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Your JRPG Narrative is Bad and You Should Feel Bad

Posted by Bob Mackey

I recently gave up on Tales of Symphonia: Dawn of the New World a scant four hours into my experience for one reason alone: the game was literally stabbing me in the brain with its narrative.  It's not that DotNW's story was exceptionally bad; actually, it was delightfully mediocre, which is really all I can ask for from a JRPG these days.  The biggest problem, you see, is that DotNW's stopped to show me its accursed story about every 5 seconds, like an attention-starved child waving a macaroni art project in my face.

"Yes, I see. Very nice. Daddy's trying to play his game now."

Listen up, JRPG developers: the stories you're trying to tell?  They aren't necessarily worth telling.  In fact, I can really only name two RPGs in the past decade that've had stories which ranked far above "serviceable:"  Final Fantasy XII, and Mother 3--note that the latter of these two was written by an actual writer.  I may come off as kind of snobbish with this post, though I think that just comes with age; there was a point in my life when I thought RPG plots were totally tubular, but that was back when I was in high school.  Turning into a cranky old man has given me the benefit of perspective; through experiencing a number of excellent narratives (across various media), I've obtained standards that I can't quite drop.  (Also, I need some way to justify my expensive BA.)

The problem of lousy narrative is a pretty big hurdle for JRPG developers, but I've taken the liberty of coming up with some easy-to-follow and unsolicited solutions:

- Keep it simple.  This involves recognizing your own limitations.  You're not the next Tolkien, so don't try to be.  Some of the most fun and charming RPGs--like Chrono Trigger--had simple, storybook tales that steered clear from pretention.  Do your neologisms number in the dozens?  Have you name-dropped at least two German philosophers?  Then you've gone too far and must be stopped.

- Showing us your story means we're not playing your game. We want to play your game; that's why we bought it. Could something in a proposed story scene actually be played by us? Then let us play!

- Your story is not as good as you think it is.  Seriously.  Odds are, you've just assembled a collection of stereotypes from the popcorn entertainment you've been immersed in for your entire life.  Go to someone who can recognize quality writing.  Get them to hit you, if necessary.

That wasn't so hard, was it? Now, if we could only get you guys to stop committing deicide so often, we'd have a real revolution on our hands.

Related Links:

The 61FPS Review: Dragon Quest IV – Chapters of the Chosen
Hey, RPG Hero: Go Home and Be a Family Man
Watcha Playing: Opoona


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Amber Ahlborn said:

I pretty much agree with everything here, except the deicide.  If anything we definitely need more deicide and less self inflicted character assassination.  Oh, and how about a female lead that isn't also a twit?  I think I need to make my own list...

November 26, 2008 4:15 PM

AlexB said:

These are all true, UNLIKE Mother 3, which is--you know what, I think that is the last time I say "Mother 3" for the next sixth months.

November 26, 2008 4:45 PM

Miles_Forrester said:

How about any lead character that isn't a twit.

November 26, 2008 4:52 PM

Roto13 said:

Very few game stories are worth telling, JRPGs or not. And you know what? I'm completely fine with that. I just wish they'd stop over telling these stories that don't need to be told in the first place. I'd be much, MUCH happier with no story at all than having to stop every few minutes to watch a cutscene or read some little blurb of redundant dialogue that just repeats what I already knew from the aforementioned cutscene. (Tales games and their skits. Ugh.)

November 26, 2008 5:42 PM

LBD "Nytetrayn" said:

Paper Mario: The Thousand Year Door is a literary masterpiece, and I'll damn anyone who says otherwise.

Ok, but seriously, it may not be the greatest story, but it was a fun ride for a Mario game.

--LBD "Nytetrayn"

November 27, 2008 3:05 AM

Amber Ahlborn said:

Actually, my favorite RPG stories tend to be the ones that stay simple.  It's not that I dislike complexity or depth, I just hate it when said complexity is actually convoluted filler and the depth turns out to be pretty darn shallow.  I like RPG stories that acknowledge their story's simple nature and just work to tell the tale clearly and make the characters likable. I'll take the stories of Skies of Arcadia and Chrono Trigger over the typical Final Fantasy melodrama puree any day.

November 28, 2008 12:12 PM

About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

If unsatisfied, please return unused portion for partial refund.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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