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The Chrono Trigger Port: Are You Excited or Disappointed?

Posted by Nadia Oxford

Though the 16-bit console wars were savage in the early '90s, the end was in sight by 1995 and the Super Nintendo was crowned the obvious winner.

(Except by pouty Genesis fanboys who feebly compared Phantasy Star IV to Final Fantasy VI. I mean, it's a good try, but...nah.)

The Genesis was panting and dry-heaving at the finish line, but the Super Nintendo barely broke a sweat. In fact, it looked healthier than ever thanks to an injection of A+ games at the end of its life. One such title was Chrono Trigger, a now-legendary RPG by Square(-Enix). We should all hope for the dignified hero's death that the Super Nintendo recieved thanks to Chrono Trigger's legacy.

Now Crono (Chrono?) and his friends are being drawn out of stasis to appear on the Nintendo DS. It's been well over ten years since we last saw our friends. Sure, Crono got up once or twice to grunt and take a pee: the result was a limited mention in Chrono Trigger's sequel, Chrono Cross. Though Chrono Cross still stands on its own merits (a fantastic soundtrack being one), many fans insisted that the charm of Chrono Trigger was absent from the game. Speaking for myself, I can tell Square was going for something different with Chrono Cross, but I have to admit the attempt to turn a fun-loving shonen adventure into something about three shades darker than its source material didn't appeal to me. I missed Crono. I missed Marle, Robo, Luca and Ayla.

Now they're coming back. Fans partied naked in the streets when the initial announcement broke through in the form of an ominous ticking clock and a press release boasting a perfect port of the original Super Nintendo game.

Yes, a "port." Not an upgrade, which is what we've come to expect of Square-Enix Super Nintendo titles released on the DS (one such example being the upcoming Final Fantasy IV DS.

"Hold on, hoss," says a deflated fan, putting his clothes back on. "Should we be excited about a port? What about a remake? What about extra features?"

Fair questions. We've waited this long for some good Chrono Trigger news (the laggy, clunky Playstation port was the furthest thing from good news). Should we be this excited about paying over thirty bucks for something that, by all rights, should be on the Virtual Console and available for eight bucks?

Please note that I am a sucker and will buy this in a futile attempt to re-capture the nostalgia of that muggy summer in 1995. Regardless, I really want to see some awesome bonus content out of this. I've heard that Chrono Trigger is full of unused ideas, the most popular one being the "Singing Mountain" hidden deep within the cartridge. There's also word of an unused battle arena that brought grim joy to the downtrodden people of the future rotting under Lavos' rule. That would be a cheerful addition.

I am not upset that the original spritework will remain. Nothing against the work Square-Enix has been doing with the DS, but whereas Final Fantasy IV's original sprites were charmingly ugly, Chrono Trigger is still a beauty. Today's games have polygons a-plenty. Sprites are a lost art and should be preserved whenever possible.

We'll all be watching to see how this pans out, I'm sure.


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Comments

Demaar said:

I'm no sprite hater, but damn this is frustrating news. By all rights it SHOULD be on virtual console if it's a straight up port (and if that's the case, I'mma pass it by without regret).

Even if the sprites were reworked some and they threw in some bonus content I'd be happy...

July 3, 2008 5:22 AM

Amber Ahlborn said:

The main reason I can see for this being on DS rather than the VC is; it'll make more money.  The DS has a larger install base and they can charge more for the game.  I'm pretty neutral on this re-release.  Chrono Trigger remains my favorite RPG and that's not nostalgia talking.  I still own a SNES and the original cart, in perfect working order and I replay everything endlessly.  Any game that doesn't age well goes out of my collection, no matter how much I loved it when it was shiny and new.  I'm glad SE has dusted this game off for a new audience, but without enhancing sprites or animations and adding new material, I see no reason to buy a second copy of the game.

July 3, 2008 11:06 AM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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