Register Now!

Media

  • scanner scanner
  • scanner screengrab
  • modern materialist the modern
    materialist
  • video 61 frames
    per second
  • video the remote
    island

Photo

  • slice slice with
    giovanni
    cervantes
  • paper airplane crush paper
    airplane crush
  • autumn blog autumn
  • chase chase
  • rose &amp olive rose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: Giovanni Cervantes.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
61 Frames Per Second
Smarter gaming.

61 Frames Per Second

Browse by Tags

(RSS)
  • Silent Hill, Killer 7 and Not Having Fun With Great Games



    I am less than taken with Bit.Trip Beat. Subsequent playings have not improved my opinion of the game. As I’ve gotten further into it, the fundamental flaws in its design I spotted at the beginning have been born out later in the game. Some people love it. I don’t. They think it’s fun. I don’t. C’est la vie.

    As I mentioned in my article about Bit.Trip, though, I don’t think that games need to be fun in order for them to be good. I was pretty vague in making my point though. 61FPS reader Kit wrote me an email last week to ask just what the hell I was talking about. How can a game be good if it isn’t fun to play? Isn’t fun implicit in the very act of playing?

    When’s a game good but not much fun?

    Read More...


  • Shigeru Miyamoto and Blasphemy, A Match Made in Heaven

    Every time I think of the happy American families playing Wii Play and Wii Sports, I smile a little inside. I love it that everyone’s playing videogames. It means there will be more of them. I have to laugh a little too, particularly when USA Today or some other milquetoast news outlet does a write up on Nintendo’s family friendliness. Nintendogs! Well we can all enjoy that right? Sure we can.

    In another world, Nintendo wouldn’t have stayed in business in the United States past 1984. Donkey Kong, Donkey Kong Jr., and Mario Bros. would be their only legacy in the land of the free. One day that year, I imagine the following dialogue took place between Mr. Miyamoto and Nameless Nintendo of America Head:

    NNOAH: “"Hey Shigeru, I hear ya gots the latest follow up to Donkey Kong ready! Whatcha got to make us rich, kid?"

    Shigeru Miyamoto: “It’s a maze game! We’re going to make some of that proverbial Pac-man cash!”

    NNOAH: “Genius! Tell me more.”

    Read More...


  • The Path is Real, Not A Fever Dream



    In 1992, I woke up one morning, got dressed, and got on a large yellow bus plagued by self-doubt. Was Super Mario Bros. 4 real? Was there a game where Mario had to scale a blue giant with red hair, jumping from platform to platform to scale its towering form, using a kite to reach heights his stubby plumber’s legs couldn’t reach on their own? It seemed so real! I played it! Nah. Like an atrocious short story ending from some freshman creative writing workshop, it was all a dream. Super Mario Bros. 4 existed in my head. Much as I thought The Path did, until earlier today.

    Read More...


  • In Super Smashing Pumpkin Bros. Shy Guys Are Part Of Your Siamese Dream

    I've known plenty of fine folks who've wasted many late nights reskinning ROMs of their favorite old NES games to resemble their favorite pop culture characters or make philosophical statements in self indulgent ways. This, however, is something I'm shocked to have not seen before, considering the ROMs are about a decade old now. Steven and David Pukin reskinned Super Mario Bros 1 and 3 with Billy Corgan and various Smashing Pumpkins related ephemera to create Super Smashing Pumpkin Bros 1 and 2. Then, Macbee reskinned Super Mario Bros 2 with the whole band to make Super Smashing Pumpkin Bros 3. From the attire, I'd guess the third game is set during the Adore era. Billy's always bald and dressed in all black, so it's all gotta be Infinte Sadness or later, right?

    See below for a trailer of all three games and then a link to download the ROMs yourself like I just did.

    Read More...


  • Super Mario Speed Demon



    Super Mario Bros. too slow for you? Try Hyper Mario Bros! If you don't develop a nervous tick after playing this game, then you're doing it wrong.

    Video after the jump.

    Read More...


  • The Super Mario 64 Great Mushroom Chase

    The words "emergent gameplay" are thrown around a lot these days, but unless you're provided with a concrete example, it's sometimes hard to figure out what this term really means--which may have a lot to do with the fact that so many people misuse and overuse it. Essentially, emergent gameplay happens when the player of a video game develops their own goals within said game separate from the goals provided by the developers. And since I'd be a total hypocrite at this point if I didn't provide you with a stunning example, I'd like to talk a little bit about Mario 64; you see, whenever a players activates a 1UP mushroom in the game, it follows Mario until the two connect--then magic happens. Well, some Japanese gamers on YouTube decided to see if it was possible to activate a 1UP mushroom and collect all of the 8 red coins in a given level before the relentless extra life inevitably catches up with Mario. The results are hilarious, and about as tense as being stalked by Nemesis in Resident Evil 3. You don't know terror until a menacing green mushroom suddenly appears behind you, ready to strike.

    Video after the cut.

    Read More...


  • Pole’s Big Adventure: Sega Rides the Retro Train, Takes Advantage of You



    A couple of weeks back, Sega Japan launched a countdown website sporting a peculiarly recognizable icon: a pixilated mushroom. Instead of the spotted red or green associated with the company’s one-time rivals, this mushroom was purple with yellow spots. It was an ugly little blighter and fueled all sorts of speculation as to what would be shown at the end of the countdown. An 8-bit style Sonic & Mario platformer where Robotnik has poisoned all the mushrooms! An 8-bit style game where Alexx Kidd and Mario open a day spa and compete for Birdo, Athena, and Dig Dug’s affections!

    Okay. Fair enough. I am the only man who thought Sega might be making either of those games. The 8-bit part was spot on though. The game turned out to be Pole’s Big Adventure, an WiiWare original aping early Famicom games in the spirit of Retro Game Challenge. The funky looking mushroom’s a big hint as to what Pole’s Big Adventure is all about, namely messing with preconceived notions based on Super Mario Bros. You don’t break bricks with your fist, you break them by shooting them, and the same goes for getting treats out of question boxes. Go down a pipe, immediately pop back up covered in… goo? The video isn’t clear on what you’re covered in. And when you do find that mushroom out there, it will make you grow until you die. Pretty clever there, Sega.

    Read More...


  • WTFriday: The Super Mario Bros. Anime

    Note to readers: WTFriday is a weekly feature where I find something stupid about video games and get you to laugh until it goes away. Please try to forget this is what I normally do every day of the week.



    For as popular as Mario is, it's surprising that anime adaptations of The Mushroom Kindgdom have been shockingly few in number. That isn't exactly the case for American animation, though; if you were "lucky" enough to grow up in the late 80s and early 90s, there's no doubt that at some point your butt was parked in front of a TV airing one of the three Super Mario Bros. series painstakingly crafted by trained apes. For whatever reason, Japan never thought to inflict an animated version of their most popular fictional celebrity on the nation's youth, aside from two projects--and if you think I'm being unfair to the American Mario cartoons, watch about one minute of Super Mario World and feel free to change your opinion after you purchase a seeing-eye dog.

    Today's WTFriday spotlight falls upon the 1986 Japanese movie, Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen! (or, if you don't know what any of those words mean, Super Mario Bros.: Great Mission to Rescue Princess Peach!).

    Read More...


  • Everybody Poops, But Pray Bowser Doesn't Need To

    Just when we got used to labelling RPGs as a narrow, stagnating genre, here comes Nintendo with a big idea about touring Bowser's bowels.

    1UP dropped some details about Mario & Luigi 3 for the DS. The RPG features the kind of A-1 Weird story you're only going to squeeze out of Japan: the Mushroom Kingdom is suffering through a bout of disease that inflates its victims like balloons (oh man I know a group of fetishists who haven't been this excited since Dig Dug). Mario fails at being Doctor Mario, and Bowser suddenly grows ten sizes and eats everyone.

    Of course, Bowser is never allowed to be the Final Evil in any Mario-based RPG. It turns out the big turtle is being controlled by dark forces who want to move into Peach's sugar-frosted castle and Bowser's millipede-infested pit. What are these forces up to? Aw, they just need a good summer home, no doubt. The important thing is Mario and Luigi are trapped inside Bowser's digestive system and the need an out. Protip, guys: there are two options and neither of them are as pretty as an afternoon's walk.

    Read More...


  • Live Action Mario Madness and the Culture of World 1-1

    The games industry can be a pretty volatile place. When things get rough, I ask myself if it's worth it, if I shouldn't be involved in a field that contributes more to the well-being of mankind in general (elephant racer).

    Happily, I am often thrown a reminder of why I love games writing at the most crucial times. I love game culture. I love experiencing how games make people talk, think and act. Humankind has always needed leisure activities after coming down from a hard day at the office, the factory, or the Great Mammoth Hunt. There is a lot of truth to All Work and No Play, and video games can serve up that vital relaxation as effectively as television, music and movies.

    Certain games are also as capable of entering mainstream culture as movies and television shows. Here's a Japanese re-enactment of Super Mario Bros using puppets and black screens. You've seen this kind of thing before, but Super Mario Bros, particularly World 1-1, is so ingrained in our culture that everyone recognises the game and enjoys different interpretations on it.

    And even if you don't get as weepy over game culture as I do, watch this video for a most bizarre cameo by a Japanese Obama impersenator.

    Read More...


  • Wii Sports Now Top Selling Game Ever

     

    So Wii Sports is now the top selling game of all time at over 40 million units sold. Of course, it was bundled with the Wii, so it's not as if anyone actually "bought" it, but then it wasn't some throwaway app like minesweeper that most users will never play. Every Wii owner has spent at least a few hours with the game. Wii Sports is most certainly gaming's most important cultural touchstone of the decade.

    Read More...


  • Celebrities Discuss Their Favourite Games

    When I'm not leaping like a circus bear here on 61 FPS for everyone's amusement, I can often be found digging up dirt on the lives of celebrities. For a pittance, I write snark about ladies and gentlemen who could bottle their farts and sell it for twice the money I’ll likely earn in my lifetime--and I’m even counting my upcoming stint as a rocket pack monkey trainer.

    It’s the media’s responsibility--nay, pleasure--to remind the world that celebrities make mistakes, just like the rest of us. They must wipe their bottoms, just like the rest of us. And they like video games just like your mom and dad…if your dad hasn’t touched a game since Pac-Man and your mom still thinks Moon Patrol is the height of hardcore action.



    Hooray for irrelevant glamour at the Spike Video Game Awards.

    Read More...


  • A Lesson From Balloon Fight: Your Life Is Meaningless

    According to this video, put together with the aid of the Talking Heads, the only thing more meaningless than the toil of digital characters is the drudgery of our own lives. Think the Balloon Fight guy is so wild and free, drifting over the ocean? Think Jack from Harvest Moon is accomplishing something with the sweat of his brow? Yeah, keep on thinking that.



    Read More...


  • Fandom: Gone to the Movies



    Video game fans are something else. I've been a gamer since forever but despite my long term interest in the industry, I'm simply not at the level of people who create self playing Mario levels or sprite based Flash movies. These are the super fans who have talent (and a lot of time) on their hands and aren't afraid to use their powers for the forces of geekiness.

    Today I simply must pay homage to the creation of one “Alvin Earthworm” who has brought us Super Mario Bros. Z.

    Read More...


  • Chiptune Friday: Blaze a Blaze in the Mushroom Kingdom

    It's been a busy week, hasn't it? Rather than give you one more thing to think about, here's a fairly straightforward and fun mash-up by Josh Console that pits Sri Lankan rapper M.I.A.'s first hit single "Galang" up against the timeless theme from the original Super Mario Bros.

    Enjoy!

    Read More...


  • The Eternal Question: Why Is Super Mario Bros. Fun?



