I recently watched my husband finish Mega Man Star Force for the Nintendo DS because I can't be bothered with it; the series is just to far removed for me to associate it with the franchise.
See, Mega Man is a little robot warrior boy, but I am okay with his spinoffs. I'm okay with him being a brooding refugee from Blade Runner. I'm okay with him being the crazed overlord of a dystopian society. I'm more than okay with him being a miner with a sinister past. I'm even okay with him being a dead baby. But Mega Man as a generic energy-form alien gives me a major case of the blahs.
Anyway. Watching husband finish Star Force.
I don't know if there's some kind of virus going around Japan that dulls the senses of game developers, manga-ka and anime producers, but I wish someone would take some Dayquil and realise that shonen love-ins, also known as anime love-ins, lost their impact many, many years ago. In fact, when I am Queen of the World, any storyteller from any nation who dares to pen the line "Lend me your power!!" as part of a tale's climax will be drawn and quartered with their own ballpoint.
Just in case anyone tries to claim ignorance of the law: the standard anime love-in involves the hero (or heroine, since the love-in is very common in the shojo genre, too) in a showdown with an all-mighty evil. The bad guy typically has the power of Jesus, Buddha and Allah combined and will slap around the hero a bit to prove it. Just as the evil one gets ready to finish things off, the hero calls upon the power of his friends and/or his family and/or nature and/or the goldfish he overfed last month. This power flies to the hero in a whoosh of shiny energy and overwhelms the bad guy, who bellows something about how he had no idea this kind of power could exist in humanity, etc etc, he dies. Popular anime love-ins include Goku's Spirit Bomb in Dragon Ball Z and Sailor Moon's final stand-off against Queen Beryl. Imitators include everyone, especially Mega Man Star Force.
Shonen manga and games (what U2 might refer to as "Stories for Boys") typically have heroic themes that extend across all stories in the genre. That doesn't excuse the overuse of love-ins. At the risk of saying something spoilerish, Earthbound's climax was typical--but also different. For starters, Ness and his friends were not up against a boasting enemy clad in the typical suit of dark armour (what happens when these dudes need to take an emergency dump?): they were up against oblivion itself and producer Shigesato Itoi made sure the player felt helpless and trapped with no other alternatives. Not only was Earthbound's love-in far from typical, it stirred the heart.
Capcom, manga-ka, everyone: it's okay to do things differently. Kids appreciate change a lot more than us cranky adults.
Related Links:
Mega Man 9 Trailer: I'm Drowning in my Childhood
Earthbound and Back Again
Emergency Rescue!! Super Joe!!