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Watcha Playing: Sonic Unleashed (Wii) and Sega's Design Difficulties

Posted by Amber Ahlborn



First an admonishment to Sonic fans. Granted, my observations are limited mostly to message board comments, but it seems to me that there is a certain segment of the Sonic fandom that will absolutely not be happy with Sonic unless he is running at high speed around loop-the-loops. Imagine if Mario fans turned their backs on the character every time he tried something different, and demanded that he stick to stomping on goombas. I admit I'm an outsider who's never been a Sonic fan, but I almost feel sorry for the little blue insectivore to be so hobbled, like a character actor forever doomed to reprise a signature role.



I've read reviews for Sonic Unleashed that were positive about the daytime stages where Sonic was doing his running thing and panned the night stages where Sonic transformed into his wolfish alter ego and engaged in a more platform and combat heavy play style. Honestly, I don't see the problem here. I like the werehog stages. Sonic controls pretty well in both forms and the game play is smooth. I'm really not a fan of the classic Sonic games but I have dabbled in them. I remember sampling a bit of Sonic 1 and 2, and seeing some of 3 played. Shockingly, the games did not focus entirely on running fast. There are slow stages with platform jumping and other stuff. When I hear the demands to return Sonic to classic form and just have him run fast, I wonder what games people are talking about.



When you get to play the various stages in Sonic Unleashed, be it with normal Sonic or werehog, the experience is solid. I certainly had fun with it. Unfortunately, the opportune word here is “when” you play, and here is my biggest complaint. The game is heavily segmented, with a whole lot of nothing between the stages which are mostly short and go by very quickly. There are a pile of tutorial stages at the start that are broken up into sections so brief the load screens lasted longer. Plus there are pointless, but apparently required, conversations with NPCs. By conversations, I mean you click on a village map screen and see an illustration of a person, read a bit of useless dialog, then click on some other random spots until you get the actual stage to open up. This is truly awful pacing, breaking to bits a game that would be so much more enjoyable if it was just allowed to flow continuously along.

It's not just Sonic Unleashed that suffers from this run away segmentation. I had the exact same problem when I played NiGHTS. Heck, It was even present to a lesser extent in Sonic and the Secret Rings. I'll be watching for it showing up in Sonic and the Black Knight when I eventually play that game.

I think the development team did a nice job polishing up Sonic Unleashed, and the werehog stages are enjoyable, so long as you aren't the type of gamer who throws a fit of Sonic isn't running at all times. But, Sega really needs to improve the flow of these games. If after an hour I've only actually played a couple stages while I've seen 7 loading screens and pushed through pages of pointless filler dialog, then there is something fundamentally wrong with the design.



Related Links:

Sonic Unleashed is Filled With Lies


Sonic Unleashed's Silver Lining

Watcha Playing?: Spelunky


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

I didn't find Sonic Unleashed's werehog stages to be fun at all. Sonic doesn't have to be running constantly, but speed has always been the point of the game. (He's called Sonic for a reason.) You spend more time floating around as the werehog, who is incapable of running at all, than playing as Sonic himself, and that means something has gone horribly wrong between the Sonic games from back when Sonic was actually fun and Sonic games today. (Minus Rush and Rush Adventure, which are awesome.)

March 9, 2009 1:19 PM

Amber Ahlborn said:

The werehog can certainly run, not as fast as regular Sonic but faster than most platform characters.  His basic speed is more appropriate for heavy platforming stages but even at that I've accidentally sped off the edges of cliffs while doing some tricky jumping.  The werehog runs on all fours, you just need to do an old fashioned double tap on the analog stick to send him speeding along.

March 9, 2009 2:25 PM

Roto13 said:

And yet that's somehow not enough to keep it from making what could have been a pretty good Sonic game into a pile of crap. The Sonic levels feel like some kind of reward for trudging through the werehog levels.

March 9, 2009 4:36 PM

Amber Ahlborn said:

All I can say is I disagree.  I liked the platforming levels.  What would you have thought of them if this weren't a Sonic game at all?

March 9, 2009 8:13 PM

Roto13 said:

If you're referring to the werehog levels, they would have been sad God of War knockoffs with or without Sonic. If they were their own game, I wouldn't have bothered to play it at all, but at least they wouldn't be in the way.