    No, seriously, take a minute to think about it. Pour yourself a stiff drink or brew up a nice cuppa tea, put on your thinking cap and try to summarize your conclusion in a single sentence. It’s a peculiar question, really. I found myself trying to answer it late last night after spending some time with Mirror’s Edge. DICE’s platformer shares a lot of the same fundamentals as good ol’ SMB and, concerning the question at hand, both are fun for similar reasons. Super Mario Bros. lets you go wild on a playground where the laws of gravity are paying only loose attention and injury is not a threat. You can run and jump to your heart’s content, and if you see something, like a shiny coin or glowing box that might hide unknown treats, you can hit it with your fist and never worry about bloodied knuckles. Super Mario Bros. is fun because running and jumping, whether in real life or on a screen, is fun, and it’s this maxim that’s fueled platforming as a genre for twenty-five years. But the greatest platformers, the Marios and the Mega Mans, owe their success to more than just running and jumping. They also let you change their world. In Mario, especially in later series entries that allowed flight, crushing bricks opens new ways to move through the Mushroom Kingdom’s surreal landscapes. Mega Man has to destroy robots to ensure safe landings after a jump. If jumping and running was all you did in Jon Blow’s Braid, it could barely be called a game at all.

    When you settle into Mirror’s Edge, when you trust yourself to move through the level properly and let DICE’s carefully laid out obstacle courses subtly guide you, it manages to transcend the natural abstraction that comes from making things on TV move. It is physically and mentally affecting. It is fun. But, and mind you I’ve only played the first three levels of the game, all you do is run, jump, and climb.

    Read More...


  • The 61FPS Review: LittleBigPlanet - Part 1

    Many would agree with me the LittleBigPlanet is the most significant game release of 2008. Sure, Spore was a big deal, but it was only the next logical step in Will Wright's Sim series. LittleBigPlanet is a platform for whatever the user wants it to be, a venue for sharing and interaction, and a robust toolbox for imaginative and aspiring game designers. There's no denying LittleBigPlanet is an impressive and forward-thinking new box of toys for the kids, but is it a fun game? With one week of Sackboy inhabitance under my belt, I'm prepared to render my first impressions.

    Read More...


  • Portrait of the Prince Pre-Persia



    There’s something about seeing the physical inspiration for a fictional character that is both deeply exciting and unsettling. The pizza missing a lone slice, covered in tomato sauce and bubbling cheese, is downright creepy when you think about it as a basis for Toru Iwatani’s Pac-Man. Seriously think about it. That’s what Pac-man would look like if he was skinned! What does that say about Iwatani, or even me for thinking about it? Take good ol’ Mario Segali as another example. You can practically see the ghost of a red hat perched atop his mustachioed dome. Now picture him breaking bricks with his scalp and jumping on turtles. Sickly fascinating, no?

    I’m told this footage of Jordan Mechner’s kid brother has been floating around the net for quite some time, but today’s the first time I’ve ever laid eyes on it. Some twenty years ago, Mechner dressed the lad up in whites and then set him off running, climbing, and falling as a model for his seminal masterwork, Prince of Persia. Thing is, the boy looks exactly like the Prince in motion.

    Read More...


  • The Videogame Ages, part 2

    In part one of The Videogame Ages, I discussed the inadequacy of “generation” language in gaming, and laid out The Golden Age of gaming. In part two, I look at the Silver and Bronze ages before taking a look at the modern era and the future.

    The Silver Age – 1983 to 1996 8-Bit, 16-Bit, Early Handheld, Early 3D, Advanced PC and Arcade

    The silver age of games is defined by expansion, in not just playability but breadth of experience. When home computers became affordable and home consoles began diversifying, games started transforming from immediate, single-mechanic experiences into more lasting forms. Silver age games were still about escalating challenge, but high scores ceased being the goal, replaced by definitive endings. Games started becoming more explicitly narrative-driven, as aesthetic justification on consoles and as the focus of many PC games (see the entire adventure game genre.) Portable gaming also started to rise to prominence during this period, early single-screen LCD games replaced by multi-game consoles like the Game Boy and Atari Lynx. Arcade and PC game technology pulled far away from home consoles, but all games were shifted from the rough visual abstraction of golden age games, into more aesthetically recognizable presentations – albeit still cartoonish impressionistic rather than realistic. The rise of polygonal 3D graphics, both real-time full 3D (Yu Suzuki’s Virtua series) and pre-rendered (Myst, etc.), at the end of the silver age marks the transition to bronze. In 1996, with the release of Mario 64, Tomb Raider, and Quake, the silver age comes to a close.

