The official mandate has come down from the top—that it is December, and we all write about games, so we all have to pick some arbitrary number of them that we enjoyed above all others this year. I am taking on this task in the way of our forefathers, using their traditional number (10) and order (from great to most greatest). Games were chosen for this list using a highly scientific list of criteria, including but not limited to dopamine levels, blood alcohol content, dice rolls, and the likelihood that the game contains secret spreadsheets full of crime. Today is #7-#5.
7. Mirror’s Edge
Mirror’s Edge isn’t perfect by any stretch of the imagination, but in terms of adding to the language of the medium it’s probably the most important of the year. Prior to Mirror’s Edge, first-person platforming pretty much didn’t work (Jumping Flash aside); now it does, and it does in a gripping way that ensures it will be badly copied by many first-person shooters to come. But the way the platforming was handled also, perhaps more than any other game ever, made the player feel like they were truly inhabiting the body of the protagonist. Mirror’s Edge has a moment, and only one, where the camera leaves the point of view of Faith. It’s the most powerful gaming moment of 2008.
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