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The Legend of Zelda: Majora's Mask: Why I Let Termina Go Squish

Posted by Nadia Oxford

I don't finish a lot of the games I buy, and I can't even say that I've played every single Zelda game. ("Release the hounds.") I can say that I've finished every Zelda game I've ever owned--with the exception of one.

I'll wait until you get the inevitable CD-i jokes out of your system.

Okay. The one Zelda title I've never finished is Majora's Mask for the N64. I let the apocalyptic alter-world of Termina die under the weight of a nightmarish moon because playing through the game made me feel like I was rolling Sisyphus' rock while watching Groundhog Day. It was an emotionally taxing experience and I didn't even get to laugh at Billy Murray driving over a cliff with a large burrowing mammal in his lap.

I suck for not finishing Majora's Mask, I know. It's arguably the most original of the 3D Zeldas, which is an interesting thing to say about a game that purposefully reuses the battle system and character models from Ocarina of Time. The difference is the care Majora's Mask takes with its recycling program. Nintendo could have gotten away with saying, "Oops, Link has to go back to Hyrule!" and we would have been happy enough to explore Ocarina of Time's characters and locales over again. Instead, the residents of the vaguely dreamlike world of Termina adopt new names, new problems and new personalities--changing them considerably from the carefree NPCs we were already familiar with.

Instead of feeling cheap, it's actually very unsettling. Nameless NPCs from Ocarina of Time, like the empty-headed woman in Kakariko who lost her chickens, suddenly inherit emotions and even take on extensive backstories.

There is, in fact, a good deal of emotional investment in Termina's cast. They all have three days to live before that grimacing moon turns them all into paste, and they don't know what to do about it except (attempt to) get on with their daily lives. Quite frankly, they need a hero; unlike RPG townspeople who flail into a panic when a Rabite gets within two screens of their hamlet, Termina's citizens can't stop a moon that took it upon itself to fall. Only little Link can save them by travelling back in time over and over.

This is where Majora's Mask breaks me down. There is some seriously bad shit going down in Termina, and not all of it relates to the moon. The Deku scrubs (adorable) have turned mean and suspicious because their water supply has been poisoned. An icy blast of air coming off the Gorons' mountain is freezing them, and the Goron Prince won't stop screaming because he misses his father (DEAD). A little girl is struggling to hide her hideous zombie father from the public, and Anju (the aforementioned re-cast chicken woman) is desperately looking for her missing (cursed) spouse.

Here's the thing. You can turn the Deku's swamp back into a pure, sparkling lake. You can save the girl's father. You can bring warm weather back to the Gorons and ease the screaming baby Goron with his father's memory (dad stays dead). You can even re-unite Anju with her estranged spouse after an intensive sidequest that takes up all three of the pre-apocalyptic days.

Then you have to play the Song of Time after each major event and everything goes back to exactly the way it was before Link performed heroics.

Of course, the idea is to fix every bad thing one event at a time, even if the fruits of your efforts don't stick around from time jump to time jump. Eventually you earn the right to face off against the jerk causing all the problems. Until you get there though, that Goron postman is going to keep sleeping in the rain because Link took his hotel room.

This is all kind of odd for me to admit because I don't think I've ever said, "No. I can't finish this game. It's breaking my heart." If you slum around the Third Day (Judgement Day), you get to witness a clock counting down the last five minutes of Termina's life, accompanied by some melancholy, defeated music. If you took the special pains to reunite Anju and Kafei, you get to watch them agree to die together. If didn't lift Kafei's curse, you get to watch Anju crying helplessly about the absence of her fiancee. It's win-win!

Before you tell me to try again, I'd like to say that I did. I own all fifty of the Zelda GameCube collections Nintendo released. I hardened my heart and walked boldly into Termina once again--and was shot down by chronic crashing issues.

Nintendo said: "Yeah, oops. Just have to put up with it, I guess."

So I have a glitchy copy of the only Zelda game that doesn't allow you to save at the drop of a hat. Very nice!

Related Links:

Miyamoto Says "Something Was Missing" From Zelda: Twilight Princess. We Know It, Too.
Brave New Super Mario World
Philosophy? In MY Zelda?


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Ian said:

That's so weird...I played it on Gamecube for a while but had no crashing issues.  Ah well.

Yeah, I love the emotional components of Majora's Mask.  They can be heartbreaking though...like you said, I went on the last day and found Anju and Kafei together, essentially waiting to die.  It actually made me really want to beat that moon though.  It made me want to save those people from their fate.

November 14, 2008 10:21 PM

Bob Mackey said:

You know it doesn't have to be sad, you just have to master the <a href="www.thehylia.com/.../majoras-mask-three-day-challenge-t3396.0.html">Majora's Mask Three-Day Challenge</a>

November 14, 2008 10:38 PM

AlexB said:

I beat Majora's Mask in its cartridge format, but I also had that awful glitch halfway through the game when replaying it in the collection. Ugh.

It's a little funny how incredibly downbeat the game is. At times it's mean spirited, sometimes it's sweet. But the entire time there's ALWAYS the looming inevitable death of everyone after the last day. It's not just depressing, it's stress inducing, what with the pressure to get through the dungeons in time. The tight marriage of the plot's theme and its core gameplay element is something rarely seen in video games... The series hasn't topped the game yet, that's for sure.

November 14, 2008 10:41 PM

Roto13 said:

But!

Wait, before the but, there's this:

"the Goron Prince won't stop screaming because he misses his father (DEAD)."

His father is fine. It's his hero that's dead. :P

Anyways. But!

For every quest you complete in your Bombers notebook, you get a scene at the end of the game that shows how the people you've helped are still helped, including Kafei and Anju's wedding. There is a happy ending, you just have to reach it. :P

November 14, 2008 11:21 PM

TerraEsperZ said:

I like to see the actual story behind the game as being a bit like "Groundhogs Day". While it's impossible to finish every single sub-quest within one three-days cycle, I like to think that in the official story, Link simply kept trying until he managed a perfect run and managed to stop Majora's Mask as well as help everyone in Termina with their problems.

November 15, 2008 9:07 PM

Demaar said:

The amazing thing about Majora's mask is that even if they're all incredibly scripted, everyone in the world has a life they lead. When you finally get a chance to stop the aliens from stealing the Maron sister's cows, you realise that this has been happening every time you skip back three days.

It's an absolutely amazing thing when you consider this is in a pre-GTA3 world.

I beat MM in both cartridge and re-release formats. The way around the crash bug is to use the owls, then when you reload your save take out your memory card so it doesn't delete the save. I saved all the time that way. If a crash happened there was little to no loss.

November 17, 2008 8:36 AM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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