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The Hooksexup Insider
A daily pick of what's new and hot at Hooksexup.
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Your daily cup of WTF?
Hooksexup@SXSW 2006.
Blogging the Roman Orgy of Indie-music Festivals.
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The Daily Siege
An intimate and provocative look at Siege's life, work and loves.
Kate & Camilla
two best friends pursue business and pleasure in NYC.
Naughty James
The lustful, frantic diary of a young London photographer.
The Hooksexup Blog-a-log: kid_play
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A bundle of sass who's trying to stop the same mistakes.
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Our newest Blog-a-logger.
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Gay man in the Big Apple, full of apt metaphors and dry wit.
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Naughty and philosophical dispatches from the life of a writer-comedian who loves bathtubs and hates wearing underpants.
The Hooksexup Video Blog
Deep, deep inside the world of online video.
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A Demi in search of her Ashton.
The Prowl, with Ryan Pfluger
Hooksexup @ Cannes Film Festival
May 16 - May 25
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The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
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Almost everything you want.
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A sassy Canadian who will school you at Tetris.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
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The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
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The creator of Supercult.com poses his pretty posse.
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Hooksexup's TV blog.
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A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
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A Demi in search of her Ashton.
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A Manhattan pip in search of his pipette.
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Putting your baggage to good use.

61 Frames Per Second

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  • Underrated: Metal Arms - Glitch in the System



    When it comes to shooters I'm a pretty picky gamer. I don't like First-Person Shooters in general but I do like some Third-Person Shooters. Jak 2 and 3 along with the Ratchet and Clank series come to mind, though they are mostly shooter/adventure hybrids. The under appreciated game I'm featuring today is also a Third-Person Shooter, one that comes much closer to the feel of an FPS than the aforementioned games. Indeed, if you have played Metal Arms: Glitch in the System then pat yourself on the back. You are one of a handful of people that took a chance on an unknown title from an unknown studio and struck solid gold.

    Read More...


  • The Tale of the Identical Box Art

    The blogosphere is rumbling with news of an industry lawsuit that isn't very interesting, and it's all about box art.  Seems like Activision had a little bit of "inspiration" for the cover of their latest Baja game--an inspiration that came from THQ's own library.  GameDaily reports:

    THQ's box art has been out in the open since this June. The company contends that Activision's box art uses "virtually identical" artwork. Activision's game, developed by Left Field Games, is shipping to retail this week, but THQ had asked the court to enjoin the release of the title. THQ apparently got in touch with Activision earlier this month to request that they create a different box art for SCORE International Baja 1000, but Activision refused to comply.

    And here's the evidence:



    Aside from the hilariously blatant plagiarism, there's really not much to this story--or is there!?  My ulterior motive for reposting this news is that it finally gives me a chance to talk about an observation I made during my dark, dreary days at GameStop.  You see, Baha games alone do not inspire thievery; there exists another pair of games with shockingly similar box art.  And the truth is so stunning I'm going to go ahead and hide it behind a cut.

    Read More...


  • Fan Art: Sly Cooper



    If you haven't played any of the Sly Cooper games by Sucker Punch Productions, then you have missed out. Released on the PS2, the Raccoon Trilogy covers the exploits of a thief named Sly Cooper through three installations: Sly Cooper and the Thievius Raccoonus, Sly 2 – Band of Thieves, and Sly 3 – Honor Among Thieves. These are among my best loved games and even inspired me to sculpt the lead character: Sly himself. I hope you enjoy the art, and forgive me my lousy photography skills.

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  • Surprise of the Week: Sega Releases a Good Game

    Man, that PS2 just keeps hanging in there, doesn't it?  We're nearly 8 years after the system's launch and still getting some pretty high-profile games; part of me wishes that the PS2 wasn't on its last legs (as far as  quality software goes), because that would mean we'd still be seeing the great output that Japanese studios gave us last generation--when development costs were merely crazy instead of wholly and intractably insane.  But in the world of reality, Yakuza 2 ships today, and it's pretty important.

    If you didn't play the first Yakuza, you're not alone; it came out in the Fall of 2006, when the world cared only for the tidal wave of next-gen was about to hit. I actually found out about the game long after its release date, and GameFly-ed it the following Fall. Yakuza was actually pretty surprising for what I assumed would be a ripoff of Grand Theft Auto--okay, it kind of is a ripoff of Grand Theft Auto, in its own way. Add a distinctly Japanese sense of game design to the GTA series, and you've basically got Yakuza; and obviously, there are some benefits and drawbacks to this equation.

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  • Play It Again, Sam



    How many times have you bought the same game? I don't mean full on remakes like Metroid: Zero Mission or sports games sequels where they dusted off the old engine and updated the roster. I mean how many games did you repurchase because it was a special edition with some new features, or it was released for a different home system, or it was the hand held version?

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  • Personal Firsts: My Gaming Scrapbook, From A to Wii



    Written by Amber Ahlborn

    At some point in the 1980s, the year nebulous in my memory, my mom bowled with her team every Thursday night. I loved Thursday nights because dad let me stay up late to watch M.A.S.H. and Benny Hill. Sometimes he and I would hop in the car and go visit mom at the alley, and that was the best. Dad would sit and watch mom bowl. Me? I would squeeze every last quarter I could get out of him. With a fist full of change and dollars soon to be converted into change, I’d walk down to the alley’s hamburger bar, snag a stool, and drag it through the glass doors into the arcade. Without deviation, I’d position my stool in front of the “Ostrich Game” and stay planted there until I ran out of money. I’m speaking of Joust of course, but at that age I could neither reach the controls without a stool to sit on nor read very well.

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


CONTRIBUTORS

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

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