Make Me Happy With Their E3 Conferences:

    Sony: Without a doubt, the one PS3 game that people are most excited about is LittleBigPlanet, and its use for a fiscal presentation in Sony's Conference was charming and delightful. Wouldn't it have been great if they'd done just a little more? Picture this: The lights go down on stage, and up on screen we see a recreation of the stage built out of popsicle sticks and yarn. Sackboy, in Jack's choice of Boston Celtics garb, walks in, lip-syncing perfectly with Tretton's voice (via PlaystationEye, which they've announced will be a feature of the game) and welcoming other Sackboys dressed as if from Resistance 2, Ratchet & Clank, and DC Universe Online, each lip-synched to their own guest as the cardboard frame behind them cycles through string-suspended images of each of those games.

    Read More...


  • Games Cost Money: Sony Cans The Getaway and Eight Days



    While the salad days of the Playstation 2 are at an end for Sony, things have been looking up for the entrenched corporate monster in 2008. Little Big Planet continues to wow, Gran Turismo 5: Prologue had a healthy release in April for a game that’s little more than a demo, and the buzz surrounding Metal Gear Solid 4’s impending release is loud enough to even drown out some of that Grand Theft Auto fervor that’s been going on. The stigma surrounding the Playstation 3 – that it’s an expensive, ugly machine without many games to play on it – is slowly starting to fade, and it has everything to do with some truly exciting exclusive software. So it’s disheartening to hear that two games being developed by Sony’s own London Studio have been cancelled. Eight Days, a Michael Bay-tinged action game that fused car chases with shootouts in the American southwest, and The Getaway, a sequel to London Studio’s successful PS2 Brit-crime drama series, have both been given the axe “due to the redistribution of resources and budget.”

    While I’m the first to exclaim my love for the big-budget blockbuster games coming out on the 360, PS3, and PC these days, the truth is that, for at least the short-term future, they may not be an economically feasible pursuit for most developers.

    Read More...


  • SCEE Playstation Day 2K8 Roundup: Killzone 2, Home, Little Big Planet Dated

    Sony kicked off the summer announcement season in a big way this past Tuesday at their Playstation Day event. While the lack of original IP announcements was disappointing, the details and release date information on a number of their high profile sequels painted a very healthy portrait of the Playstation 3 in 2008.

    Read More...



in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners