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Faster, Link! Kill! Kill!

Posted by Nadia Oxford

I vegged out for most of my long weekend. It's a noble sport and I recommend it to everyone.

I also splurged for a tonne of Virtual Console games. I bought The Legend of Zelda: A Link to the Past and am enjoying it immensely for something like the billionth time, but that can't be helped. It's just that good.

I well and truly loved The Legend of Zelda: Twilight Princess, but I never did play it all the way through more than once or twice. I began thinking (uh oh) about why I would play Link to the Past over and over again, but would shelf a modern Zelda game. I think a lot has to do with the game's first hour. Link to the Past has you up and scooting across Hyrule in no time. In Twilight Princess, first you must fish. And indulge in some falconry. And herd goats.

I know that the Zelda team is hard at work on another title, or so King Miyamoto says--and I'm pretty willing to believe him if he were to tell us that birds swim and fish sing. I know veteran developers probably aren't open to suggestions, but I think "Get On With It" is an important one to consider. Expanding on my theory--um, I'm just going to leave this list on the floor on my way out.

Link to the Past offers a brief story summation on the title screen, should you choose to read it. If you don't, you're thrown right into the water as soon as you start the game, but it's not especially hard to start swimming. Princess Zelda sends a telepathic plea for help to a snoozing Link (probably interrupting far more pleasant dreams about the Milk Maid of the Month in Hylian Gals Illustrated). Link wakes up and finds his uncle armed and ready to respond to the same call for help. After ordering Link not to leave the house, Uncle heads off into an angry thunderstorm to search for a disembodied voice.

Well, Link's been told not to leave the house. The dream about Zelda is still fresh in his mind and his only company is the storm lashing outside. Who's going to stay in bed? "Save the Princess" is pretty pedestrian, but the presentation of the premise in Link to the Past is top-notch. You're intrigued from the start without long tutorials or cutscenes explaining why you should be excited.

When I took a writer's craft class in grade 13 (yes, grade 13. I'll tell you all about the quirks in the Ontario school system some other time, should I live to be a thousand), my teacher wrote "Less is more" in response to a big stupid rambling story I'd put together. It was good advice and I think it applies to all forms of storytelling--including video games. I humbly request you consider it, Nintendo.

P.S.: Please also consider my proposal for a Link dress-up game.

Related Links:

Philosophy? In My Zelda?
Whatcha Playing: BS Zelda
The Ten Most Adventurous Sequels in Gaming History


+ DIGG + DEL.ICIO.US + REDDIT

Comments

AbsolutelyNot said:

The thing I liked about Twilight Princess was how even though Link looked realistic, he really had no personality at all. I mean, he turns into a dog and he thinks nothing of it. "And hey, there's this weird naked alien riding me. Spiffy. Now I'm talking to a crazy bug lady. OK. And now a yeti. Fun." The Windwaker Link had a bigger display of emotion by the way he got dizzy after spinning too much. It was like, "Hey this is a game, you're having fun, he's having fun, go have fun in this big world we created. Alright! Except most of it is water. Can I swim? No. ...

Re: P.S. You mean you don't like all the stuff that the creepy fans have made for you? :(

September 3, 2008 2:33 AM

Demaar said:

Actionbutton.net's criticism of Twilight Princess mirrors my views. It's  kind of a bad cover of Ocarina of time, which also irritates me every time I start a new game in it (though it's no where near as bad as TP). The 2D Zelda's really don't stuff around at all, and they're great for it.

September 4, 2008 10:45 AM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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