March 9, 2009 10:05 PM

Amber Ahlborn said:

Harsh.  I didn't think they were that bad.  Even if the game were nothing but werehog levels, I'd still consider it worth a rental and certainly didn't feel I'd wasted my money renting Sonic Unleashed.

March 9, 2009 10:38 PM

LBD "Nytetrayn" said:

At least you're not playing the 360 one-- I've gotten to play one daytime level and one nighttime level, and the nighttime level didn't bother me.  It was mundane, but not really bad so much.

Then I come to Tails' Quicktime Hell, which in itself isn't so bad until I get to a boss who constantly opens up everything in his arsenal from halfway offscreen with buttons that don't work except to buzz annoyingly and cheese Tails off as we get blown out of the sky.

No other routes, can't go back and collect more coins-- turned the whole thing into a big waste of money.  Seriously, if I could, I'd pay someone to get me through that.  Not a whole lot-- I only paid 20 bucks for the thing, after all-- but I'd definitely love to see more of the game.

Anyway, I do agree-- people are way too harsh on Sonic.  He has his flaws, but Mario gets away with a lot of the same stuff, though his games do manage to do it differently.

Personally, I'd love a 3D Knuckles game full of punching, gliding, and climbing.  Even the treasure hunting doesn't bother me so much, though I would like it if things were varied up... oh, and NO TIME LIMITS.  At least not if treasures are randomly placed each time.

March 9, 2009 11:59 PM

Roto13 said:

I liked the treasure hunting in Sonic Adventure 1 and 2 and I would totally buy a Knuckles game.

March 10, 2009 12:13 AM

JVC said:

Hi there...I'm one of those up on the day stages, down on the night stages people, but it's absolutely not because I expect Sonic to run forward and nothing else all the time.  Something Sonic Adventure (1) got right that very few subsequent 3D Sonic games seem to have remembered is that there are more forms of speed than running.  Every character's game in SA1, even Big the Cat's, contained *some* element of hectic...ness.

Sonic games and, more importantly, Sonic himself, are all about speed, but this can mean many things.  I personally think that if Sega stepped back and took a look at Sonic's *character*, they'd see that if he were thrust into a new situation (i.e., transforming into a werehog), he'd try to find a new way to be fast besides running.  In my imagination, the werehog stages operate like a 3D Ristar, with truly active grabbing, swinging, launching, etc.  This could have opened up the door for some really groundbreaking melee combat, and also might have allowed for the stages to be challenging by virtue of their layout instead of by proliferation of pits...the biggest reason I disliked the werehog stages was that I was constantly fighting with the flickery lock-on cursor or the slugging arm-stretching animation (which was often slower than the speed of falling, if you get my drift).

What kills me is that the werehog *did* work more quickly, creatively and smoothly during some of the cutscenes.  I refuse to believe that there's no way to achieve the same effect in actual gameplay.

March 10, 2009 7:23 PM

Amber Ahlborn said:

JVC, your sentiments I can agree with, though I do not hold Sonic Adventure in high esteem at all.  I had a lot more fun with Unleashed, but the werehog would have worked better for Sonic if his mechanics worked as you describe.

March 10, 2009 9:02 PM

Nemo said:

"I remember sampling a bit of Sonic 1 and 2, and seeing some of 3 played. Shockingly, the games did not focus entirely on running fast. There are slow stages with platform jumping and other stuff. When I hear the demands to return Sonic to classic form and just have him run fast, I wonder what games people are talking about."

"I almost feel sorry for the little blue insectivore to be so hobbled, like a character actor forever doomed to reprise a signature role. "

Thank you, I was beginning to worry I was the only person in the world who thought like this.

This mantra of 'Sonic should be about speed' seems to come from people's need for an explanation for what went wrong with the series.  Some people defend it quite aggressively by citing their status as 'real' Sonic fans.  It doesn't help that the statement is vague enough that people can make their own interpretations of it and take any criticism of it as an attack on their own personal ideas.

I don't care if Sonic tries different things so long I find the result fun but I'm sick of internet know-it-alls telling me how anything the series tries to do differently will always fail and I'm stupid for not accepting this.

March 12, 2009 8:56 PM

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About Amber Ahlborn

Artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

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Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

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