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Ecco the Dolphin: Was This Game Ever Considered Fun?

Posted by Nadia Oxford

I usually don't have any trouble tossing a bad game on the street with a suitcase full of its clothes. But over my long bitter life I've played a handful of games that I desperately want to love, but alas, cannot because they're abusive. But I keep letting them back into my home because I convince myself that maybe they've changed.

At the forefront of Team Uneasy is Sega's Ecco the Dolphin. Ecco was an exciting critter to have around in 1992; our generation was gung-ho about saving the Earth and a game about a dolphin was an imaginative idea (because plumbers that don raccoon suits and fly is just a bit mundane). Ecco the Dolphin puts a watery spin on platforming with your main worry being the danger of drowning rather than jumping over bottomless pits.

Even the story is compelling (it's a fish story! Ha!). Instead of running down a lost princess, Ecco must find his lost pod, which was sucked up by an ocean-hoovering alien race. Ecco travels through caverns, braves the frigid Arctic waters and studies the ruins of Atlantis before he goes back in time to challenge the dolphin-eaters.

I dig dolphins. Dolphins are probably the only species on Earth that enjoy life to the very fullest. I love the idea of a game that lets you dart and frisk around in warm tropical waters because God knows I'm not going to be able to afford a vacation anytime soon. That's where Ecco the Dolphin fails, though: you don't dart, frisk and jump. Actually, you do for one fraction of the opening stage and it's a thrill. Then the Oceanwide Tragedy happens, the music darkens to indicate serious business and suddenly you're creeping slowly through thick herds of jellyfish like a sullen commuter on Monday evening.

In addition, sharks, horror-crabs and a buffet of evil fish are all suddenly big on the idea of punching holes in Ecco. Problem is that they can't wait to sink their teeth, horns and giant enemy crab claws into him, so the sea is thick with baddies. It's been a while since I've been in school, but I was made to understand that the sea is a pretty big place. Maybe aquatic life should be spaced out a little more? I know the sea can be a bad place for dolphins, but I didn't know sharks wait in line for a piece of frisky flesh.

I also didn't know sharks spawn as soon as you turn your back. For a game that's supposed to make us aware of thinning ocean life, not much in Ecco's world is going extinct in a real hurry.

Worse, touch an enemy and your life plummets in no time thanks to a lack of recovery time. It's a frustrating affair. I want to swim and have fun. I don't want to slither through narrow spike-lined caverns, foraging desperately for air. At least, not for years at a time.

I experience the same frustrations every time I load up Ecco the Dolphin.

"So stop loading it, stupid!"

I said I like dolphins. I never said I was as smart as one.

Oooh, herring.

Related Links:

Independent at a Price: Sega and Platinum Games
Gaga for Segaga
Where Is Yu Suzuki?


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Comments

Roto13 said:

I'm inclined to agree with you. The best thing about Ecco is the relaxing atmosphere, and that disappears within a few seconds of play. Hell, I have more fun just swimming around the first area than I do actually playing the game.

August 21, 2008 7:41 PM

Amber Ahlborn said:

I bought the first Ecco game on Wiiware out of curiosity and the desire to play as a dolphin.  I say I have to agree with you.  I think a dolphin game would be the shit.  Nobody seems to have clued in on how to go about it yet.  So far, the closest I've gotten to the sort of fun I'd expect from a dolphin game is swiming as Zora Link in Majora's Mask and playing Dolphin Olympics 2, a flash game.  This is not to say a dolphin game has to be light hearted, but part of the attraction is being able to swim and jump with abandon.  Water to air acrobatics and great speed.  

August 21, 2008 8:44 PM

Nemo Incognito said:

I am among enlightened people.  This game is not by any stretch of the imagination 'calm and relaxing'.

Is it actually possible to complete Ecco the Dolphin without cheating or being a savant?  The final stage is a five-minute omni-directional autoscrolling maze filled with one-hit-kill enemies where the player must know where to go in advance to avoid being crushed against walls, topped off with a final boss that makes you do the whole previous stage again if you lose to it.

August 22, 2008 10:08 AM

John H. said:

Nemo Incognito has it right.  The final level, "Welcome To The Machine," is amazingly obnoxious, a game-ruiner all by itself.

August 25, 2008 6:20 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

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