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Maybe You Should Just Watch Them: Hands-On With Watchmen

Posted by Joe Keiser

 

What a strange trajectory the Watchmen property has taken, to begin as the (not a, the) groundbreaking and thought-provoking comic series of the 80s and end up here, as it will, in an episodic brawling game based on a movie with one of the most tortured development cycles in history. How did we get here? Where even are we?

Watchmen: The End is Nigh, or rather the small amount of it I got to sample, didn’t seem to have the answer. It comes on the fully modernized digital distribution system, yet feels like it comes from another time. Several other times, actually—the simply animated comic panel cutscenes, which were vetted by original series artist and co-creator Dave Gibbons, bring the feel of 80s comic design and contrast well with the slick in-game graphics. The split-screen local multiplayer is a blast from the recent past. Both are welcome.

Other parts are less inviting. In this build the controls were rather floaty, a sense of imprecision exacerbated by a pre-loaded combo system that made reaction feel sluggish in tense situations. Gameplay was simple to the point of anachronism.

 


 

Maybe that is the point—retro-styled gaming has worked on Xbox Live Arcade, over and over again, for years. Maybe the game is supposed to feel old in places, dog-eared, like a graphic novel from 1987. I guess what I’m saying is, I don’t know what the point is. I could come up with arguments as to why showing Rorschach and Nite Owl in their good old days, as this game does, is a good idea (showing who these characters wanted to be in their flapper days provides strong contrast to who they proved to be when everything went bad). I could try to explain why putting these characters in an old-school brawler makes sense (that they were based on characters from an earlier era and are now themselves characters from an earlier era, and games like The Warriors showed that putting such iconic classic characters into a likewise classic-feeling game style has a curious synergy). I don’t think these are terrible arguments, but for some reason I remain unconvinced.

The game, in its full form, could well provide its own reasons for its existence. Just the fact that Watchmen: The End is Nigh is a multiplatform episodic game with retail-level production values despite being digitally distributed makes it, at the very least, a market pioneer. And it could, priced properly, make for an evening of goofy fun with a buddy. But it’s an odd duck, and no one would blame you if you stayed cautious around it.

Note: This hands-on preview was conducted at an event hosted and with conditions controlled by the publisher.


Related Links:


Curveball: Hands-On With Wanted: Weapons of Fate
Gone Vertical: Hands-on Bionic Commando
Bayonetta: Not As Gratuitous As You Think


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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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