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Ninja Gaiden Sigma 2 and the Second Chance

Posted by John Constantine



There’s just something about a re-release. Not a remake mind you, I mean a game being released a second time, possibly ported to another system, with a few ancillary new features thrown in to entice previous owners to cough up more cash. Sometimes they just get me angry. Resident Evil 4 and Metroid Prime on Wii with new controls? Why?! You can buy perfectly good versions of those games for half the price and play ‘em the way they were supposed to be played! Grumble mumble whyioughta. That’s just the idiot inside, the natural born fanboy hungry to defend an allegiance, doesn’t matter to what or who. He’s easy to ignore, but hard to suppress. Most of the time, I love a good re-release. Resident Evil 4 and Metroid Prime on Wii with new controls? Excellent! Those are great games that more people should play, glad they’re getting a new lease on life.

It is too much to ask that a game be better than it was the first time around. If a game is good enough to warrant a second try, the best you can hope for is that whatever was excellent in the original release is preserved, that anything added is un-intrusive icing on an already delicious cake. There are rare exceptions to this rule though. Devil May Cry 3’s Special Edition re-release on PS2 was unceremonious but significant. The original game, known for its sadistic difficulty, had been rebalanced in its entirety and you could now play the entire game as its villain. Persona 3: Fes, in its North American incarnation, added twenty hours to the original, made a supporting character into the lead at the climax, and rewrote the game’s ending. These don’t happen often, but they do happen.

Team Ninja’s Ninja Gaiden is a curious example, since it is both proof of and the exception to the rule. When it was re-released the first time as Ninja Gaiden: Black, it was improved upon greatly, featuring many of the same tweaks and additions that made Devil May Cry 3: Special Edition so, well, special. It’s second re-release, however, was less rosy. Ninja Gaiden Sigma on PS3 modernized the visuals and added a new playable character but it also demonstrated just how much the underlying game of Ninja Gaiden had aged. It preserved, certainly, but added nothing.

Ninja Gaiden Sigma 2, Tecmo’s impending re-release of the Microsoft-published Ninja Gaiden 2, is branded as a remake. We all know better though, don’t we? My sincere hope is that Ninja Gaiden Sigma 2 is one of the rare improvements because, unlike its predecessor, Ninja Gaiden 2 wasn’t a very good game. Its camera couldn’t follow the action, the combat lacked Gaiden’s precision, and the environments were cramped and ugly. It felt, as I said in my review, unfinished. The Itagaki-less Team Ninja has a second shot at living up to the first game’s legacy. Good luck to them.

Related links:

Fix It: Alone in the Dark, Tiger Woods, and the Death of the Glitch
The 61FPS Review: Ninja Gaiden 2
My Top 10 of 2008 in No Particular Order: Persona 3: FES
Rock Star Designer Fallout: Team Ninja’s Post-Itagaki Future


+ DIGG + DEL.ICIO.US + REDDIT

Comments

JP said:

I hope this second chance for ninja gaiden sigma 2 goes well. IF NOT!, i'm pretty much still going to get it. I also hope the frames and the graphics are updated as well.

March 17, 2009 6:54 PM

Thisguythatgirl said:

dude, seriously, what is the point of this article? Ninja Gaiden Sigma was a great re-release for those who owned only Playstation consoles and wanted to experince it for themselves.

I think you are pretty misinformed as a 'journalist' (if in fact you are), because Team Ninja has officially stated that this Ninja Gaiden Sigma 2 is not just a remake, they designed it specificly for the PS3 with additional content. So what's wrong with that? Suddenly when a BELOVED 360 franchise goes to the PS3 it's magicly and suddenly 'no good', but when a PS3 exclusive goes to the 360 its a godsend. You said you were a fanboy.. well atleast you got one thing right.

March 18, 2009 9:36 AM

thescythe said:

i agree with above

March 18, 2009 10:39 AM

xino said:

Ninja Gaiden Sigma 2:

Better story

playable character

new bosses (unlike the recycled ones:/)

a new weapon

BETTER GRAPHICS!

March 18, 2009 8:07 PM

DAN! said:

As a reader, I didn't get the impression that there was animosity towards NGS2. I mean, it's no secret Ninja Gaiden 2 felt rough around the edges. Just play the game and whether you agree or not, it's hard to deny that it's a reasonable opinion to form, if only due to the well-deserved hype built around it's predecessor's awesomeness. I don't see this as an anti-PS3 or a pro-360 issue at all.

March 19, 2009 3:43 AM

name said:

mate your wrong.

how can you say ninja gaiden 2 did not look good like seriously that game was eye candy.

i realy dont understand all the bashing ninja gaiden sigma and ninja gaiden 2 are getting.

i bought sigma because i love sword fighting games and theres barely any thinking ill take it back the next day but i was realy impressed.

if it was not for sigma i wouldent of bought ninja gaiden 2.

and the bosses in that game OMFG they were so cool the gameplay was so cool fast but brutal.

normaly games make you choose between strength or speed.

but that is what makes DMC and ninja gaiden so great.

YOU CAN HAVE BOTH

March 19, 2009 5:06 AM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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