    Read More...


  • The Videogame Ages, part 1



    This past Friday, I tried to slip a little piece of language into a discussion about game emulation that I was wary about using at all. At this point, the go-to boundaries for discussing videogames’ admittedly small history is console-technology generations. We say 8-Bit or 16-Bit because these are easy identifiers based on competing, contemporary technologies. But the language “The 8-Bit Generation” doesn’t account for arcade technology, PC games, or portable gaming. Now that Bob Dvorak’s Tennis for Two is officially fifty years-old, I think we can finally start applying broader terms to gaming’s evolutionary eras. Obviously history is fluid, and chances are these classifications won’t hold true in 2050, but for now they work. The Hesiodic ages, as laid out here, consider games on every platform; the rigid parameters of home consoles, the advanced nature of PC and Mac gaming throughout the 1980s and ‘90s, the fast strides made by arcade technology throughout that same period, and the predominantly inferior technology available in handheld gaming. Unlike Hesiod’s Ages of Man, however, the videogame ages are (mostly) a positive progression. Please note: these are not strict definitions. This is a discussion, and I want everyone to make their opinions heard in the comments section. Now then, onward to the Golden Age.

    Read More...


  • Lowering the Standard: Why Nintendo’s Hardcore vs. Casual Commitments Aren’t the Problem

    I tend to sound overly pessimistic when talking about the Wii. I happen to love the system. I think the funky little box has quite a lot going for it and it’s given me a handful of unforgettable gaming experiences, with Wii Sports and No More Heroes chief among them. No, I’m not overly pessimistic about the Wii. I’m overly pessimistic about Nintendo. As much as I want to be excited about a new Punch-Out!, I can’t help but look at the facts: Nintendo has released more traditional, hardcore games in the Wii’s first two years than they did in the Gamecube’s first four and all of them, with the exceptions of Super Mario Galaxy and Super Smash Bros. Brawl, have been below the gold standard of Nintendo’s internally developed software from generations past.

    Read More...


  • Miyamoto Says, "It Would Be Great If Music Education Started With Wii Music."

    As if I didn't already have to listen to my father go on about "these goddamn kids today who don't want to learn real guitar 'cause of Guitar Hero," now we have Shigeru Miyamoto himself talking about how awesome the world would be if music education started with Wii Music.

    Iwata and Miyamoto discussed Wii Music on "Creator's Voice," a developer session hosted on Nintendo's web site.

    Iwata: Well, there, with Wii Music, there's a strong possibility of raising people's basic level of music education.

    Miyamoto: Yes. Thus, from now, I've even thought it would it would be great if kindergartens or elementary schools got Wii Music and began kid's music education with that...


    My first school-related music experience involved garbage bags stretched over tin cans and held in place with rubber bands. How can we even think of replacing real instruments with such false, plastic alternatives?

    Read More...


  • The Future is Mystifying: E Ink

    One-hundred thousand copies of Esquire’s October issue, hitting newsstands across the good ol’ U.S. of A. as I write and you read, are freaking me out. The other ones aren’t, they’re just magazines. But the one-hundred grand I’m talking about look like the future. The covers of these issues are equipped (infused? I’m not sure what word to use here.) with an E Ink display. That is to say, the paper itself is an electronic display with a shifting image. It’s fairly innocuous looking in this video, but the casual implementation here, the cover of a consumer magazine, has far reaching implications that are both terrifying and exciting as hell. Terrifying because we’re one step closer to Back to the Future II’s vision of 2015 being real. Exciting as hell because E Ink could be a whole new world for videogames.

