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61 Frames Per Second

The 61FPS Review: Noby Noby Boy – Part One

Posted by Joe Keiser

 

So, Noby Noby Boy.

Noby Noby Noby Noby Boy.

Hoo, boy. Where to begin with this one?

Okay, so you know how the PlayStation Network Store has a sort of “poetry bar” section? You know, those little arthouse games that are all about music or movement, where there’s absolutely no sweaty biceps and no casting of firaga? Most people either love those titles for their innovation and high-mindedness, or hate them for their stark simplicity and liberal college pretentiousness.

Noby Noby Boy could well be the most polarizing of those titles. It’s the least game-like of all the games on the PlayStation Network Store (unless you count Aquatopia as a game, which unless you are a cat you probably should not). It’s not just that there are no goals. There’s no progression, at least not any you can make significant strides towards. Controls are floppy and obtuse. Graphically, it’s on par with a CG animation demo from the early 1980s.

On the other hand, it could become the only game in this loose “genre” that is uniformly beloved. The art style is undeniably charming and completely unintimidating. And because at first glance the game doesn’t seem to have any sort of message, it can’t bludgeon the player over the head with any sort of message.

Do you see why this is so difficult?



I feel like no matter how anyone ends up feeling about it, the first impression of the game will be the same for all: delirious confusion. For me it was a delighted delirious confusion. “What is that parrot doing?” “Whoa, I’m stretching!” “Oh no, I fell off the edge of the world!”

But shortly thereafter, the apparent lack of breadth of the situation began to take its toll. Self-instantiated goals all just seemed to be new and creative ways to battle the bizarre control scheme, and the small size and homogenous feel of the randomly generated maps quickly began to feel stale.

And yet, every time I was about to feel like I was truly done with this crazy dreamscape, Noby Noby Boy would do something unexpected and completely, brilliantly mad. So the earliest experience of the game is minutes of a kind of fruitless, trying experimentation followed by a random, sudden discovery that tickles your brain with new ways to experiment. Eventually it’s fair to believe that these discoveries will snowball into a flash of insight moment where Noby Noby Boy clicks—hence the multiple-part review.

It’s pretty rare that a five-dollar downloadable game requires a two-part review, but Noby Noby Boy is a pretty rare sort of work. The first impression of the game demands to be chronicled, but at the same time it feels like the sort of thing that needs time to really sink in before you understand why it’s worth playing. Next time: the sinking in.

Past Reviews:

Big Bang Mini
Retro Game Challenge
Edge
Game & Watch Collection
Valkyria Chronicles part 1 & part 2
Karaoke Revolution Presents American Idol Encore 2
Prince of Persia
LittleBigPlanet part 1, part 2
Dead Space
LOL
Dragon Quest IV
Ninja Gaidan 2 part 1 & part 2
Metal Gear Solid 4 part 1 & part 2
Wii Fit
Grand Theft Auto IV part 1, part 2 & part 3

 


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Derrick Sanskrit said:

I've booted up Noby Noby Boy three times since downloading it during 30 Rock last night and each play session has been long and more exciting than the last. I know exciting is a weird term to use regarding this piece of software, but I keep finding new little things and becoming fascinated by them. More than any other video game I've played since the '80s, Noby Noby Boy feels like playing with toys, a box of toys instead of one action figure with a plastic gun.

The whole experimental social aspect, that the game grows as more users use it more, promises that the past 20 hours were the least interesting 20 hours in the history of the game's public life, and that's exciting. Every time something amusing happened, I began arranging the camera to find the goofiest screenshots, and that was fun too.

February 20, 2009 1:00 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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