It's all right to cry.
Crying takes the sad out of you.
Anyone else remember Rosey Grier serenading us while wearing a very groovy collar? He taught us that it's okay to weep when we're feeling sad, because even big boys feel down in the dumps sometimes. Gamers have taken his song to heart, shuffling and sniffling when bad things happen to good game characters. Video games and emotional expression have shifted monumentally: our fathers didn't cry for Donkey Kong, doomed to fall four storeys and crack his skull open over and over like some simian Sisyphus.
But according to Roger Moore, who reviewed the indigestable Max Payne in the Orlando Sentinel, gamers have never cried at a game's story, because game stories never give gamers a reason to cry.
This, of course, is false: denying that gamers have ever cried means denying the River of Aerith, which was formed from the tears of RPG fans when--well, you know. I do have to admit that I'm hard-pressed to remember specific instances when a game's story made me weepy. Don't get me wrong, I bawl pretty easily, but mostly because of something that happened in a book ("Dammit Colour-Me-Elmo, why can't I stay in your lines? Sob sob!") or a movie. I know I'm the exception here, but games just don't seem to touch me in the same way as often.
So am I a heartless harpy, or do games just lack something in presentation? It's not to say that games have never made me tear up, and God knows enough have made me sad: Mother 3's tagline, "Funny, Strange and Heartrending" is actually quite accurate. I just sometimes feel like game developers are trying too hard to make me feel bad at appointed times. Final Fantasy VI still takes home my "Most Depressing Game Evar" award, but the storytelling in that game is about as subtle as a freshly-cut onion.
Some games admittedly do the story thing better than others. I haven't yet played Shadow of the Colossus, but I hear that one scene in particular gives people Neverending Story Artax flashbacks.
What games make you weep like a girl?
Related Links:
Games to Movies: Why Is It So Gad-Danged Hard?
Counterpart: Games Shouldn't Try To Be Movies
Games to Film: W.S. Anderson's Castlevania