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When Video Games Make Us Sniffle

Posted by Nadia Oxford

It's all right to cry.
Crying takes the sad out of you.


Anyone else remember Rosey Grier serenading us while wearing a very groovy collar? He taught us that it's okay to weep when we're feeling sad, because even big boys feel down in the dumps sometimes. Gamers have taken his song to heart, shuffling and sniffling when bad things happen to good game characters. Video games and emotional expression have shifted monumentally: our fathers didn't cry for Donkey Kong, doomed to fall four storeys and crack his skull open over and over like some simian Sisyphus.

But according to Roger Moore, who reviewed the indigestable Max Payne in the Orlando Sentinel, gamers have never cried at a game's story, because game stories never give gamers a reason to cry.

This, of course, is false: denying that gamers have ever cried means denying the River of Aerith, which was formed from the tears of RPG fans when--well, you know. I do have to admit that I'm hard-pressed to remember specific instances when a game's story made me weepy. Don't get me wrong, I bawl pretty easily, but mostly because of something that happened in a book ("Dammit Colour-Me-Elmo, why can't I stay in your lines? Sob sob!") or a movie. I know I'm the exception here, but  games just don't seem to touch me in the same way as often.

So am I a heartless harpy, or do games just lack something in presentation? It's not to say that games have never made me tear up, and God knows enough have made me sad: Mother 3's tagline, "Funny, Strange and Heartrending" is actually quite accurate. I just sometimes feel like game developers are trying too hard to make me feel bad at appointed times. Final Fantasy VI still takes home my "Most Depressing Game Evar" award, but the storytelling in that game is about as subtle as a freshly-cut onion.

Some games admittedly do the story thing better than others. I haven't yet played Shadow of the Colossus, but I hear that one scene in particular gives people Neverending Story Artax flashbacks.

What games make you weep like a girl?

Related Links:

Games to Movies: Why Is It So Gad-Danged Hard?
Counterpart: Games Shouldn't Try To Be Movies
Games to Film: W.S. Anderson's Castlevania


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

The only tears coming from me when Aerith died were tears of laughter.

Metal Gear Solid 3 had the saddest ending in the history of endings, though. I don't think any movie has ever moved me as much.

October 21, 2008 12:29 AM

Alex said:

I can't say I've ever cried because of a video game, but I've been genuinely moved by a few. The endings to Earthbound, Majora's Mask and Wind Waker are the few examples I can think of at the moment. Actually, I'll throw in the ending to a relatively obscure PC game called The Neverhood in as well.

Each of these games managed to get me emotionally invested in its characters because they were interesting, their interactions with each other were sometimes subtle, and they created worlds I really didn't want to leave.

They may not make me cry, but they did make me end the game with a content but bittersweet sigh.

October 21, 2008 1:37 AM

Amber Ahlborn said:

I never cried for Aerith, but I did for Nanaki (Red XIII) who I actually liked.

October 21, 2008 9:51 AM

Ian said:

I know the end of Mother 3's Chapter 1 made me cry...it suprised me, I didn't know a game like that could be so sad.  I can think of a moment or in Tales of Symphonia that made me tear up (some of the end, and one of the things that happens to Collette).

October 21, 2008 10:10 AM

Demaar said:

First game that popped into my mind was Shadow of the Colossus. Why have you not played it?

I actually got watery eyed during THAT SCENE that happens about half way through Call of Duty 4. That was a damned powerful scene, made even more powerful because it was in a game.

Which that brings me back to SotC's sad scenes, which were also made so much more powerful because they were scenes in a game. In a game you have direct control over a character, but there's nothing you can do to stop the inevitable. That's something a movie or book can never emulate.

October 21, 2008 10:20 AM

Demaar said:

Oh, MGS3's sad scene that Roto13 mentions is made all the more powerful because it's a game too.

Actually in general I'm moved more by games BECAUSE of my investment into them as a player, like Alex says. Movies and books are passive experiences, etc. etc.

October 21, 2008 10:21 AM

Peter Smith said:

Can a computer game make you cry? Ask Roberta Williams.

I don't think I've ever cried at a game, but I have found a number poignant. Actually, I still find the ending of FFVII moving in its ambiguity.

Wait a minute, I take that back. Right when I graduated from high school, and I felt like my closest friends were heading to far parts of the globe, never to meet again, I made the mistake of replaying Chrono Trigger, and the ending got me pretty sniffly. All these beloved friends, scattered through time... I think it was "'Tis a feisty crowd! But they are thine kin," that really got me. Actually, I'm getting a little verklempt right now...

October 21, 2008 1:04 PM

R-mor said:

I cried a little while playing Mass Effect recently. Those who have played the game will know what happens on Virmire.

Aerith dying never really did much for me. But then I've always thought that FF7 was overrated. I just never liked it that much.

October 21, 2008 5:04 PM

Nadia Oxford said:

Demaar: One of those "Never got around to it" things, I'm afraid. Also, my husband and I were too poor for years to afford a PS2. Fear not though, I'm catching up like crazy on PS2 classics.

October 21, 2008 6:27 PM

AceDiamond said:

I'm definetely agreeing with the ending for MGS3. Most heartbreaking ending to what is ostensibly an action game ever. But then again I consider that MGS3 was the pinnacle of storytelling out of the whole series, because it's the only game in the series to elict such an emotional response from me.

October 21, 2008 9:52 PM

Shads said:

The only game I can recall crying about was the ending of FFX, embarrassingly enough :{

October 21, 2008 11:18 PM

Roto13 said:

I found Final Fantasy X's ending more sad after playing Final Fantasy X-2, oddly enough.

Maybe I was sad because I knew Yuna was going to go from Summoner Barbie to Charlie's Angel.

October 22, 2008 2:58 AM

cahal_pech said:

Atari's ET the Extra-terrestrial.

Dude, you run out of those Reeses Pieces and then you died...and you had to wait until the kid comes back to revive you. What if he didn't come back?

It was tragic...and all in 16 bit.

October 22, 2008 10:15 AM

RevTen said:

Yeah  the SotC scene is rather saddening, but for somereason Kingdom Hearts had a really sad ending to me too, even if it was redeemed by the idea of a sequel.  Friends beign sent to the far reaches of the universe after so much time trying to find each other? depressing.

October 24, 2008 5:25 AM

Kinnon Yee said:

Suikoden II.  There are multiple times where the game is just heartbreaking.  Knowing Jowy's reasonings, and also waiting for Jowy to return by the castle gate are really subtle but "real" touches on the game.  Xenogears as well.  2nd disc had a few moments in the story where you just feel the weight of the game creep up.  Toss in Mother 3 as well.

Games like FFVII who over dramatize death scenes and such to try and evoke emotions never do it.  It's gotta be more subtle.

October 28, 2008 9:36 PM

Steve-O said:

I was 21 years old when I played FF7. I've always been a fan of Mortal Kombat, Rambo movies...you get the drift. I'm a tattooed, 6 foot tall, 200 pound redneck and avid gun collector. Stone Cold Steve Austin is a hero of mine. But all those years back I was playing Final Fantasy 7. I read in the strategy guide that Aeris was ready to kick the bucket. I was prepared...so I thought.

    After seeing Cloud shaking and holding her body, and the materia fall into the water...after angrily destroying the Jenova monster and watching Cloud drop Aeris' body into the water...I saved my game, placed disc one into the case, turned off the tv, went up to my bedroom and began crying like a baby. No bullshit...a grown man with an affinity for tattoos and guns crying like a baby.

    So yeah, video games that work like interactive movies can bring anyone to tears.

November 11, 2008 2:49 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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