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9/9/99 9 Years Later

Posted by Bob Mackey

Numerology fans take note; what was once purported to be the biggest day in entertainment history took place exactly 9 years ago. Plagiarism fans also take note: I got this idea from the latest episode of Retronauts.

Yes, we're nearly a decade from the launch of Sega's little-console-that-could-but-didn't, and aside from making me feel incredibly old, this anniversary of sorts had me thinking about just where I was on 9/9/1999. My most distinct memory of that time period--which is mostly fuzzy and inexplicably filled with Pokemon--is being madly in love with a high school girl. Luckily for her, I was also in high school; but even with us having that much in common, it was never meant to be. So did I console myself by splurging and then weeping on Sega's newest system? Fittingly, Final Fantasy VIII absorbed most of my pain in telling the story of an emotional cripple that made me look much more stable by comparison.

I eventually got a Dreamcast a whole year later, but my relationship with it was just as sordid and artificial as my high school fling. I used it.

For me, a Nintendo fanboy who had recently switched brands to Sony due to a troubling JRPG addiction, there was no way I was getting a Dreamcast.  No friggin' way.  My tone soon changed after the launch of the PS2, when I had spent $300 on a system that could play DVDs, or a snowboarding game.  In that first year of the PS2, there was a 10-month stretch between launch and the next game worth playing, Klonoa 2.  So, having quite a bit of disposable income at the time, and not thinking to send this money 8 years into the future when I actually need it, I got a Dreamcast just as it was on its first of many price cuts.

Getting the system on the threshold of 2000/2001 meant I had access to nearly all of the best games; and I played the hell out of them while my PS2 collected dust in the background--it later broke down on what I assumed to be dust-related issues.  Up until the fall of 2001 I was all about the Dreamcast--even with the announcement of the system's death happening so early in the year--but when games like Ico and Grand Theft Auto 3 started coming out on the PS2, I quickly ditched my new friend and later sold it on eBay like the monster I am.

I should feel bad--and I kind of do--but to this day I don't have any fond memories for the Dreamcast. To me, it was just a diversion until the PS2/XBox/GameCube era could really start taking off; and I assume this was the same situation for many others. The only thing that really gets to me is that Sega now has about an electron of the creativity it was known for during the Dreamcast days--oh, and that Sonic the Hedgehog still exists.

Now would be a good time to share your Dreamcast memories, because I just made myself feel bad.

Related Links:

Gaga for Segagaga
Yeah, But Is It Art?: Crazy Taxi
Sonic is for Porn


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Comments

Roto13 said:

I didn't have any money at all when the Dreamcast came out (and neither did my parents) and it was long dead before I had any disposable income. I did eventually get a used one, though, but games were retardedly rare in my area. Then I figured out that it was really easy to just burn off games for it without so much as a boot disc, let alone a system mod. Crazy times.

September 9, 2008 1:09 PM

RevTen said:

i have two memories related to this article, the first being that the only good i ever got out of he dreamcast was being introduced to soul caliber and crazy taxi. the Other is 9/9/99 being the day that my grandmother died. theres no continuity between these two thoughts outside of this article.

September 10, 2008 2:45 AM

About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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