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The Making of Wrestle Jam from The Wrestler

Posted by Nadia Oxford

The Wrestler walked away with my heart this year, even if it didn't walk away with any Oscars. I'm still shaking my fist in the direction of last Sunday. The spoor's going cold though, so I'm better off reading up about the small details that made the movie so heart-rending.

In one scene, Randy “The Ram” Robinson is silently coming to grips with the fact his body has become too broken-down for wrestling. He calls in a neighbour kid to play Nintendo with him—the 8-bit variety of Nintendo—and his game of choice is Wrestle Jam, a custom title with the soul of Pro Wrestling for the NES. As Randy and the neighbour kid click away as The Ram and The Ayatollah respectively, the boy, fed-up with the archaic game (and indeed, Randy himself) talks about Call of Duty 4. The discussion emphasises the old alongside the new, and in a few minutes, the game-based metaphor delivers a punch to the gut that's amplified by Mickey Rourke's perpetual hangdog face and scattered life.

The game scene goes by quickly, but it happens that Wrestle Jam is a fully-functioning game with pixelated graphics, 8-bit music, and (according to the brother and sister team behind its creation) “stupid enemy AI.”

Kotaku has an extensive look at the work that went behind Wrestle Jam, which apparently took graphics artist Kristyn Hume and programmer Randall Furino weeks to create.

What's interesting is that Director Darren Aronofsky recognises the symbolic potential of video games. Outside of The Wrestler, video game interludes are just something to keep characters' hands busy while they verbally recap events. Most actors don't have time for gaming, and thus don't know that mashing furiously on a control pad won't fool anyone involved in the pastime. The end result often looks silly, and is very distracting. Aronofsky made it clear that he wanted The Ram and the neighbour kid to actually play Wrestle Jam instead of doing the phantom button-mash so common to movies.

Robert Denerstein, a formerly a film critic at the Rocky Mountain News, notes that carefully thought-out scenes like the NES session in The Wrestler can add a lot to a movie—but they're rarely implemented.

"Given the prevalence of video games, you would think you'd see more of it. Advances in technology, like the introduction of the cell phone, have made things possible in storytelling that weren't possible before."


Take heed, Directors!

Related Links:

World WTF Federation: Wrestling Games?
Shigeru Miyamoto, The Heartbreak...Man?
Left 4 Dead Snaps into a Slim Jim

+ DIGG + DEL.ICIO.US + REDDIT

Comments

DAN! said:

It's funny, as a ROM hacker (don't laugh) I spent quite a bit of thought trying to figure what it would take to make Wrestle Jam from Pro Wrestling. Finding out it's an original game reassures me I wasn't being lazy when I chalked it up as more trouble than it's worth. It's a great metaphor in a great movie, though. Two points, Aronofsky.

February 25, 2009 5:48 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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