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WAKA, WAKA: Pac-Man Championship Made Old School-er

Posted by John Constantine



I was a little sad last month when putting together my closing-yet-incomplete thoughts on the games of 2008. During those twelve glorious months, the majority of the games I played to completion were from 2007. (The way 2009’s going at this point, it looks like this year’s going to be just the same.) So when I was thinking of the games that sparked my brain the most last year, some were sadly excluded from mention. My game of the year for 2007 and probably the game I played the most in 2008? Pac-Man Championship Edition.

No, seriously. That game is pure. Its rules are perfect. Its challenge increases seamlessly along with your skill. Its presentation is a quiet symphony of graphical polish and dynamic sound that encourages as much focus in a player as it does tension. It’s iconic but it’s also a legitimate sequel, improving on one of videogames’ most fundamental forms of play without relying heavily on nostalgia as a hook. It’s better than Pac-Man and it’s better than Ms. Pac-Man.

Crap, I’m tearing up just thinking about it!

Siliconera posted up this NES-styled mock up of Pac-Man Championship Edition and it really emphasizes how vital the widescreen format is in making PMCE a sequel that enhances Pac-Man fundamentals.



Without widescreen, PMCE is broken. The scrolling effect compensating for the smaller screen blocks you from tracking the ghosts at any given time, preventing you from plotting your course as you tear around the map gunning for a high score and bigger ghost-point chains. Shame it isn’t a real game. I’d love to try it side by side with the original.

Related links:

Game Compilations: The Good, the Bad, and the Fugly
Yeah, But Is It Art?: Pac-Man Championship Edition
Burn Your Skin for Pac-Man
Ms. Pac-Man: Feminist Champion


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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

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