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Game Compilations: The Good, the Bad, and the Fugly

Posted by John Constantine

Time was, I thought game compilations, museum, and anniversary collections, and anything else you’d want to call them were the cat’s meow. Greatest thing since sliced bread. The *ahem* tits. Then The Mega Man Anniversary Collection for Gamecube came out back in 2004. Fifty simoleons for all eight console Mega Man games plus an opportunity to finally play Mega Man: The Power Battle and Power Fighters? Sounds like a dream come true. Then I found out that instead of the A button making the little blue fella shoot and the B button making him jump, the buttons were reversed for the compilation. There is no way to change this control scheme. It turns playing Mega Man 1 through 6 into a personalized hell, the place where cheat code users go when they die. Compilations are dangerous business because, more often than not, the publisher puts no effort whatsoever into them and people buy them anyway. That’s how you end up with Mega Man’s jumping and shooting getting reversed, how Sega releases not one, but two Sonic the Hedgehog collections with fantastic unlockables that are almost impossible to unlock, and how Namco can release the same damn Galaga/Dig Dug/Pac-man collection nine-hundred times.

Of course, they really can be a treat. Despite all the load times and inaccessible unlockables, the Sonic Mega Collection is still a great way to play Sonic at his best. Occasionally, budget numbers like the Capcom Classics Mini Mix, a no-frills GBA collection with Bionic Commando NES, Strider NES, and Mighty Final Fight, can come along and introduce you to games you’ve never ever heard of. (Seriously, Mighty Final Fight? When did that happen? It’s got mini Haggar!) They are a more palatable alternative to Virtual Console-style downloads too, as far as price is concerned. Sega’s just-announced Sonic’s Ultimate Genesis Collection for PS3 and Xbox 360 comes with forty games, and for thirty bucks you get what Nintendo would charge $120 for on Wii. Plus, they wouldn’t even all fit on the Wii’s memory! But again, the production values are highly questionable. As Jeremy Parish pointed out with the screen Sega released of Shinobi III, the emulation work on this new collection isn’t exactly screaming HD-console-quality visuals. Look at this:



That's a game that Backbone Entertainment has already put on Xbox Live Arcade! It didn't look half that muddy. See?



So, what’s the problem? Why can’t Sega, and every other publisher with a mind to, release well-considered, value-laden collections like the Capcom Classics Collection (which has radical Street Fighter tutorials?)

(Link: Joystiq)

Editor's Note: Pictured at the top is Sega's own Fantasy Zone Complete collection. It is awesome.

Related links:

What I'm Playing This Weekend: Mega Man Anniversary Collection
Sega "Gets" the Wii
Infinite Mega Man 9: Composer Ippo Yamada Talks Living Up to a Serious Musical Pedigree
Where I Draw the Line With Retro
Growl, Snarl, Bark: Screw Attack's Top 10 Genesis Games


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Comments

Roto13 said:

What couldn't you unlock in Sonic Mega Collection? The only criteria I remember for anything was to play certain games a certain number of times.

I beat Mega Man Anniversary Collection with those backwards controls. It's not like they're confusing or something. :P It's not like they turned the whole controller upside-down.

November 6, 2008 6:40 PM

Demaar said:

This is why I do bother with Virtual Console, it's emulation is fantawesome. Otherwise you might as well use the illicit kind.

November 6, 2008 9:47 PM

LBD "Nytetrayn" said:

I think the problem is that the actual companies never seem to make these compilations.  Didn't Miyamoto's own team of the day make Super Mario All-Stars?  What a difference...

"Then I found out that instead of the A button making the little blue fella shoot and the B button making him jump, the buttons were reversed for the compilation."

Actually, that's precisely what they did, and it's wrong.  B should shoot, and A should jump.

Roto> It's kind of hardwired into me at this point.  Probably why playing Mega Man 9 so far has been a breeze.  But it also hurts my hand after awhile to play reversed controls, particularly in the games where charging is involved.

"Not like they turned the whole controller upside down," indeed.  Just half of it.

--LBD "Nytetrayn"

November 7, 2008 12:51 AM

Roto13 said:

You're one of those people who can never get the hang of a Guitar Hero controller, aren't you?

November 7, 2008 3:10 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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