This is a lie: “Sonic is all about speed. Without it, he is not Sonic. So we needed to put absolute priority on the sense of speed.” – Yoshihisa Hashimoto, Project Lead, Game Director, and Lead Game Designer on Sonic Unleashed
This is also a lie: “Yes, I think this will be the game Sonic fans have been waiting for. Sonic will be reborn in the state he always should have existed in with a new control scheme, fresh new gameplay elements, all while simultaneously returning to Sonic’s roots.” – Yoshihisa Hashimoto
Yes, Sega has pulled quite the switcheroo with Sonic Unleashed. The very first screens and video that leaked last spring showed only the gorgeous 2D/3D platforming levels in Sonic Unleashed and, since then, Sega has placed all emphasis on these portions in their promotion. It’s classic Sonic play in 3D! It’s a return to Sonic’s roots! It’s what people want in their Sonic games! Even just two months ago, when I sat down to demo the game, I was allowed to watch and play a number of Unleashed’s platforming levels. But only a portion of one werehog brawler level was shown and I wasn’t allowed to play that. Wasn’t ready, they said. Based on what I played then, Unleashed really was the perfect 3D Sonic. It was fast, gorgeous, and you actually had to play the game; pressing right to sprint through Unleashed’s pan-continental levels wasn’t enough to win.
Well, I finally sat down with the finished version of Sonic Unleashed last night. Turns out Yoshihisa Hashimoto is big liar. He lies to people. He obscures the truth behind honeyed words. He is not a nice man.
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