As many have remarked, the DS seems perfect for a revival of classic adventures — it's got more than enough processing power to handle early-'90s PC software, and the stylus is a fine match for the traditional point-and-click interface. (Diehards, myself included, who prefer the still-more-traditional parser interface, will have to wait for the inevitable PowerGlove II to simulate an old-fashioned keyboard.) Beloved games like Monkey Island and Sam & Max Hit the Road would be natural archive releases for legendary adventure producers LucasArts. But today, Eurogamer reports that LucasArts is dithering about the whole thing. Fracture assistant producer Jeffrey Gullett suggests there's a problem with the DS's size limitations, which, as both Eurogamer and Joystiq note, seems a little fishy, given that at 256 megabytes, the standard DS cart is three times the size of the hard drive I had when Day of the Tentacle came out. Look at it this way, guys: either you get those things on a cart, or some internet smartass will do it for you. And on that note, where's my Quest for Glory?