Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • sliceslice
    with m. sharkey
  • paper airplane crushpaper
    airplane crush
  • autumn blogautumn
  • brandonlandbrandonland
  • chasechase
  • rose & oliverose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: M. Sharkey.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

Browse by Tags

(RSS)
  • The Conduit: High Voltage’s Refined Take on Gaming Comfort Food



    There are a lot of videogames about shooting mean things from space. Sometimes you’re shooting them in space or on the dreary planet from whence they came. Sometimes you’re shooting them in a recognizable city from our planet. Usually, you are allowed to turn their war tools against them. The mean things from space have three stock forms: the beast, the inhuman bi-ped, and the faceless, armored/exoskeletoned mystery (this last variety also covers robots.) The shooting-things-from-outer-space model is the chicken of game recipes, a flavorless, ubiquitous ingredient that is made spectacular only through delicate flavoring. At first blush, High Voltage’s The Conduit looks like grilled chicken breast: you play as a faceless government agent battling aliens on the streets of Washigton D.C. while also uncovering a massive conspiracy. Heat and serve with garnish, right? It’s hard to shake The Conduit’s inherent familiarity even beyond its premise. The game’s menus, control, and enemy design all recall the Wii’s greatest success in shooting-stuff-in-space field: Metroid Prime 3. But even the simplest dish can become a gourmet masterpiece in the hands of the right chef.

    Read More...


  • On Sega and the Proper Use of the Wii in 2009

    Every year around this time, I do my annual budgeting for the next year. It consists of these three steps:

    1. Look at the release list for the next few months
    2. Cry
    3. Order a year’s worth of bulk ramen

    Historically, the release of the Nintendo spring schedule alone doesn’t get me to step two. This year it has, but it’s not my fault—the only totally unjustifiable thing I will probably haul out of a store in the spring is Coraline, which will go directly into the “stupid things I’ve bought because of an unhealthy and often inexplicable love of Neil Gaiman” pile.

    No, it’s Sega’s fault. Look at the entirety of the publisher’s Nintendo lineup: a new House of the Dead game. MadWorld, the latest post-modern brawler from the creators of the last, and only, post-modern brawler, God Hand. And a…Sonic game. But those are usually slightly better on Wii!

    This got me looking at Sega’s Wii lineups both new and old, which taken together paint a picture of a publisher that is throwing full support behind the Wii while not falling into the pit of making endless cheap-o party games. In fact, Sega’s Wii games cater almost exclusively to the core. There’s the upcoming first-person shooter The Conduit, as just one example. Looking back, the company has put out, amazingly, new Nights and Samba De Amigo games. And Sega’s cheap-o output has largely been ports of super cheesy arcade games like House of the Dead, Ghost Squad, and Sega Bass Fishing, games old timers like me greatly appreciate. The only casual minigame collection in there is Let’s Tap, and that’s a game where the controller is also the box it comes in. Not all of these games were successful at what they intended to do, but all the same, this is not typical use of the console!

    So congratulations Sega, you’ve learned something that it took other companies till this week to figure out: that the Wii is big business, a lot of people have them, and maybe some exciting, top-tier content on it would be good. Extra bonus points should be giving for picking up the ball Nintendo dropped and actually focusing the brunt of the effort on longtime fans.

    A couple other choice picks from the Nintendo release list after the break.

    Read More...


  • Looking Ahead: 10 Wii Games that I'm Looking Forward To in 2009. part 1



    Everybody is making lists this time of year (and checking them twice) so I figured I'd get in on the act. While most of the lists I'm seeing pop up reflect on games of the past year, I figured I'd wish ya'll an early Happy New Year and knock off a couple lists of games I'm looking forward to in 2009.

    In no particular order...

    Read More...


  • Sega "Gets" the Wii

    As previously stated, the Nintendo Wii is just about two years old now, well enough into its life cycle to no longer forgive developers for unfamiliar hardware restrictions and lazy ports (yes, I'm looking at you, Harmonix and Rock Band). Most people still look at the Wii as home of the goofy mini-game collection despite its having also hosted some truly unique and wonderful unloved gems like EA's Boom Blox, Ubisoft's No More Heroes, Capcom's Zack & Wiki and THQ's de Blob. There is one major game publisher, though, who seems hard-pressed to make the Wii completely awesome with a wide range of aggressive titles, and that publisher is (believe it or not) Sega. That's right, longtime Nintendo rival Sega. Kinda makes you wonder why the Dreamcast flopped...

    Read More...


  • So I hear folks are upset with Nintendo...

    E3 came and went with a whimper this year. None of the big three had a strong showing but since I'm a Nintendo fan, most of the whining I listen to is from other Nintendo fans. I have heard the wailing, the accusations, the proclamations of swearing off Nintendo forever more, and I can only wonder if anyone pays attention to industry history.

    I've been around long enough to have seen this all before.

    Read More...


  • Wii MotionPlus - Say what, Nintendo?

    Nintendo's E3 conference is still a day away, but it looks like they wanted to make a preemptive strike against the rumored motion control announcements from their console competitors. Today, Nintendo announced Wii MotionPlus, an add-on for the "revolutionary" Wii remote that promises more accurate motion controls. How accurate? "Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play."

    Well, that's nice, but isn't that what we were all expecting from the original Wii remote two years ago?

    Read More...


  • Trailer Review: The Conduit



    The Wii has a reputation as being a console devoid of more traditional games and home to piles of mini-game collections and children’s-license hatchet jobs. It has earned this reputation because, well, there aren’t very many traditional games available for the Wii and there are many, many mini-game collections and licensed hatchet jobs. So it’s always worth noting when a developer takes a stab at making a “hardcore” game for the system and its unique controller. High Voltage Software’s The Conduit certainly falls into the "hardcore" classification, a first-person shooter with, from the looks of this trailer, an emphasis on story and frenzied fire-fights. It’s a visual mixed bag at this early stage, delivering on High Voltage’s impressive tech demo one moment and looking like a game that barely utilizes the eight-year-old Gamecube hardware the Wii is built on the next. Still, the b-movie dialogue is campy fun and the organic looking weapons certainly seem, if nothing else, unique. High Voltage still hasn’t found a publishing partner for The Conduit but if they continue to polish it up, their game will undoubtedly find its way into the hands of Wii owners hungry for something a bit meatier than Carnival Games. Hit the jump to check out the debut trailer.

    Read More...



in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners