Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • sliceslice
    with m. sharkey
  • paper airplane crushpaper
    airplane crush
  • autumn blogautumn
  • brandonlandbrandonland
  • chasechase
  • rose & oliverose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: M. Sharkey.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

Browse by Tags

(RSS)
  • My Top 10 of 2008 in No Particular Order: Fable 2

    It's the end of another year, and that can only mean one thing: it's list season. Inevitably, you're going to see top ten lists by the thousands; and, as an official member of the enthusiast press, I'm afraid I can't violate my directive. But, to make things a little more interesting, I've decided to assemble my 10 favorite games of this year in non-hierarchical form because--let's face facts--it's hard to pick a favorite. And unlike other top 10 lists, this one will be doled out to you in piecemeal over the next several excruciating days! Please enjoy.



    One of the major reasons Fable II surprised me with its greatness is that Lionhead's medieval sequel was completely off of my radar until I needed something to play in October.  Before that, the last time I had flirted with any of Peter Molyneux's creations was 1999's Dungeon Keeper II--and many would've agreed that was the perfect place to leave the ambitious developer behind.  But Fable II was a redemption for Molyneux, and one he desperately needed, at that; after nearly an entire decade of disappointments, gamers were getting less and less interested in the shit he'd been shoveling.  Thankfully, Fable II is remarkably less fecal than his 00 output--it's actually damned good.

    Read More...


  • Joe’s Top Ten Games of 2008 – Part One

    The official mandate has come down from the top—that it is December, and we all write about games, so we all have to pick some arbitrary number of them that we enjoyed above all others this year. I am taking on this task in the way of our forefathers, using their traditional number (10) and order (from great to most greatest). Games were chosen for this list using a highly scientific list of criteria, including but not limited to dopamine levels, blood alcohol content, coin flips, and the rate at which the number of in-game explosions approached infinity. Today is #10-#8.

     


    10. Fable 2

    I played Fable 2 during a two-week period in which I saw some significant real-life difficulties, so the game’s emotional moments, being fiction, didn’t resonate as strongly with me as they did with others. But that doesn’t mean I didn’t appreciate the risks the game took or the choices it forced the player to make. Yet while it went further than most games, it still didn’t go far enough, with punishment for doing the right thing in the face of temptation still being too easy to make up for later. But the game play was there; Fable 2’s shallow but broad mechanics encouraged experimentation while making sure there was always something new to try.

     

    Read More...


  • Populous: Text Based Tutorials Need to Die In A Fire

    Like every other Peter Molyneux game outside of Fable and its sequel, Populous escaped my attention the first time around. I remember sitting in my buddy Mike McBride’s house in the early ‘90s watching his brother play the game for hours and thinking, “I have absolutely no freaking idea what is going on! Why is nothing jumping or shooting?” XSEED, being the swell cats they are, sent us a copy of the new DS version of Molyneux’s classic, so I’m finally spending some time with the man’s much loved debut.

    I have absolutely no freaking idea what is going on.

    This is because Populous DS is frontloaded with that most dreaded of barriers between player and actual play: the text-based tutorial.

    Read More...


  • Gamers: Let's Slow Things Down

    There's been a certain problem with gaming that's only gotten worse over time: it's what I like to call Late to the Party Syndrome.  It happens whenever people on the Internet venture to talk about a game more than two weeks after its release date; daring to excuse their transgression, they proclaim themselves "late to the party" and sheepishly try to revive a lost conversation.

    Of course, the problem isn't these "latecomers."  We, as gamers, are becoming--or may have already become--a culture that absorbs new products as fast as possible in order to move onto the newest and next biggest thing.  There's something to be said about the only acceptable window of conversation for a game being the two week period around its release, and when said game becomes retro rougly a decade later.

    This is why I'm thankful for podcasts like 1UPFM, which has a "Backlog" section that features editors' thoughts on playing games from as far back as the mythical age of 2005.  And, to be completely fair, the consume-and-forget lifestyle doesn't exist in the world of video games alone.  I remember back when the last Harry Potter book came out, everyone on the Internet practically had a race to see who could finish it first.  Whatever happened to savoring something you enjoy, and taking time out to reflect instead of binge?

    Read More...


  • Microsoft Might Just Hate You

    This is a rumor. It might not be true. Someone on the internet thinks it is. Others do not.

