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Mother 3 Makes Me Feel Human Again

Posted by Bob Mackey

Nadia's recent post got me thinking (and sniffling) about a game I've been playing--and a game I hope you're not sick of hearing about yet--Mother 3. The Japanese advertising campaign for Mother 3 declared the long-awaited sequel to be "strange, funny, and heartrending." While I haven't exactly been shedding tears over Mother 3, I can at least say that it's remarkably sad; and shockingly, scenario writer Shigesato Itoi has made his game "heartrending" in a completely sincere way. Forget about melodramatic depictions of flower girls being impaled; the tiny sprites of Mother 3 have been able to convey more emotion than any other game in recent memory.

Spoilers for Chapters 1-3 coming up. This Japanese Mother 3 commercial should provide a nice buffer:



The introduction to Mother 3 presents a pristine, small town where everyone knows your name; and if you've ever played an RPG, then you can probably guess that Tazmilly village will soon be destroyed--hey, it's the oldest of RPG cliches. But the destruction--so far, at least--hasn't been physical (well, for the most part); rather, the story of Mother 3 depicts the chipping away of a peaceful, communist ideology by materialist, capitalist, and hawkish antagonists. As the game progresses, a constant sense of quiet, inescapable dread accompanies the narrative of a naive town slowly losing its innocence.

So far, there haven't been any "Get ready to cry! And...NOW." moments because, despite its cutesy, quirky look, Mother 3 is remarkably mature for a Japanese RPG. Consider your playable characters: the first time you really get to dig into game, you're thrown into the shoes of a blue-collar dad who has to cope with the sudden death of his wife--and his reaction to the news, conveyed only in simple sprite art, is stunning.  And the second chapter's star is far from being the RPG staple of a sexy teen with an ambiguous gender; instead, you play a balding loser with a heart of gold, bad breath, and a slight limp. 

As for chapter 3, what I've experienced so far has been the world through the eyes of a captive, abused monkey. As much as the word is thrown around these days, Mother 3 is truly unique--and I doubt we'll see such an unconventional video game narrative in quite some time. Now more than ever I understand why Nintendo was so hesitant to bring the game out here; I'm still not happy about it, but I do understand.

Related Links:

When Video Games Make Us Sniffle
What I'm Playing This Weekend: Mother 3. Doi.
THE MOTHER 3 TRANSLATION IS OUT


Note: In your comments, please make it clear if you're going to talk about anything after the beginning of chapter 3. I don't want anything to be spoiled!


+ DIGG + DEL.ICIO.US + REDDIT

Comments

John H. said:

I am going to talk about after Chapter 3 things, so be warned....

I'm up to Chapter 5 now, and it's still really nice.  Chapter 4 starts you out as Lucas three years later, and I think you're Lucas for the rest of the game.

Even the Pigmasks are remarkably humanized.  You get the feeling that few people (but yes, a few) in Mother 3 are really evil, but many do bad things for less-than-evil reasons.  I got the same feeling from Earthbound, and I rate that a plus.

October 23, 2008 4:42 AM

About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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