First an admonishment to Sonic fans. Granted, my observations are limited mostly to message board comments, but it seems to me that there is a certain segment of the Sonic fandom that will absolutely not be happy with Sonic unless he is running at high speed around loop-the-loops. Imagine if Mario fans turned their backs on the character every time he tried something different, and demanded that he stick to stomping on goombas. I admit I'm an outsider who's never been a Sonic fan, but I almost feel sorry for the little blue insectivore to be so hobbled, like a character actor forever doomed to reprise a signature role.
I've read reviews for Sonic Unleashed that were positive about the daytime stages where Sonic was doing his running thing and panned the night stages where Sonic transformed into his wolfish alter ego and engaged in a more platform and combat heavy play style. Honestly, I don't see the problem here. I like the werehog stages. Sonic controls pretty well in both forms and the game play is smooth. I'm really not a fan of the classic Sonic games but I have dabbled in them. I remember sampling a bit of Sonic 1 and 2, and seeing some of 3 played. Shockingly, the games did not focus entirely on running fast. There are slow stages with platform jumping and other stuff. When I hear the demands to return Sonic to classic form and just have him run fast, I wonder what games people are talking about.
When you get to play the various stages in Sonic Unleashed, be it with normal Sonic or werehog, the experience is solid. I certainly had fun with it. Unfortunately, the opportune word here is “when” you play, and here is my biggest complaint. The game is heavily segmented, with a whole lot of nothing between the stages which are mostly short and go by very quickly. There are a pile of tutorial stages at the start that are broken up into sections so brief the load screens lasted longer. Plus there are pointless, but apparently required, conversations with NPCs. By conversations, I mean you click on a village map screen and see an illustration of a person, read a bit of useless dialog, then click on some other random spots until you get the actual stage to open up. This is truly awful pacing, breaking to bits a game that would be so much more enjoyable if it was just allowed to flow continuously along.
It's not just Sonic Unleashed that suffers from this run away segmentation. I had the exact same problem when I played NiGHTS. Heck, It was even present to a lesser extent in Sonic and the Secret Rings. I'll be watching for it showing up in Sonic and the Black Knight when I eventually play that game.
I think the development team did a nice job polishing up Sonic Unleashed, and the werehog stages are enjoyable, so long as you aren't the type of gamer who throws a fit of Sonic isn't running at all times. But, Sega really needs to improve the flow of these games. If after an hour I've only actually played a couple stages while I've seen 7 loading screens and pushed through pages of pointless filler dialog, then there is something fundamentally wrong with the design.
Related Links:
Sonic Unleashed is Filled With Lies
Sonic Unleashed's Silver Lining
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