    Maybe. Can’t tell for sure yet. I mean, Fable 2 sure does make it seem like Microsoft loves you and everyone else. That game is delightful. But there was that little matter of launching a console too early, shipping hundreds of thousands of units with faulty innards that ultimately caused them to crash and flash nasty red lights at game players across the land. This would seem to indicate that they do in fact hate you. Now, a purported customer service rep from Microsoft has said that the impending Xbox 360 fall update, which will introduce the brand new Xbox Experience and all of its avatar-ly goodness, might just cause a very large number of Xbox 360s, particularly launch consoles, to start flashing those little red rings of death. Not only that, but the rep has implied that Micorsoft’s positioned the launch of the update specifically so that it releases after the Xbox 360 extended warranty, instituted last year to compensate for the red ring failures, has lapsed.

    Read More...


  • Election Day Gaming

    If you live in America, it's voting day; and, if you have a the nuanced political view of your average American, voting is a binary choice between good and evil.  This blog is hardly the place for politics--and I'm not going to tell you who I voted for (Hint: It rhymes with "I'm poor.")--but, if you are an American who hasn't been convicted of a felony, you should probably consider getting out to vote.  Oh, and you also should have registered a month ago.  Listen, I can't live your life for you.

    Since I have this Election Day off, I have many options: should I start my drinking early, just in case the outcome is less than favorable? Should I continue with the production of my homemade dynamite, in preparation for possible class riots? The answer, of course, is I'm going to do what I do every day: play video games. But today, I'm working on a theme.

    Read More...


  • Watcha Playing: The Palette Cleanser



    The past six weeks have been teeming with meaty, action games. I’ve been working through them slowly but surely, like an elegant seven course meal. Star Wars: The Force Unleashed was thick, hot comfort fare, a brief appetizer of sloppy design coated in delicious Stormtrooper and rancor killing action. The game’s a buggy mess, really, the gaming equivalent of empty calories, but definitely satisfying. Then there was the dynamic horror duo of Dead Space and Silent Hill: Homecoming, a soup and salad combo built to terrify. They didn’t really scare, but instead delivered visceral body simulations. Both games succeeded by making you constantly aware of your avatar’s physical presence and the heft of their actions, and they achieved this through a careful synergy between atmosphere and play. Yakuza 2 was truly the main course, a game I had no expectations for whatsoever that turned into an all time favorite. Its broad adventure, pulp tale of cops and crooks, and simple but ceaselessly engaging fisticuffs were nourishing, more substantial than anything released on current gen consoles. For dessert, Castlevania: Order of Ecclesia. Another bonafide surprise, Ecclesia turned out to not be another retread through Igarashi’s decade-old formula, but a challenging successor to Castlevania 2 with fierce action whose variety and elegance was exceeded only by the game’s environments. Yes, it’s been a great month of big games, but it’s been the small things I’ve played in between them, games I’ve played for no more than a handful of minutes here and there, that have given the most *ahem* food for thought.

    Read More...


  • Molyneux's Redemption?

    If you asked me a few years ago, I never would've believed Fable 2 would be so highly-reviewed--or that I'd be having so much fun playing it.  Even the ruthless gang over at 1UP Yours likes Fable 2; in their latest podcast, they go so far as to recommend that you play it before the highly-anticipated Fallout 3--and that's saying something.  So, after a series of disappointments this decade, is Molyneux finally back in our good graces?

    Maybe; it's possible that he never left them.  Games like the original Black and White may be mocked and derided in the Disappointment Hall of Fame, but, if you do a simple Metacritic search, you'll notice that nearly all of Molyneux's 21st century games were highly regarded upon their release.  Hell, as of this writing, Fable 2 is pulling in the same Metacritic score as Black and White.  Metacritic isn't the best tool for judging the quality of a game, but something fishy's going on here.

    Read More...


  • Impressions: Fable 2

    So far, I've managed to avoid riding Peter Molyneux's 21st century disappointment train, as popular opinion alone has kept me away from his post-Bullfrog work. I was a big fan of his PC games throughout the 90s--and I'm still hoping for some sort of Dungeon Keeper revival--but his self-aggrandizing nature and the vicarious pain of others didn't exactly motivate me to check out anything from Lionhead Studios.  But I'm a weak man, and the years of hype for Fable 2 eventually got to me; would it be a good game?  Would Molyneux actually be able to live up to his promises?

    Color me surprised, because Fable 2 actually held my attention for nearly four hours last night--and my busy life makes it hard to fit in long periods of  prolonged motionlessness. Fable 2 may not be quite as stellar as Peter Molyneux would have you think, but it is a surprising mix of Zelda and The Sims. You heard right.

    Read More...


  • This Week's Releases: Too Many Damned Games!

