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E3 Day Two: Spin, Malaise, Sony’s New Clothes, and Nintendo’s True Disruption

Posted by John Constantine

Despite their show-ending bombshell announcement, Microsoft’s E3 press conference was something of a non-event. The house of X showed off titles that had already been seen or leaked, announced a handful of downloadable titles that weren’t exactly setting folks’ brains on fire, and revealed an embarrassing attempt to cash-in on the Mii phenomenon with Xbox Live Avatars. It’s embarrassing enough that the Avatars look so similar to Nintendo’s Miis, but it’s even worse that they were designed by Rare, the less-than-profitable appendage Microsoft cut away from Nintendo in the first place.

It wouldn’t have been difficult for Sony and Nintendo to one-up Microsoft’s event, but neither of the console makers did, both of them focusing more on sales data and business strategies than on software. In many ways, Nintendo’s 2008 conference was identical to 2007’s, with talk of DS and Wii growth, and Nintendo’s success in catering to female gamers. The chief difference was that there was even less Nintendo software on display this year. Nintendo’s only games were the much-rumored Animal Crossing for Wii (it’s Animal Crossing, but with voice support and skyscrapers), a peculiar beach-themed Wii Sports sequel that takes advantage of the MotionPlus (the Wii’s sixth peripheral), and the baffling Wii Music. It’s an air-instrument simulator. It’s not even a game. You just flail about pretending you’re playing an instrument, like what children do with sticks except it costs money. Sony’s two-hour-long session was particularly interesting following Nintendo’s, given their emphasis on their three successful consoles (Nintendo tried to play up a three-console strategy in 2004 when the DS was still an unproven oddity. The Game Boy Micro, their third pillar, crumbled upon release.) All in all, Sony’s conference was very much like Microsoft’s: previously seen/leaked games, a comprehensive new film-and-television digital-delivery service, and a couple of not-quite-earth-shattering new game reveals.



To be fair, both Nintendo and Sony had revealing moments during their conferences. For all of Sony’s emphasis on positive sales numbers, the biggest spin of their presentation came in the form of testimonials from Western developers expressing their love for the Playstation 3 hardware now that they’ve acclimated to its unique architecture. Bethesda, 2K Marin, EA’s Madden team; all developers whose debuts this generation were on Xbox 360, all developers who previously had trouble bringing their titles to PS3. It may not have been a bombastic moment, but it was one more vital step in improving public perception of Sony. It’s just a shame that the software on display didn’t do the same.

It was President Satoru Iwata who had the only interesting moment of Nintendo’s show. In the few moments he spoke before introducing Animal Crossing: City Folk, Iwata discussed Nintendo’s Brain Age, Nintendogs, and New Super Mario Bros., DS titles that have all enjoyed strong sales for over two years straight. He also pointed out the success his company’s titles have enjoyed throughout the calendar year. He may not have used these exact words, but this is Nintendo’s true disruption. Not changing play paradigms or pulling in a new audience. Nintendo has successfully altered the industry and the way games are consumed, further proof of the dissolution of the holiday release cycle and the viability of long-tail marketing for all games. Cole was right. We don’t need E3 anymore. The industry that necessitated it no longer exists.

Welcome to the true next-gen.

Related links:

E3 Day One: Microsoft, Sony, Final Fantasy, and For Whom the Bell Tolls
Wii MotionPlus – Say What, Nintendo?
Do We Need E3?


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Comments

Roto13 said:

Sony's attempts to draw blood from a stone with their PS2 were pretty lame. They actually touted a wrestling game as one of their big successes.

July 15, 2008 8:43 PM

Derrick Sanskrit said:

I didn't want to admit it earlier, but yeah, one of the highlights of the Sony Conference was that testimonial video talking about how the PS3 could take everything developers could throw at it once they figured out the architecture. It definitely gave me (and hopefully others) the hope that there is HUGE untapped potential in the PS3 and that developers so far had just been dicking around, trying to find the bucket and shovel they lost in the sandbox.

The best part of the Sony Conference, however, was without a doubt the LittleBigPlanet financial report. Adorable! Let's see LittleBigPlanet replace PowerPoint for everything in the future, please?

Another thing that bothered me, if the whole pitch of WiiSports Resort is that "it's a day at the beach", shouldn't that game be out, like, now? Who wants to play beach games in the fall/winter? That's SSX season for me.

And while I'm sure Animal Crossing: City Folk will be fun and horrifyingly addictive, I'm very let down by the graphics in the brief clips we were shown. There are minor tweaks noticeable, but for the most part it looks very much like the 2002 Gamecube version, which itself was a port of the Japanese 2001 N64 cart. Lots more disappointments to list, but I'll give someone else a chance.

July 15, 2008 10:37 PM

Forrest Gump said:

This is a great post. Thanks it is very informative.

Man I wish I was at E3 in person so, I could get the inside scoop on all the new stuff.

Thanks

<a href="https://motodanica.com">www.motodanica.com</a>  

July 16, 2008 3:46 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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