Register Now!

Media

  • scanner scanner
  • scanner screengrab
  • modern materialist the modern
    materialist
  • video 61 frames
    per second
  • video the remote
    island
  • date machine date
    machine

Photo

  • slice slice with
    giovanni
    cervantes
  • paper airplane crush paper
    airplane crush
  • autumn blog autumn
  • chase chase
  • rose &amp olive rose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: Giovanni Cervantes.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

Browse by Tags

(RSS)
  • The End to Microsoft SpaceBucks?



    We can all agree that digital download marketplaces have been one of the best advancements of this console generation; sure, we sometimes get gauged on horse armor and whatever Namco-Bandai's got up their sleeve, but a lot of this gen's best games would be MIA if they couldn't be bought for a small, download friendly fee. The only problem with this--on XBLA and the Wii's Shopping Channel, anyway--has been the necessity of "points," the fake console currency purchased using real money. In theory, this is a nice way for console manufacturers to enforce one consistent form of exchange throughout many territories, but the fact that both Nintendo and Microsoft make you purchase points in prescribed amounts means that nearly every purchase nets you a tiny remainder of useless change.

    Nintendo may be unapologetic in their use of funny money--the launch of the DSi introduced a new form of currency separate from the points you purchase with your Wii--but Microsoft seems to be taking baby steps with the new XBox Live Arcade store on Amazon.com.

    Read More...


  • The Problem With XBLA Pricing

    When the amazing Bionic Commando: Rearmed launched last summer at the cost of 800 Microsoft Points (10 dollars), fans of the old-school franchise were relieved--and some were even worried that Capcom wasn't charging enough. But just a week before this, the 1200-Point price tag attached to the equally-amazing Braid caused a bit of alarm--though most agreed that an extra five bucks was more than worth it for such a unique and unforgettable experience.

    These days, the 800 Point-and-under pricing structure of XBLA games is seemingly becoming a thing of the past; this week's releases of Puzzle Quest: Galactrix and Flock are available for 20 and 15 dollars, respectively. For the gamer on a budget--or me, anyway--the 10-dollar price point is the sweet spot for XBLA game prices. And as new XBLA releases find themselves slipping further and further from this comfortable territory, I'm finding myself less and less interested in what's available in the marketplace.

    Read More...


  • Actraiser Is Overdue for a Resurrection

    We live in an age where game developers see fit to upgrade old classics. Some gamers think they've gone to hell for their sins, but I think we're chin-deep in good times. If nothing else, I can hold on to a slim hope that Square-Enix will revise Actraiser for modern consoles and put it up for sale on XLBA or WiiWare.

    Why Actraiser? Good God, why the hell not. I was playing it just last month (my husband had never seen it) and it was such a comfortable, refreshing experience. The frequent switches between action stages and the development of civilisation keep any one thing about the game from getting stale. The graphics are good—that ice wyvern boss is still impressive—and the music is sublime.

    Also, you are God. Take that, '90s furry mascots of the game world.

    Read More...


  • Crystal Defenders: Square's New Low



    While hopping onto the Xbox Live Marketplace yesterday to force another innocent soul into the cult of Peggle, I noticed something that could only be described as “curious.” Somehow, a Final Fantasy game had snuck its way onto XBLA—and it wasn’t just any Final Fantasy-based product. This new title, Crystal Defenders, was entirely based on the Final Fantasy Tactics (Advance) universe, my most preferred of Final Fantasy settings. So, knowing absolutely nothing about Defenders, and with the screenshots and marketplace description giving no clue as to what the game actually entailed, I downloaded Crystal Defenders if only to find out what the hell it was. Booting the game up, I was greeted by a selection from Hitoshi Sakimoto’s amazing Final Fantasy Tactics A2 soundtrack.

    And after that, it all went downhill.

    Read More...


  • There Is No Reason to Not Play Peggle

    PopCap Games' Peggle has certainly picked up steam in its two years of existence. Even hardcore gamers (like me) have to give Peggle props for its addictiveness; the game may be extremely simple, but it knows how to tap into the reward center of your brain by providing an excess amount of flashing lights, growing scores, and Beethoven. And now that the game is available on XBox Live Arcade today (yes, today), you have no reason to be a Peggle virgin. Now, I'm not saying you have to go out and spend 10 bucks (800 Microsoft Points) on Peggle immediately, but you'll find that there is no other option after playing the demo. Prove me wrong.

    Read More...


  • Board Games Should Be Downloadable

    I love board games, though we've had a confused relationship over the years. Once I could no longer torture my parents with endless games of Monopoly, Scrabble, or Hero Quest, I quickly dismissed the whole activity as low-tech kid stuff and concentrated my nerd powers into more pressing matters, like video games. But around three years ago, I wandered back to tabletop gaming on a whim; a few friends and I started to dabble in fantastic games like Settlers of Catan, and I was unexpectedly brought back to something I once truly loved. Part of the reason I opted to first buy a 360 over the other systems was the fact that there were so many board game adaptations available on XBox Live. And while they could be much greater in number--where the hell are my Catan expansions, anyway--things like Zombies!!! are still on the way, which means that the whole XBLA board game thing must not be a total failure.

    Then again, if you happen to be a fan of traditional (non-nerdy) board games, the selection available on this gen's digital download services is a bit troubling; the old standbys of Monopoly, Trivial Pursuit, Sorry, and others are only available in disc form at prices slightly lower than the standard $60 cost of a new game.

    Read More...


  • Maybe You Should Just Watch Them: Hands-On With Watchmen

     

    What a strange trajectory the Watchmen property has taken, to begin as the (not a, the) groundbreaking and thought-provoking comic series of the 80s and end up here, as it will, in an episodic brawling game based on a movie with one of the most tortured development cycles in history. How did we get here? Where even are we?

    Read More...


  • Whatcha Playing: Castlevania: Symphony of the Night (Again)

    I have a small stable of games I love returning to once in a while, and Castlevania: Symphony of the Night is among them. I own the original Playstation version (the actual original: it lacks the flu-snot green bar that labels it a best-selling re-release) and the emulation that was packed with the PSP's Dracula X Chronicles. I've finished both multiple times, but I decided that wasn't enough, so I downloaded the game once more on XBLA. Having lost my original Playstation at the bottom our sock drawer something like five years ago, it's nice to play Symphony of the Night on a large screen once more. It'd be nice if the Achievements weren't lame, but eh, if wishes were horses, and all that.

    Symphony of the Night is still firmly in the top quality tier of the Castlevania hierarchy, but aging gamers draw in vital nutrients through message board fights about whether or not an esteemed game still deserves its lofty status. Over the past handful of years, Symphony of the Night has ignited similar arguments. Is the game as brilliant as we remember it? Was the Inverted Castle a stroke of game design genius or a cheap trick to extend gameplay?

    Read More...


  • Final Fantasy IV the After: Will America Land on the Moon?

    Do you like the moon? Of course you do. You've wanted to visit the moon since you were a child. You want to gorge on its green cheese. Don't contradict me.

    Final Fantasy IV catered to childhood dreams by sending Cecil--and you!--on an adventure that climaxed in the core of the moon. When the world-consuming evil was put back to bed, Cecil had a climax of his own (sorry) and fathered a son with Rosa. “Ceodore” had his own adventure, known as Final Fantasy IV the After: Return of the Moon. But whereas his father was grand enough for the SNES, the DS, the GBA, the Wonderswan, the Playstation and God knows what else, Ceodore got a pat on the head and was sent off to wave his sword and make heroic declarations on cell phones across Japan.

    But as the moon's phases change, so too does Ceodore's fate. Maybe.

    Read More...


  • Up All Night: Doritos Dash of Destruction

    Thanks for the free game! I've been going through bags of Doritos like they are going out of style lately. It's funny too, because I hate cheddar and I hate corn, but I love Doritos.
    -Sadness courtesy of the Major Nelson comments section


    I know, I know: technically, to play this game between its release and now, I would have had to play it in the daytime. And yes, this was a mistake.

    But it wasn’t a mistake on the same level as, say, the heated Yaris achievement contest I got into last year that resulted in way too much playing of Yaris. This is because Doritos Dash of Destruction knows several things about itself.

    It knows you don’t actually want to play it, for example, so it keeps things short. It knows that you are only playing it for the GamerScore (it actually acknowledges this in multiple text boxes in the game), so it keeps the achievements flowing constantly. It also knows that it is just a stupid game about being a dinosaur that wants to eat Doritos trucks, or being a Doritos truck that wants to make its deliveries but doesn't want to get eaten by a dinosaur. So it keeps things stupid. Really stupid. Embarrassingly stupid.

    And it’s not terrible, not in the same way that the abstract abomination that was Yaris was terrible. The top-down driving is competent, but that’s a subgenre that had its heyday in the NES era so of course it’s unexciting. Being a T-Rex is just as banal as you’d expect being an unstoppable killing machine would be, because it’s not actually all that much fun to be unstoppable.


    It’s a game that’s designed the way Doritos are designed—it’s easy to start consuming it, and kind of enjoyable while you’re consuming, but there’s no nutritional value and at the end you feel kind of empty and gross. That’s kind of impressive, that a game about Doritos could mimic that product so capably in its design.

    Read More...


  • Super Street Fighter II Turbo HD Remix is Too Big For Me

     Time to be a bit vulgar:

    When it comes to 2D fighting games, especially anything Street Fighter related, I'm not exactly a trembling virgin. I've been interested in the series since I learned about Street Fighter II through schoolyard fights that I swear formed only to give boys a reason to scream "HADOKEN" while delivering kicks to one another below the belt.

    Super Street Fighter II Turbo has long remained my favourite 2D fighter. I've been waiting for Turbo II HD Remix with my head on Udon's lap, looking up at it adoringly with puppy-dog eyes, my tail wagging just the slightest bit. "Now? Is it ready now?"

    Now I have it for the Xbox 360 and it's left me shuddering at my own inadequacies. Oh, I'm as good as ever--at least I think so--but it's hard to get a lock on my skills because I can't wrap my hands around the Xbox 360 controller in a manner that's appropriate for executing a Sonic Boom. Instead of snapping forward and delivering air-bladed death, Guile just usually somersaults into the opponent's arms like a love-starved toddler. Two seconds later, he's eating concrete.

    Read More...


  • More Downloadable Remakes! More, Says I!

    Bionic Commando Rearmed is apparently excellent, not like there was ever any doubt (well...maybe just a titch).

    Chances are good that Mega Man 9 will be playable as well, which leads me to believe that Capcom has a pretty good idea about how to handle its remakes. I would like to see more.

    On one hand, the state of the gaming world is making me brood like Yahtzee. Why are the most exciting games of today remakes and sequels to old franchises? Am I a dirty person for being more excited about ancient gaming lore than Mirror's Edge?

    I don't know if there are any rabid Osamu Tezuka fans among us, but the whole ordeal reminds me a bit of the Phoenix manga series. In it, mankind's progress sputtered and stalled because he became nostalgic for the past instead of trying to innovate for the future. Eventually, the human race decayed and crumbled before the master computers running the world burnt civilization to the ground with hydrogen bombs. Gamers' pining for the past might be a grim prophecy. We should tread carefully and be wary.

    On the other hand...hey, Bionic Commando Rearmed!

    Read More...


  • Introducing Mrs Radd Spencer

    1UP.com posted an excellent interview with Ben Judd, the producer of Bionic Commando Rearmed. Judd's insight is interesting, especially his revelation about Rearmed's story connecting to the next-gen game coming out for the Xbox 360 and Playstation 3:

    "Making the story for this was great. It was a lot of fun, actually, because you have a little bare-bones story from the NES. (...) One of the things we added in was that the main character has a wife. And you find out that his wife left him when you're talking to different people in the game. He says, "I don't know why she left. Maybe she doesn't like a military man." Later, you find out something happened to his wife, and you find out in the next-gen -- it ties into the next-gen game."



    Maybe I'm too much of a girl sometimes, but I'm always very interested in the emotional aspect of video games. I thought, Radd Spencer has a wife? What does she look like?

    I hope you appreciate the concept sketch behind the jump. I put many backbreaking hours into it.

    Read More...



in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners