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iPhone Owners are Gamers, Idiots

Posted by Joe Keiser



Apple has revealed the top ten best-selling iPhone applications, and it’s, um, a pretty weird list. For starters, it’s book ended by pure stupidity. The best selling application, the software more iPhone owners have paid for than any other, is…Koi Pond. An interactive fish screensaver. Number 10 is iBeer—yeah, you’ll just have to watch the video for that one.

But let’s get past that, because in between those two moronic apps is a creamy center that’s 60 percent games. Super Monkey Ball’s in there, as are three racing games: Cro-Mag Rally, Moto Chaser, and Crash Bandicoot Nitro Kart 3D. Rounding out the list is the top-selling card game Texas Hold’em and charming puzzler Enigmo.

It’s great to see a strange and abstract game like Enigmo on this list. It’s also impressive to see that the highest-priced thing on there (Super Monkey Ball, which is eight dollars) is also a game. Forget the speculation, because now that the numbers are in, the iPhone actually does look like a burgeoning little handheld console. And, judging by the other things that are popular, a console that isn’t for people who play other sorts of games.

I noticed this a few days ago when a girl I’ve known for a while, and one who has never been particularly into games, whipped out her iPhone to show me games I’d never heard of before. Me, a person who knows which Nintendo DS game about princesses shares its name with an early 2000s hip-hop album*. This is not the sort of thing that happens to me very often.

Do I think that the likes of Nintendo should be worried? Yes, actually. Look at how old the DS is getting, with only the stopgap DSi coming out anytime soon. Look at how much cheaper the iPhone’s games are—Moto Chaser sometimes sells for a buck, which on the DS will get you 2/3rds of a stylus. And if anyone can find Nintendo’s lifestyle brand cachet, it’s Apple. Hell, you can make a pretty strong argument that Nintendo stole all the ideas that got it that cachet, from Apple.

I really wish there were actual sales numbers to look at here—not least of all so I could know how many people to laugh at for buying iBeer. But even without them, this looks pretty damn good.

*My World, My Way. I guess I cheated a little, since the game in question won’t be out till next February, but you get the idea.

Related Links:

Sega CD on iPhone: I Like Where This Is Going
Kenichi Nishi and Kenji Eno’s Newtonica Brings iPhone Gaming Into the Realm of Awesome
Ports That Need To Be Made: iTouchRez


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Comments

Demaar said:

Yeah, but look at the pain in the arse iPhones are to actually own. DS is reasonably priced and you don't need a damned carrier contract. For instance, it was quite easy to convince aunts and uncles that getting a DS is worthwhile and affordable, but there's no damn chance of doing that with an iPhone when they still make the majority of their phone calls from their home phone.

Are all of these iPod touch compatible? If so, then MAYBE Nintendo has something to worry about, but mostly due to their inaction rather than the things Apple is doing right.

Don't get me wrong, I WANT Nintendo to have some stiff competition pretty badly, but I think things are still a ways off that happening yet.

December 3, 2008 10:24 PM

Derrick Sanskrit said:

From my experience in the past few months, all iPhone apps that don't require use of a microphone, camera, or phone service are iPod Touch compatable. Applications state on their page in the app store whether they support both or just the iPhone.

For the record, the games currently on my iPod Touch are newtonica, AquaForest, CatchTheEgg, SameGame, rRootage, JellyCar, MazeFinger, Trace, Galcon Lite, Adventure, and PixelCrossLite. I would love to finally see some flash support on these so I can play web games just like I did on the Wii Browser back when that was novel and interesting.

December 4, 2008 1:53 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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