Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • sliceslice with
    american
    suburb x
  • paper airplane crushpaper
    airplane crush
  • autumn blogautumn
  • chasechase
  • rose & oliverose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: American Suburb X.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

The Atari Jaguar and the Bit Wars

Posted by Nadia Oxford

The Angry Video Game Nerd is back, and he's kicking off his resurrection with a two-part series on the Jaguar. Part one offers a brief history of the Jaguar, but doesn't explore its impotent game library at any length. Instead, the Nerd talks about how the Jaguar helped loosen a very powerful advertising ankle trap: the “Bit Wars.”

Putting it simply, if you were a gamer and conscious in between the years of 1985 and 1996, you were led to believe that more “bits” in a console equals a better system. You also fell for it, at least until certain truths started to leak out from pores of the 32/64-bit system race.

The NES was a huge improvement over the Atari 2600. The Super Nintendo and Sega Genesis were a huge improvement over the rinky-dink graphics on the NES. 32-bit systems were capable of orchestrated audio, anime cutscenes and 3D graphics. And that's where the waters started to muddy up.

Before the 32/64-bit race began in earnest, I was going through a small obsessive fit with Capcom arcade games. In particular, Street Fighter Alpha, and (sigh) Dungeons and Dragons: Shadows Over Mystara. I thought for certain I'd see ports on the N64, because, duh, Nintendo's system was going to be the most powerful one in the console race! Why wouldn't it happen?

I posted the question on my high school's BBS and was laughed at by a lot of angry video game nerds who predated the Angry Video Game Nerd.

Storage space, development kits, costs...those meant little to me. It was all about the bits. Even though Squaresoft had thrown up its hands over the N64's cartridges and said, “Nope.” Even though Atari had long since made an ass of itself with the Jaguar.



It took a while, but I came to realise that “bits” were an advertising ruse that was even more effective and long-lived than Sega's infamous Blast Processing. The scope and vision of Super Mario 64 could never be achieved on the Playstation, but all things told, it didn't look much better than a Playstation game, and I had been bred to believe that the evolution of games was marked by its aesthetics.

The Nerd mentions how hard it was to convince his parents that a 16-bit Super Nintendo was actually a whole new experience next to the 8-bit Nintendo. At least the visual jump was evident from the start. My biggest challenge was convincing my parents that a 32-bit Playstation offered a whole new gameplay experience next to the N64. The N64 had Shadows of the Empire and Waverace; the Playstation had sprites, Final Fantasy VII, and Mega Man X4.

Problem was, I had long ago trained them to believe that “up” was the only way to go with bit counts. They weren't about to let me spend hundreds of dollars on a downgrade.

Eventually, I won. And my parents knew for sure they'd been duped when they heard the top-quality voice acting in Castlevania: Symphony of the Night.

Related Links:

Life Without Playstation
The Angry Video Game Nerd's House of Nintendo Horrors
Wasted Rentals, Wasted Youth: Bram Stoker's Dracula


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

Imagine how many asses Nintendo could have kicked if they had gone with discs. Hell, I'd probably still be able to comfortably play my N64 games without rebuying them on the Virtual Console.

... Oh.

March 17, 2009 1:40 AM

C said:

Twice the bits! Half the price!

ANY QUESTIONS??!

March 17, 2009 3:08 PM

Leave a Comment

(required)  
(optional)
(required)  

Add

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners