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For Indie Games, These are the Salad Days

Posted by Joe Keiser

Good news, everyone! MSNBC.com is reporting that somehow, the beautiful, excellent labor of love World of Goo actually made a good amount of money for its innovative creators.

This is probably the most heartening story of the long list of heartening stories that have come out about indie games this year. World of Goo managed to make money with a slim marketing budget of approximately $0.00. Other things, like Braid and Castle Crashers, had a minimal marketing push—yet the most accurate predictors we have for this kind of thing (VGChartz might usually be wildly inaccurate, but their XBLA chart is based on information pulled from a massive collection of real GamerTags and is generally considered to be as close as we can get to true XBLA sales numbers) believe these games generated millions of dollars in revenue, each.

We are talking games that were made by no more than two men, games that were built on laptops in coffee shops. Could it be possible this era of HD gloss and budgets approaching nine figures could also be indie gaming’s greatest days?

It’s entirely possible. Back at the beginning of the medium most games were made by single renaissance programmers, but the money we’re looking at now is much better than what Richard Garriott and Roberta Williams made selling plastic baggies to their local software retailers.

And while it may be digital distribution that’s responsible for the most profitable parts of this trend, it’s not the sole factor. Remember that whole Limbo of the Lost plagiarism debacle? That story was so hilarious it actually got fully researched, revealing that the game’s “creator” Majestic Studios were really just three guys who concocted the whole thing in a bar. Had they not stolen every single bit of background artwork for their game, that three-man work (give or take a few, maybe fictional outsourcers) would have gotten an international release to actual, physical stores.

That a sprawling indie scene is creating its own commercial hits says that this is the healthiest the medium has ever been, with a large enough player base to support nearly any kind of well-executed crazy idea. Forget the success of the AAA titles and the Wii—if you want to see if an industry is truly mainstream, you have to look to the strength of the works at the fringes. They’re doing great, and, so long as we keep getting things like Mac Ports of Aquaria and WiiWare versions of Cave Story, we are too.


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Comments

Roto13 said:

I'm glad World of Goo has been successful. I've been pimping it out for a while over on The Tanooki. Games like that make me happy to be a gamer.

(Also, was I supposed to read "Good news, everyone!" in Professor Farnsworth's voice? Because that's what I did.)

November 25, 2008 1:14 PM

Demaar said:

Roto13: That's what I do whenever I read anyone saying "Good news", even if it lacks the "Everyone" *nods*

Glad World of Goo did well enough for the creators, even if I don't think much of it.

November 27, 2008 2:11 AM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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