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  • Katamari Christmas - Rediscovering the Cosmos... Twice


    December 23rd, I'm home for the holidays, as are both of my sisters. I am just finishing my self-appointed task of the morning by clearing 100% of the Chroma Dam in de Blob when my elder sister asks what the gameplay is like and if she can learn. I begin to describe and then compare the feeling to that of Katamari Damacy. She is intrigued. I hand her the case to the original Katamari Damacy for Playstation 2. Her eyes light up as she pages through the manual. "Can I play this one?" "Sure." I turn off the Wii and go to make some tea. "Can I play it now?" "Oh, um...yeah, okay!"

    A bit of background very quickly. My sister is not an avid gamer, but she is also not a n00b. She is at present the typical "casual" gamer. She plays Brain Age, Wii Fit, Guitar Hero and Scrabulous, but to the best of my memory she has not touched a traditional platformer since the original Super Mario Bros. And now here she was, playing a cult-hit Japanese game that required not one analog stick, but two!

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  • Wii Are Not Amused

    We've witnessed the hardcore gaming community's dissapproval of Shigeru Miyamoto's latest creation, but what of the general public, the casual gaming families that Nintendo is apparently catering to these days? What do these average non-gamers think of Wii Music?

    Luck smiled upon my query as the Nintendo World Store decided to host a Wii Music launch event this past weekend. I've been to several of these events now and generally know what to expect: large crowds, territorial teenage gamers, rambunctious youth, a cacophony of noise, and a general sense of enthusiasm followed by fatigue. What I found this weekend was... different.

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  • What Games Actually Appeal to Casual Gamers



    Some time ago I had a thought after musing for a bit on this “casual gamer phenomenon”. The thought came and like many things I don't write down, went. However, Nadia Oxford in her recent post brought that lost thought right back to me. Ever since games for non-gamers became the perceived goose that laid golden eggs, developers have been trying very hard to cash in. Considering the scatter shot success rates and the growing numbers of pissed off core gamers in deathly fear that 'their” games are being simplified to appeal to casuals, me thinks many developers do not know what makes a good casual game.

    I do.

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  • Ranty McRant Rant: What the Hell does Casual Mean?



    I read comments sections. I probably shouldn't because they contribute to my slow slide into misanthropy, but just as rubberneckers stare at a gruesome auto wreck, I have a hard time turning away. On the “positive” side, they do serve as blog fodder.

    The target of my ire this week is the word “Casual” and its occasional associate, “Dumbed Down”. I'm sure these words and phrases were valid once upon a time, with recognizable definitions, but these days they've been co-opted by the angry hoards to mean whatever the hell is stuck in the craw of the angry gamer of the moment. They've taken on a sort of amorphous existence of fluid definition and get applied left and right as a sort of catch all derogatory, appropriate or not. Language tends to break down and fail when words lose their meanings and that really annoys the piss out of me.

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  • By Any Other Name



    With Nintendo’s meteoric rise back to dominance in the games industry, certain language has become ubiquitous in referring to both videogames and gamers. “Casual” is used to describe games with simple interfaces that don’t require a significant investment of time to play while “hardcore” typically refers to games with more complex interfaces, the mastery of which takes practice and often hours of play time. A “casual” is someone who is a new or lapsed gamer unfamiliar with the medium’s tropes and who plays relatively few games. A “hardcore” is typically a prolific gamer with a taste for more action heavy fare. While these words are certainly useful and their meaning is clear, I sometimes wonder if they’re doing a disservice to their subjects. Both have taken on certain derogatory connotations within their respective communities, “casual” being used to delegitimize and “hardcore” to stigmatize. I think that perhaps the continuing and rampant growth of gaming in our culture would be better served by different sorts of classification. Instead of casual, marketing firms might be better off saying “new” gamers considering they want that audience to continue to be engaged in their products. And maybe instead of hardcore, just plain old “gamers” would better describe people who play games of all types. Why draw lines where they don’t have to be?

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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