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Games You Can Never Go Back To: Animal Crossing

Posted by Bob Mackey

As a member of the nerd illuminati (also known as the gaming press), it's my job to get people hooked on video games, if only to make myself look less nerdy in comparison. Friends, family members, loved ones; all have been infected by a love of gaming--with me being the main carrier of this virus. So, when my girlfriend expressed a desire to get back into gaming with the purchase of a DS, I was as helpful and overbearing as anyone in my position could be.

And when it came to getting a game to go with this system, there was only one answer: Animal Crossing. While I prefer the GameCube version out of all the others (you can't beat free NES games), someone who's never played Animal Crossing has absolutely no idea what they're getting into; I was the same way back in the Fall of 2002, when this cutesy little underhyped Nintendo game charmed and surprised the pants off of me. But, as I watch my girlfriend become delighted by the antics involved with being enslaved by a shop-owning raccoon, I'm brought back to that old saying: you can't go home again.

This doesn't mean I never tried to re-capture some of that old Animal Crossing magic, though. I picked up the DS port of the game when it came out, legitimately thinking that I'd be able to lose myself in it like I did back in 2002. Unfortunately, this wasn't the case; while the online features were nice, I was bored by the fact that there were no fundamental changes to the game itself--and with the unlockable NES games eliminated, I had no real incentive to keep playing. The real shame in this is that Animal Crossing is an experience that could have--and should have--grown with its audience, but Nintendo is content with having their audience play what's essentially a port of an 8 year-old N64 title. The premise of Animal Crossing holds almost limitless potential, but Nintendo's "if you've never played it, it's new to you" sequel policy is really holding the series back.

Each version of Animal Crossing is a fantastic game, but Nintendo's life-sim experience is something you can only have fun with once. I'm actually a little jealous of my girlfriend, because she's experiencing the game as if it were new; and this makes me think how obsessed I was with Animal Crossing back in those early years of this decade. I may never be able to go home again, but I can at least dispense tips on the subject of playing the stalk market. Hey--a little insider trading never hurt anyone.

Related Links:

The Baa-ad Neighbours of Animal Crossing
Old Man Brings Misery to Animal Crossing
Miyamoto Is Concerned About Excessive Violence in Games


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Comments

Roto13 said:

I don't understand why more people weren't as annoyed by the fact that Wild World did so little new as I was. And I understand even less why they were all so surprised when Nintendo did it again with City Folk.

Goddamn enablers.

March 26, 2009 1:07 PM

LBD "Nytetrayn" said:

Roto> In my case, I played Wild World first, and that led me on to play the Cube one, which I don't think I got quite as far in.  The two were different enough for me, but then when City Folk came around... I don't know.  It felt too much like most elements, I could recognize from one game or the other.

March 27, 2009 1:26 AM

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About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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