    Read More...


  • The One Thing I Know How To Say: "Thank You Mario..."

    John Darnielle is already a friend of Hooksexup, and now we know that he is a friend of gamers as well. John's musical project The Mountain Goats just released their new single "Thank You Mario, But Our Princess Is In Another Castle," a hauntingly delicate ballad from the perspective of an imprisoned Toad in Super Mario Bros. featuring Kaki King on drum, glockenspiel and backup vocals. Beautiful.

    Read More...


  • What's in my MP3 Player: “Bowser is Pissed”



    Ahh, three day weekends are great, unless you spend them cleaning house. I'm not big on dusting so I tend to let things go for longer than I should.  When I do clean it's a big job. Thankfully, I have a large collection of MP3s to toss into a play list and listen to as I scrub away. This always leads to me becoming reacquainted with many older songs buried in my music folder. One such is a fun little remix from the original Super Mario Bros. that I thought I'd share with you: “Bowser is Pissed” .

    Read More...


  • Fix It: Alone in the Dark, Tiger Woods, and the Death of the Glitch

    Today was an interesting day for getting a keen look at what happens when games come to the public in less than perfect shape. For starters, Atari and developer Eden took the middling reception of Alone in the Dark to heart. They’re showing off the Playstation 3 version of the game in Leipzig at the moment featuring in-progress fixes to the game’s unmanageable, glitchy camera as well as the iffy driving and inventory control in the game. They will also be releasing these fixes as a patch for the Xbox 360 edition of the game. Of course, Eden didn’t have to do this. They could have just gone the EA route, and (hilariously) said that those aren’t glitches! That’s just the way the game’s meant to be played.



    Chances are though, EA will go ahead and patch Tiger Woods ’09 regardless of the funny marketing. This is the way of it with games in the age of net-enabled consoles; ship the game as soon as you possibly can, fix it later if you have to. PC games have enjoyed patching for well over a decade at this point but it’s still a new phenomenon in the world of devoted gaming machines. It’s a good thing, ultimately. If NES games with crippling slow down could have been patched, they would have been. The romantic in me, though, can’t help but be sad to see console games lose their permanent state. Glitches in classic games have a rich, memorable history. Take, for example, this classic.

    Read More...


  • NSFW: The Top Five Game-Based Pornos



    Seriously. Not safe for work.

    As they used to say back on the farm, if it exists on this here planet, you can be cocksure there’s a porno based on it. Okay, you caught me. I didn’t grow up on a farm. I grew up in the middle of a lot of farms though, and I’m telling you, people on those farms used to say this all the time. The past twelve years of browsing the internet have taught me that this age-old maxim is absolutely true. Hollywood movie parodies have been a rich and lasting resource for triple-x features forever, birthing immortal classics like Edward Penishands, so videogames seem like a no-brainer. That’s not even taking into consideration modern gaming’s largely Japanese origins and that country’s penchant for all manner of costume-related perversions. We at 61 Frames Per Second, being the powerful cultural critics we are, have compiled this list of the top five Game-Based Pornos from east and west. Be warned: continuing to read may cause embarrassment for humanity, uncontrollable laughter, and occasional revulsion.

    Read More...


  • Personal Firsts: My Gaming Scrapbook, From A to Wii



    Written by Amber Ahlborn

    At some point in the 1980s, the year nebulous in my memory, my mom bowled with her team every Thursday night. I loved Thursday nights because dad let me stay up late to watch M.A.S.H. and Benny Hill. Sometimes he and I would hop in the car and go visit mom at the alley, and that was the best. Dad would sit and watch mom bowl. Me? I would squeeze every last quarter I could get out of him. With a fist full of change and dollars soon to be converted into change, I’d walk down to the alley’s hamburger bar, snag a stool, and drag it through the glass doors into the arcade. Without deviation, I’d position my stool in front of the “Ostrich Game” and stay planted there until I ran out of money. I’m speaking of Joust of course, but at that age I could neither reach the controls without a stool to sit on nor read very well.

    Read More...



in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners