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Whatcha Playing: Dead or Alive Xtreme 2

Posted by Joe Keiser

When I tell you that I am playing Dead or Alive Xtreme 2 I know that the first thing you think of is “there’s only one reason to play that game in 2009.” But it’s not what you think, honest. Yes, it’s an archaic collect-a-thon that was excoriated by the press for a variety of reasons both just and unjust. But the Xtreme series actually does manipulate the player in fascinating ways. Xtreme 2’s failure to appeal also speaks to the failure of some modern gaming conventions, and specifically suggests that maybe Achievements shouldn’t be mandatory on every title under the sun. If we can all disregard the nauseating breast physics for a second (and I understand this is very, very difficult) I’ll try to explain.

I’ve always held that the Xtreme games are actually doing something insidious behind all of the cheesecake and ridiculously proportioned girls. Yes, they try to appeal to the part of the male brain stem that will always be twelve years old. But when this testosterone-filled player actually starts playing the game it actually goes the other way. This is not a game where you just ogle women, it’s a game that makes young men carefully consider the fashion implications of a new floral hat. It’s a game that forces the player to think about at nearly all times their relationships with everyone else on the island, and how to nurture those relationships by understanding the wishes of others. This is effectively boys playing with Barbie, a project that uses the prospect of bikini-clad women as a carrot while it does the work of feminizing the player. It is a great trick, and I bow to Itagaki for perpetrating it so successfully.



Unfortunately, I think the smoke and mirrors Team Ninja employed to such great success in the first Xtreme were a reason for Xtreme 2’s failure. Most people did not see Xtreme 2 as an elaborate mind game. They saw it as a guilty pleasure. A really guilty pleasure. A pleasure so guilty that maybe they didn’t want it to be broadcast to their friends/co-workers/family that they were playing it for hours a day. This desire runs pretty contrary to the basic feature set of Xbox Live, and is exactly the reason it took me two years to chip away at my shame and finally put it in my console.

But it gets worse. The achievements in DOAX2 do not have that nice pro/con dichotomy most achievements share, that feeling of pride mixed with just a twist of shame. It’s all shame in DOAX2. Every achievement is related to buying swimsuits, with even the easiest ones requiring a pathological devotion to voyeurism. By the time you’re getting to the mid difficulty achievements, Itagaki’s joke has not only been lost on you but has revealed a latent mental illness. And then Xbox Live broadcasts it to the world.

As a result, I’ve been playing the game in fear of getting an achievement accidentally, and what that might say about me to my Live friend’s list. Now I do like achievements, and I think their ubiquity in 360 games has value. But it also creates a layer of structure that isn’t appropriate for all games. What if something like Shadow of the Colossus gave your achievement points for every colossus you felled? Wouldn’t that kind of positive stimulus weaken that game’s intent?

Related Links:


Team Ninja’s Post-Itagaki Future
Where Will You Go, Tecmo? What Will Happen to Our Love?
The 61FPS Review: Ninja Gaiden 2 Part 2


+ DIGG + DEL.ICIO.US + REDDIT

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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