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No Alternate Soundtrack: Donkey Kong Jungle Beat

Posted by Derrick Sanskrit

Nearly a full year before the first Guitar Hero introduced gamers to the now all-too familiar concept of game controllers shaped like musical instruments, Nintendo released Donkey Kong Jungle Beat for the Gamecube worldwide. The game was a platformer in the vein of Donkey Kong Country that overlooked the Gamecube controller in favor of the DK Bongo peripheral used earlier for Donkey Konga, a rhythm game that aped (oh god, sorry about that) its own development team's Taiko Drum Master series of games. Rather than come off as gimmicky as a result of this peripheral use, though, Jungle Beat felt fresh and intuitive and was praised by critics for its innovation. Years before the Wii would get gamers off their butts, Jungle Beat was moving players and causing them to work up a sweat, all while playing a traditional platformer.

It couldn't have been much simpler. To move DK left, you tapped the left bongo. To move right, tap right. Hit both the jump. Clap or hit the sides of the bongos to cause DK to pound his chest, which sent out powerful vibrations. That was pretty much it, with a few more specialized moves taught along the way. Incredibly easy to learn, and so thoroughly well designed that there was never a dry well of possibility in the adventure. The music in the game itself was typical Donkey Kong Country fair, but none of that mattered because the sounds of the game were utterly muffled by the slaps, pounds and claps of yourself, the player, getting downright primal in your control of the hairy hero. Yes, the bongo controls were merely remapped Gamecube controller button presses, so you could play more quietly with a standard controller, but that defeated the entire purpose of the game, and sucked a huge chunk of the fun out.



If your palms aren't sore watching that video, you obviously haven't played this game yet.

Three reasons to pick up Donkey Kong Jungle Beat:

1 - It was the first game developed by Nintendo's EAD Software Group Tokyo development team. Their second game? Super Mario Galaxy.

2 - It's a workout. Your muscles will be more sore after three kingdoms of Jungle Beat than several hours of intense Wii Sports. The only other video game to make me sweat this much has been Wii Fit, specifically the long runs around the island. Plus, as it's actually a traditional game and not a casual sports/fitness simulation, you'll feel like you're actually accomplishing something.

3 - As a Gamecube game (which still plays on your Wii just fine), it's dirt cheap these days. I was able to get both the bongos and the game brand-new for under twenty dollars total.

Related articles:
Everyone Will Be Able To Rock
No Alternate Soundtrack: Chibi-Robo
Alternate Soundtrack: Orbital vs the Notwist
Make The Music With Your Games, Kids
The 61FPS Review: WiiFit


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Comments

Demaar said:

I've actually wanted to pick this one up for a while now, but it's damn hard to find where I live (good ol' Brisbane Australia). I suppose I could import it from an online store or something, but it seems kinda silly to buy something that's cheaper than the shipping, heh.

August 26, 2008 10:48 PM

Martina said:

This donkey picture is very nice and I like this site.

September 12, 2008 4:46 AM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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