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  • The Problem with Punch-Out

    Hardcore Nintendo fans have been grumbling this generation, and most would say rightfully so; the Wii updates to beloved franchises like Super Mario Kart, Animal Crossing, and Super Smash Bros. have been rehashes--and sometimes downgrades--of games seen last generation. Even The Legend of Zelda: Twlight Princess wasn't much more than a prettier Ocarina of Time. But Nintendo knows what bones to throw to the hardcore, and they throw them well. Take the upcoming Punch-Out, for example; old-school Nintendo fanboys have been heralding it as the Wii equivalent of The Second Coming, despite the fact that it's merely a pretty remake of a game they played 20 years ago. For Nintendo, this is a win-win situation--after all, they can keep the most vocal minority of their fanbase happy while appealing to the casuals who will no doubt buy this game en masse. But to the impartial observer, the freak-out over this long-awaited sequel calls into question just how much we're willing to forgive when something repeatedly jabs at our nostalgia Hooksexup.

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  • Games You Can Never Go Back To: Animal Crossing

    As a member of the nerd illuminati (also known as the gaming press), it's my job to get people hooked on video games, if only to make myself look less nerdy in comparison. Friends, family members, loved ones; all have been infected by a love of gaming--with me being the main carrier of this virus. So, when my girlfriend expressed a desire to get back into gaming with the purchase of a DS, I was as helpful and overbearing as anyone in my position could be.

    And when it came to getting a game to go with this system, there was only one answer: Animal Crossing. While I prefer the GameCube version out of all the others (you can't beat free NES games), someone who's never played Animal Crossing has absolutely no idea what they're getting into; I was the same way back in the Fall of 2002, when this cutesy little underhyped Nintendo game charmed and surprised the pants off of me. But, as I watch my girlfriend become delighted by the antics involved with being enslaved by a shop-owning raccoon, I'm brought back to that old saying: you can't go home again.

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  • There Is No Reason to Not Play Peggle

    PopCap Games' Peggle has certainly picked up steam in its two years of existence. Even hardcore gamers (like me) have to give Peggle props for its addictiveness; the game may be extremely simple, but it knows how to tap into the reward center of your brain by providing an excess amount of flashing lights, growing scores, and Beethoven. And now that the game is available on XBox Live Arcade today (yes, today), you have no reason to be a Peggle virgin. Now, I'm not saying you have to go out and spend 10 bucks (800 Microsoft Points) on Peggle immediately, but you'll find that there is no other option after playing the demo. Prove me wrong.

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  • The Wii is Not Killing Video Games

     

    IGN says that the Wii's shovelware and mascot romps are killing video games. Australia's Gameplayer wonders if casuals are killing video games. Destructoid thinks we have to "save the Wii" by just giving the little guy a chance. 

    First of all, "Is the Wii Killing Video Games" is a stupid question. A few years back everyone claimed that EA was killing video games with their endless sequels and big budgets. I've been vocal here about my disappointment in Nintendo's Wii, but I can appreciate what they've done for the market on an economic and social level.

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  • Does Games Writing Need To Be More Accessible?

    Writer Leigh Alexander put together a great piece for Kotaku reminding us that many of the shelf-scanning customers at GameStop are not like you or I. The average gamer doesn't pay attention to reviews. They don't know a Miyamoto from an Igarashi. And they drink blood, but they're capable of walking in the daylight.

    It's easy to assume that everyone within the walls of your local game retailer is a kindred spirit who will fire back with "It's-a-me!" as soon as you say, "Mario." Alexander's column reminded me that for every fruitful conversation about games I've had with an EB Games clerk, there have been ten instances of broken eye contact and embarrassed mumblings. "The World Ends With You? N-nah. Not into anime. I like Call of Duty."

    Alexander talks about game reviewers' tendency to keep the different tiers of gamers distanced from one another. There's not an intentional push to scare newcomers away from game publications and websites, but Alexander likens the typical video game review to a music review in Pitchfork Magazine. Someone who says, "I dig music and I want to read about music" is going to be scared away by Pitchfork's jargon-heavy breakdown of the album of the moment. Similarly, game reviews tend to reference past titles, past developers and use words and terms that a newcomer (and there are more and more of these lately) isn't going to understand.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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