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  • Star Ocean and the HD-JRPG Conundrum



    After literal years of anticipation on the part of geeks across the world, Square-Enix will finally release Star Ocean 4: The Last Hope for the Xbox 360 on February 24th, 2009. It’s a momentous occasion for the genre. Star Ocean is the first A-list JRPG franchise to make the leap to HD consoles. You can argue that Tales of Vesperia earned the honor first, but Namco’s Tales franchise is more a brand/masthead than a bonafide franchise, one even more diluted than the Final Fantasy heading. I’ve never cared for the Star Ocean series’ battle system – Penny Arcade said it best when they described Star Ocean’s battles as “deciding which character gets molested by lizard men” – and its science-fiction narrative has always been more interesting in concept than in execution. I want to be excited about Star Ocean 4, but not because I feel like I’m missing out on a series that so many other gamers seem to love. I just want to be excited about an HD-JRPG.

    JRPGs have been enjoying a renaissance on the DS, not unlike the one they had on the PS1 some twelve years back, but the genre has been woefully underserved on the 360 and PS3.

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  • My Top 10 of 2008 in No Particular Order: Persona 3: FES

    It's the end of another year, and that can only mean one thing: it's list season. Inevitably, you're going to see top ten lists by the thousands; and, as an official member of the enthusiast press, I'm afraid I can't violate my directive. But, to make things a little more interesting, I've decided to assemble my 10 favorite games of this year in non-hierarchical form because--let's face facts--it's hard to pick a favorite. And unlike other top 10 lists, this one will be doled out to you in piecemeal over the next several excruciating days! Please enjoy.



    I really didn't know what to expect when I picked up Persona 3: FES; I was initially drawn to the game by its budget price of 30 bucks, and the fact that I was about to have a lot of free time on my hands.  My brief flirtations with the Shin Megami Tensei series usually ended in frustration--chalk that up to the fact that I only started messing around with the franchise with SMT: Nocturne, which was notoriously difficult.  But Persona 3 was a pleasant surprise, aside from its typically slow JRPG start where you're not actually allowed to do anything for several hours.  I wasted over 100 hours of my late spring/early summer 2008 time on this game, but that's really nothing to be ashamed of; Persona is a pretty good way to waste your life.

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  • Joe’s Top Ten Games of 2008 – Part Two

    The official mandate has come down from the top—that it is December, and we all write about games, so we all have to pick some arbitrary number of them that we enjoyed above all others this year. I am taking on this task in the way of our forefathers, using their traditional number (10) and order (from great to most greatest). Games were chosen for this list using a highly scientific list of criteria, including but not limited to dopamine levels, blood alcohol content, dice rolls, and the likelihood that the game contains secret spreadsheets full of crime. Today is #7-#5.

     


    7. Mirror’s Edge

    Mirror’s Edge isn’t perfect by any stretch of the imagination, but in terms of adding to the language of the medium it’s probably the most important of the year. Prior to Mirror’s Edge, first-person platforming pretty much didn’t work (Jumping Flash aside); now it does, and it does in a gripping way that ensures it will be badly copied by many first-person shooters to come. But the way the platforming was handled also, perhaps more than any other game ever, made the player feel like they were truly inhabiting the body of the protagonist. Mirror’s Edge has a moment, and only one, where the camera leaves the point of view of Faith. It’s the most powerful gaming moment of 2008.

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  • Your Way: Chrono Trigger and The Glory of Options



    I spent the Thanksgiving holiday not shopping, not overeating, not doing much of anything outside of that most traditional holiday pursuit: catching up with family. Not the extended fam, just the nuclear, and even then we weren’t all around. Sometimes work and obligation gets in the way and not everyone can make it home, just the way it goes. It was just me and the parents. And Chrono Trigger, obviously. A true homecoming, really; early winter playthroughs of Chrono Trigger have been, for me, as much a tradition as seeing loved ones during the season but I’d fallen out of rhythm over the past three years. Excited as I was to play the game again, I was going in with some trepidation. Not over the two new dungeons, the new ending, or the re-written dialogue. (The script, by the way, saw far more significant changes than was previously reported. The re-write isn’t bad by any means, but some of the charm of Ted Woolsey’s original is lost.) No, I was worried about the incorporation of the PS1 version’s animated cutscenes. I skipped the earlier re-release because the thought of slowdown in Chrono Trigger is nauseating, but getting to avoid the cutscenes was an added bonus. Nothing against the anime stuff, it’s fine that it exists, but the game’s story simply doesn’t need those scenes. Not to mention how they break the game’s seamless presentation.

    So it was a nice surprise when I saw this screen.

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  • And Now Back to Our Regularly Scheduled Love: Atlus Reprints Persona 2

    I’ve said it before, but it bears repeating: I’ve got issues with Japanese role-playing games. I tend to, well, disappear into them. And as much as they make our own Bob Mackey OCD within the confines of their battle systems, item management, and quaint townships, they tend to make me OCD in my waking life. When I start one that really gets its hooks into me, I don’t do much else with life until it’s done. Much like the troubles I had with Dragon Quest VIII back in 2005, Persona 3 ruined me for September 2007. Eighty-nine hours of level grinding, managing completely fictional friendships (whilst ignoring real ones,) and bouncing J-pop that nearly drove my roommates to murder me. It was my first time with the Shin Megami Tensei franchise and I couldn’t have been more impressed, or obsessed, with it.

    Needless to say, I’ve been dreading Persona 4. Not because I think it won’t live up to Persona 3. No, I’m afraid of what it’s going to do my brain. And now, for seemingly no other reason than they are awesome, Atlus is making everything worse. The publisher sent out an email today announcing that they are reprinting Persona 2: Eternal Punishment, a Playstation 1 game, “to commemorate the upcoming release of Persona 4 and to thank you for your interest, dedication, and support of the SMT series.”

    Who does that?! Who reprints an eight year-old game for a long-dead console? Someone who loves you, that’s who.

    Read More...



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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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