    The holiday season has officially begun, what with today marking the release of about 9 million games.  It's true a lot of these titles are pure crap, but quite a few gems have snuck into the pre-pre-Thanksgiving buying rush, like Far Cry 2 and the new DS Castlevania.  I'm even having Fable 2 sent to my house via GameFly, and I have no idea why! It could be that I'm caught up in the hype of release season, or that I'm just trying to figure out how an industry can be so prosperous in a time of economic turmoil. Whatever the case, having so many options available to murder free time will inevitably ruin my life, as I'm sure it will also ruin yours.

    But it doesn't have to be that way--surely there are ways to experience all of the holiday releases while keeping social relationships intact and also avoiding pesky bedsores.  As a public service, I have compiled a list of tips to get you through this season of unbridled entertainment unscathed and experienced in your chosen hobby.  Keep in mind I am in no way responsible for the disappointment of search parties that will inevitably find you.

    Read More...


  • Trailer Review: Dragon Quest IX

    As October wears on and the fruits of game season, grand experiences like Dead Space and Fable 2, start to illuminate my living room with an incandescent and warming light, I find myself not looking forward, but back. 2008 has been, to date, a year overflowing with great games and even though it’s been less than a month since I finished it, I’m already looking back at Dragon Quest IV fondly. The characters, the leveling, the music; it was glorious. But, as it is with JRPGs, it will be a very long time before I ever attempt to complete that particularly glorious remake again. (If ever. Role-playing games are a steep time investment as is, a fact I’ve discussed many times in the past.) But this trailer, only recently presented in high-quality after its debut at Tokyo Game Show, fills me with hope for the future. Dragon Quest IX will be awesome. Oh yes, it will be so, so awesome.

    Read More...


  • Non-Gamers Reviewing Games: Wait, What?

    I don't know if it's intentional or not, but hallowed gamer webcomic Penny Arcade sometimes manages to deliver a perfect set-up and punchline in its first panel. Take, for example, this recent strip about Fable II and the reviewing thereof:

    Gabe: "Peter Molyneux is telling reviewers they should get people who don't play games to play his game."

    Tycho: "They don't play games, though."

    Gabe: "He never said it would be easy."

    Since the birth of the Wii, there's been an influx of "non-gamers" who are suddenly very interested in throwing around remotes. That's fine. In my opinion, that's great. I'm hoping that when established gamers are finished their pissing contests over "casual" versus "hardcore," we'll all realise the benefits of our elders having fun with consoles instead of cringing away from them like they're rabid animals. Then we'll be a big huggy family.

    At the same time, I'm not naive. My father hadn't touched a video game since Duck Hunt (for which he had his own pronunciation, with special emphasis on the second syllable: "ducKHUNT") when he asked to come over and, um, play with our Wii. He's a golfer, so he went straight into Wii Sports' Golf game. No surprise: golf is relevant to his interests, and the Wii remote puts non-gamers at ease because it's primarily motion-based. He took to it with no problem at all.

    On the other hand, when I tried to get him into Guitar Hero (he's also a guitarist), he didn't know what to make of the Fisher-Price guitar, the buttons, the menus, etc.

    Read More...


  • Turning Japanese: Microsoft’s Latest Ditch Effort to Win the East



    Microsoft held a press conference yesterday in Tokyo to show off their upcoming slate of six Xbox 360 role-playing games. Aside from the Japanese edition of 2007’s Mass Effect and a look at Peter Molyneux’s Fable 2, Microsoft showed off four Japanese developed RPGs. Two of which are the latest in entries in Namco and Square-Enix’s long-running Tales and Star Ocean franchises. Microsoft’s also pulled a slight coup with the announcement that Square-Enix’s new IP Last Remnant, developed to appeal to both eastern and western audiences, will now release on Xbox 360 before Playstation 3.

    Since the Xbox 360’s release in 2005, Microsoft has been trying to woo Japanese audiences with high-profile role-playing games. Namco’s Trusty Bell: Chopin’s Dream and From Software’s Enchant Arms were the first J-RPGS to see release this console cycle. Microsoft also secured the exclusive rights to Mistwalker’s Blue Dragon and Lost Odyssey, Final Fantasy-creator Hironobu Sakaguchi’s first post-Square-Enix work. But in the past thirty months, both Trusty Bell and Enchant Arms failed to find a significant audience in Japan and have since been ported to the Playstation 3. Blue Dragon and Lost Odyssey, despite being heavily promoted under Sakaguchi’s name, have also done poorly despite strong debuts. Microsoft’s RPG Premiere Event shows a commitment to a failed tactic.

    Read More...



in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners