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Each month a new artist; each image a new angle. This month: M. Sharkey.
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Almost everything you want.
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A San Francisco photographer on the eternal search for the girls of summer.
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Houston neighbors pull back the curtains and expose each other's lives.
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The creator of Supercult.com poses his pretty posse.
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  • Games I Probably Should Have Played in 2008


    Since we've reached the point in January where last-year retrospectives have become completely lazy and tiresome, I figured I'd squeeze at least one more out because, hey, I've still got some 2008 baggage left. It was a super-busy year for me, full of new assignments, responsibilities, and that maelstrom of neverending crap known to most of you as "fall."  Since my free time was so limited, I had to make some serious decisions about what to play; and some choices, like spending over 60 hours on Grand Theft Auto IV, were clearly wrong. This poor planning left many games I wanted to play untouched and unloved in a GameFly distribution center as they sat in their paper sleeves and desperately waited for me to add them to my queue. Why must inanimate objects make me feel so guilty?

    Maybe you can tell me if I made the right decisions by looking at--and judging me by--the games I had no time to play. It's the only way I'll learn.

    Read More...


  • Star Ocean and the HD-JRPG Conundrum



    After literal years of anticipation on the part of geeks across the world, Square-Enix will finally release Star Ocean 4: The Last Hope for the Xbox 360 on February 24th, 2009. It’s a momentous occasion for the genre. Star Ocean is the first A-list JRPG franchise to make the leap to HD consoles. You can argue that Tales of Vesperia earned the honor first, but Namco’s Tales franchise is more a brand/masthead than a bonafide franchise, one even more diluted than the Final Fantasy heading. I’ve never cared for the Star Ocean series’ battle system – Penny Arcade said it best when they described Star Ocean’s battles as “deciding which character gets molested by lizard men” – and its science-fiction narrative has always been more interesting in concept than in execution. I want to be excited about Star Ocean 4, but not because I feel like I’m missing out on a series that so many other gamers seem to love. I just want to be excited about an HD-JRPG.

    JRPGs have been enjoying a renaissance on the DS, not unlike the one they had on the PS1 some twelve years back, but the genre has been woefully underserved on the 360 and PS3.

    Read More...


  • Whatcha Playing: Persona, Fallout, and the Trans-Pacific RPG Ideal



    Somewhere, probably not too far from Hawaii, the perfect role-playing game is waiting to be discovered. A volatile, volcanic outcropping boiling over with an expert blend of relatable, colorful characters, deep, directed narrative, and open, exploration-rich adventuring, alongside intimidatingly deep avatar customization. Its game world is both fantastic and hyper-real, vast yet structured enough to inexplicitly guide the player along scaling challenges.

    Alright, I’m kidding. I know this game isn’t real. Of course it isn’t. But after the past couple of weeks, I sincerely wish it was.

    Read More...


  • My Top 10 of 2008 in No Particular Order: Persona 3: FES

    It's the end of another year, and that can only mean one thing: it's list season. Inevitably, you're going to see top ten lists by the thousands; and, as an official member of the enthusiast press, I'm afraid I can't violate my directive. But, to make things a little more interesting, I've decided to assemble my 10 favorite games of this year in non-hierarchical form because--let's face facts--it's hard to pick a favorite. And unlike other top 10 lists, this one will be doled out to you in piecemeal over the next several excruciating days! Please enjoy.



    I really didn't know what to expect when I picked up Persona 3: FES; I was initially drawn to the game by its budget price of 30 bucks, and the fact that I was about to have a lot of free time on my hands.  My brief flirtations with the Shin Megami Tensei series usually ended in frustration--chalk that up to the fact that I only started messing around with the franchise with SMT: Nocturne, which was notoriously difficult.  But Persona 3 was a pleasant surprise, aside from its typically slow JRPG start where you're not actually allowed to do anything for several hours.  I wasted over 100 hours of my late spring/early summer 2008 time on this game, but that's really nothing to be ashamed of; Persona is a pretty good way to waste your life.

    Read More...


  • Persona 4: Harrowing, True Pre-Order Tales! With Prizes, Prizes, Priz-izes!



    True story the first: way back during the summer of 1999, shortly after graduating from high school, I took the cash moneys I’d been given by my loving family (money intended for college), pooled it in with a dash of my savings account, and marched to my local Electronics Boutique. “Ho, Game Jockey!” I said, full of mirth and good will, “Take these funds and place my name inside your hallowed ledger. I am pre-ordering a Dreamcast in full!” It was going to be awesome. I paid for the system, Sonic Adventure, and a VMU. They gave me a t-shirt and a receipt. I then waited for that sacred day of 9/9/99 to roll around when all that is good would be delivered to me. Turned out Electronics Boutique were filthy liars, in more way than one. First, the midnight sale didn’t start until 1:30am. I am sure there was a perfectly reasonable explanation for this fact, though none of the shifty nerds in line were let in on it. I was nonplussed but hardly enraged. But then I got to the counter, handed them my receipt, and was handed a bag with a Dreamcast in it. But no VMU. No Sonic Adventure. I then calmly asked the cashier when these items would be forthcoming and he replied, “That is all that’s paid for on this receipt.” Then I murdered him.

    Not really, but it was another half an hour before they finally handed over the goods. It was a long night.

    True story the second: back in October, I pre-ordered the Persona 4 Social Link Expansion Pack from Amazon.com believing I was getting quite the deal: Persona 4 plus an extra “B-sides” soundtrack, a nifty t-shirt, a Persona calendar, and a stuffed animal of the game’s bizarre anthropomorphic character, Teddy, all for thirty bucks. That is a steal. When a giant box arrived at my work place yesterday, I was pumped and ready for some role-playing. Then I opened it and discovered that I can’t read. You see, this wasn’t an awesome pre-order deal. This was a bunch of stuff you pay for BESIDES the game. Amazon cleverly notes this in the product features section: Shin Megami Tensei: Persona 4 game sold separately.

    I am not smart. Pre-ordering is a dangerous business. But my lack of attention is your good fortune!

    Read More...


  • Whatcha Not Playing: Persona 4

    Persona 4 may not actually be out, but I'm still making an effort to actively avoid it.  This is more than a little depressing, because I'm sure it's a fantastic RPG, and, quite possibly, the last good Playstation 2 release--unless the series decides to stay on Sony's eight year-old console.  I'm not one to have a restraining order on good JRPGs, as they are kind of rare these days, but playing Persona 4 could be very hazardous to my health.  It's not all of the demons and Satanic imagery that's got me scared; it's the fact that this game could very well take over my upcoming (and desperately-needed) break from work, school, and life.

    Typically, it's extremely rare for me to play a game for me than 100 hours--and hell, most games don't have that much content to spread around. But the last Persona game, Persona 3: FES, can be found in the handful of games where I've actually spent hours in the triple digits.  Before you think that I'm a loser with too much time on my hands, please let me explain: Persona 3: FES was released at a time that I could take advantage of the most: the end of a long, tortuous semester, with 12 weeks of absolute freedom in front of me.  Grad school doesn't give you much to do in the way of jobs or work during the summer.

    Essentially, I had a Summer of George. And Persona 3 was the catalyst that kicked it off.

    Read More...


  • And Now Back to Our Regularly Scheduled Love: Atlus Reprints Persona 2

    I’ve said it before, but it bears repeating: I’ve got issues with Japanese role-playing games. I tend to, well, disappear into them. And as much as they make our own Bob Mackey OCD within the confines of their battle systems, item management, and quaint townships, they tend to make me OCD in my waking life. When I start one that really gets its hooks into me, I don’t do much else with life until it’s done. Much like the troubles I had with Dragon Quest VIII back in 2005, Persona 3 ruined me for September 2007. Eighty-nine hours of level grinding, managing completely fictional friendships (whilst ignoring real ones,) and bouncing J-pop that nearly drove my roommates to murder me. It was my first time with the Shin Megami Tensei franchise and I couldn’t have been more impressed, or obsessed, with it.

    Needless to say, I’ve been dreading Persona 4. Not because I think it won’t live up to Persona 3. No, I’m afraid of what it’s going to do my brain. And now, for seemingly no other reason than they are awesome, Atlus is making everything worse. The publisher sent out an email today announcing that they are reprinting Persona 2: Eternal Punishment, a Playstation 1 game, “to commemorate the upcoming release of Persona 4 and to thank you for your interest, dedication, and support of the SMT series.”

    Who does that?! Who reprints an eight year-old game for a long-dead console? Someone who loves you, that’s who.

    Read More...



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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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