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The Conduit: High Voltage’s Refined Take on Gaming Comfort Food

Posted by John Constantine



There are a lot of videogames about shooting mean things from space. Sometimes you’re shooting them in space or on the dreary planet from whence they came. Sometimes you’re shooting them in a recognizable city from our planet. Usually, you are allowed to turn their war tools against them. The mean things from space have three stock forms: the beast, the inhuman bi-ped, and the faceless, armored/exoskeletoned mystery (this last variety also covers robots.) The shooting-things-from-outer-space model is the chicken of game recipes, a flavorless, ubiquitous ingredient that is made spectacular only through delicate flavoring. At first blush, High Voltage’s The Conduit looks like grilled chicken breast: you play as a faceless government agent battling aliens on the streets of Washigton D.C. while also uncovering a massive conspiracy. Heat and serve with garnish, right? It’s hard to shake The Conduit’s inherent familiarity even beyond its premise. The game’s menus, control, and enemy design all recall the Wii’s greatest success in shooting-stuff-in-space field: Metroid Prime 3. But even the simplest dish can become a gourmet masterpiece in the hands of the right chef.

From my quick play session, it seems that The Conduit is a savory game underneath its bland veneer. High Voltage has even given the appropriate spice to those common ingredients listed above. For starters, the game’s space-pirate-deadringers are called the Drudge. (Despite the game’s D.C. setting, these baddies are not associated with Matt Drudge, an ideal shooter villain if there ever was one.) Rather than go with your usual infiltration or straight up invasion, the Drudge are crafty. They start by creating international turmoil by-way-of bioengineered plague (“The Bug”,) assassinating the president, and then polish it off with a full-scale assault on the capital. Much more exciting than the Chimera’s kill-and-assimilate-everybody-at-once approach, right? Protagonist Mr. Ford, a former secret service agent inducted into anti-Drudge organization The Trust at the game’s outset, gets a much needed dose of personality from actor Mark Sheppard. Sheppard is beloved by nerds the world over for his character Romo Lampkin in Battlestar Galactica. Okay, these are not the grandest variations on common themes. It’s really The Conduit’s polish and proficiency as a game that make it stand out, and that’s arguably the highest praise you can give any game.

High Voltage’s much-publicized 3D engine lives up to the hype – The Conduit is the best-looking three-dimensional game I’ve seen running on Nintendo’s hardware, second only to the shimmering gloss of Super Mario Galaxy. Activity abounds in The Conduit’s environments and is rich with the sort of effects core gamers always seek out, from dynamic lighting to particle rich explosions. (I didn’t get to see the excellent water effects so prominent in High Voltage’s original tech demo.) The level I played through seemed tightly bound though; I ran into a few not-so-invisible walls funneling me down a specific path. The actual shooting is very good, recalling Metroid Prime 3’s intuitive interface but losing its obnoxious balancing issues. The enemies I ran into were smart and aggressive, but they didn’t take a million shots to bring down. Excellent stuff. Also impressive is the sheer amount of customization available in The Conduit. Every aspect of the game can be tweaked to a specific degree. Pointer and turning sensitivity just a smidge too high? You can bump it down just a hint, then maybe another hint, to your heart’s content. Find the default HUD too invasive? You can move any onscreen icon anywhere you like or remove them completely for a more immersive experience.

This was an appetizer though, just a brief sampling of what The Conduit has to offer when it releases this spring. This very traditional, very proficient first-person shooter from a developer ready to become a major player in the industry is very appetizing though. I’m very much looking forward to the main course.

Related links:


Trailer Review: The Conduit
On Sega and the Proper Use of the Wii in 2009
So I hear folks are upset with Nintendo...
Looking Ahead: 10 Wii Games that I'm Looking Forward To in 2009


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Ámonアァモン said:

I am pretty much set on pre-ordering this game, mostly to show third party publishers that I, and hopefully many more millions, am interested in "serious" games.

February 26, 2009 8:17 AM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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