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Nintendo Might Just Hate You

Posted by John Constantine

The Nintendo Press Conference back at the beginning of October was, as Bob so precisely put it at the time, a bit like Christmas for the Nintendo faithful. The reveal of new Punch-Out! and Sin & Punishment games and a recommitment to Trace Memory (one of the publisher’s scant few newborn IPs) certainly made the old Nintendo fanboy inside me stir for the first time in a couple of years. The announcement of Nintendo’s Play On Wii line of re-appropriated Gamecube games featuring tacked on Wii controls gave me pause though. It’s a very good thing to give games like Metroid Prime, Pikmin, and Chibi-Robo a new print run considering that there are literal millions of Wii owners who never had the chance to try them out on their initial release (or don’t know they can walk into any Gamestop in the country and pay fifteen dollars total for all three.) But will they be full price? Should they be? Will any new content offered be made available to owners of the original games?

On the one hand, giving Donkey Kong: Jungle Beat another chance at life makes it seem like Nintendo loves you. Adding new levels makes it seem like they really, really love you. Yoshiaki Koizumi and EAD Tokyo’s debut platformer, the game that led to their making Super Mario Galaxy, is one of the Gamecube’s best. A tricky game of skill with gorgeous aesthetics, it was the showcase for the woefully underutilized bongo controllers. Like many Wii games, the controller made the game utterly unique. Of course, the fact that Nintendo is completely redesigning the controls for the re-release, and not confirming that game will remain compatible with the bongos, would imply that Nintendo might hate you. Not having the internal memory on the Wii to allow for a software update letting current owners of Jungle Beat enjoy the new levels and controls would also seem to indicate that Nintendo hates you.

What do you make of this, dear reader? Does stripping Donkey Kong: Jungle Beat of its tactile personality offend you or is it not that big a deal? Let me know in the comments.

(Link: Famitsu via IGN)

Related links:

Pikmin Remake: Too Soon?
Christmas in Nintendoland: The Tokyo Conference
No Alternate Soundtrack: Donkey Kong Jungle Beat
Alternate Soundtrack - Donkey Kong '94 vs. Les Savy Fav


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Odin said:

I would love to pull out my bongos again.  Jungle Beat is indeed one of the GameCube's best, and I loved it so much I completed every last medal challenge in that game.  I had a blast with it, and would purchase the repackage if it had new levels and continued bongo support.  Honestly, if they can program Smash to accept GC controllers, how hard can it be to program bongo support?  (Apparently hard, since the DK racer lacked bongo support.)

November 12, 2008 9:01 PM

Brocken said:

Fifteen bucks? HA! Your lucky to get anything Gamecube related(that's worth a crap) for fifteen bucks. Except, the system, maybe.

November 12, 2008 10:09 PM

LBD "Nytetrayn" said:

Odin> I assumed the racer was done as such just to try and encourage more Wii-control use.  Sort of like Star Fox Command and its stupid touch controls.

Anyway, I can't see there being any actual <em>harm</em> in adding bongo support; if anything, it might move a few more of them that have been left clogging shelves.  Here's hoping.

I wouldn't consider this being Nintendo hating us, at least, certainly not on the level of the Microsoft NXE yesterday; this would be more like apathy or lack of foresight, at least where downloading the levels for the old game is concerned; would that even work on a GameCube game not designed to work with online content?  For that matter, the Wii completely shuts off Wii functionality when the Cube mode goes on; I don't think it would help.

Also, fifteen bucks?  Really?  I need to visit your GameStop, because mine would charge more than that for any title alone.  Nonetheless, I'm hopeful these will be more budget priced.  But I'm all for it, especially for Metroid Prime and Mario Tennis, and the added Wii controls will probably entice people who bought a Wii more, especially in the case of Mario Tennis.

I just wonder what other games might benefit... Super Mario Sunshine or Luigi's Mansion, perhaps?  The Legend of Zelda: Wind Waker?

--LBD "Nytetrayn"

November 12, 2008 11:17 PM

Demaar said:

Never owned the bongos, so it's preferable to me that they DON'T let you use them, else I'd feel I was missing out on part of the experience without the bongos. That'd be annoying.

Not letting GC owners being able to play the new levels or controls is probably a limit of how the Wii runs GC games. Pretty sure it pretends it's a Gamecube and ignores all the new neat do-dads it has access too.

November 13, 2008 9:19 AM

Roto13 said:

I REALLY don't think these games are going to be full price.

Nintendo may very well give you the option to use the bongo controller with the Wii version of Jungle Beat. If they don't, I think motion controls should be ok. Either way, I don't think it would mean Nintendo hates everyone. :P

Also, are there going to be new levels? I haven't heard anything about that.

November 13, 2008 1:09 PM

LBD "Nytetrayn" said:

Roto> Check the IGN link, they mention the new levels there.

Demaar> Indeed, regarding the Wii-as-a-GameCube part.  I've found it bothersome that the Classic Controller can't be used for GameCube games, or that you can't even use the Wii remote to shut the thing off after it goes into that mode.

--LBD "Nytetrayn"

November 13, 2008 2:31 PM

Derrick Sanskrit said:

I've discussed with several people since its announcement that Jungle Beat without the bongos defeats the entire charm of the game, in my opinion. Defeating each boss felt like an accomplishment because your hands legitimately hurt from pounding bongos relentlessly and frantically. I tried Barrel Blast, the Wii racer that was originally designed to use the bongos and then had that functionality removed, and the Wii controls were sloppy and tiring with none of the visceral thrill that the game seemed to crave, visceral thrill that would have totally existed if you had to actually hit things to control it.

The IGN article states that the controls are being changed to analog stick for movement and A to jump. That's all well and good, turning Jungle Beat into a traditional platformer, but again, that sort of defeats the entire purpose of this game. It'll still be pretty and charming, but it won't be the same experience at all. Thankfully, I still have my Gamecube disc and bongos, which work on the Wii, so I can play the game as it was meant to be played, which is awesome. Count me right the flip out of this particular wiimake.

November 13, 2008 10:33 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

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Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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