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Sonic Unleashed is Filled With Lies

Posted by John Constantine

This is a lie: “Sonic is all about speed. Without it, he is not Sonic. So we needed to put absolute priority on the sense of speed.” – Yoshihisa Hashimoto, Project Lead, Game Director, and Lead Game Designer on Sonic Unleashed

This is also a lie: “Yes, I think this will be the game Sonic fans have been waiting for. Sonic will be reborn in the state he always should have existed in with a new control scheme, fresh new gameplay elements, all while simultaneously returning to Sonic’s roots.” – Yoshihisa Hashimoto

Yes, Sega has pulled quite the switcheroo with Sonic Unleashed. The very first screens and video that leaked last spring showed only the gorgeous 2D/3D platforming levels in Sonic Unleashed and, since then, Sega has placed all emphasis on these portions in their promotion. It’s classic Sonic play in 3D! It’s a return to Sonic’s roots! It’s what people want in their Sonic games! Even just two months ago, when I sat down to demo the game, I was allowed to watch and play a number of Unleashed’s platforming levels. But only a portion of one werehog brawler level was shown and I wasn’t allowed to play that. Wasn’t ready, they said. Based on what I played then, Unleashed really was the perfect 3D Sonic. It was fast, gorgeous, and you actually had to play the game; pressing right to sprint through Unleashed’s pan-continental levels wasn’t enough to win.

Well, I finally sat down with the finished version of Sonic Unleashed last night. Turns out Yoshihisa Hashimoto is big liar. He lies to people. He obscures the truth behind honeyed words. He is not a nice man.

I played Sonic Unleashed for one hour and ten minutes. Ten of those minutes were spent playing the very brief introductory and first full platforming levels, the same Greek-themed coastal job I played in October. They were challenging and delightful. Another ten minutes was spent skipping Unleashed’s cutscenes and RPG-light hub-world exploration. I was impressed right off the bat how Sonic Team has made both of these aspects of the game optional. Then? Then I had to play two of the werehog levels. They lasted roughly twenty minutes a piece. They are terrible.

Sonic the Werehog is slow. Very slow. He plods about the environments looking like he’s suffering from rickets. There is a dash button but it makes him difficult to control. You are often thrust into a room full of enemies, a handful of robots and glowing blobs. You mash buttons and, as opposed to punching or clawing them, it looks and feels like Sonic’s paws go through them until they just disappear in a flood of glowing orbs. Then you are asked to navigate platforming sections where Sonic has to cross balance beams, and since he controls like a twitchy, top-heavy oaf, he easily falls off said beams to his death. Death will send you back to a checkpoint far from where you died, forcing you through one or more of the fights you already slogged through. Then, for kicks, you have to slowly push blocks around large rooms to place them on switches to open doors.

Apparently, Sonic isn’t all about speed. He is one-seventh about speed.

Oh, and if you’re curious, those last ten minutes? Yeah, those were spent playing a button-pressing quicktime event masked as a shooter. It involves Tails. I’ve had more fun getting punched.

After five attempts, Sonic Team finally excised all of the technical problems, namely the camera and imprecise platforming control, that plagued Sonic the Hedgehog’s 3D transition. And this is what they made with it.

Related links:


Sonic Bound: After Three Botched Reboots, Sonic the Hedgehog May Finally Get His 3D Due
New Sonic Game Looking Strangely Tolerable
Sonic Unleashed's Silver Lining
Trailer Review: Sonic Unleashed
Sonic the Hedgehog: I'm Just Not that Into You
Sonic Unleashed Wii: Should Dimps Be Trying Harder?
Do You Hold Any Hope For Sonic Unleashed?
Quality? Not For You, America


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Comments

Roto13 said:

This is exactly what I've been saying all along. I knew there was going to be more werehog than the game needed. (Of course, the game needs exactly no werehog at all.)

Side note, I read some third-hand information that said that the reason there's crap like the werehog is because it would be really difficult to make a game that's consistlently Sonic-brand fast last long enough to be worth buying. That kind of makes sense, but nobody wants to play through forty minutes of boredom to get to ten minutes of fun.

December 3, 2008 1:41 PM

Nick Daniel said:

I can see how it'd be difficult to make a game with true Sonic style game play long enough it would be by no means outside of Sega's grasp. They just need to move their priorities away from gigantic highly detailed environments, and get back to Sonic's roots. The levels of the original Sonic games were made by swapping around elements of a limited tile set. I don't see why something similar couldn't be applied to a 3D Sonic game. This is how Trackmania levels are made and even with a team much smaller than what'd be allowed to work on any Sonic game they've never left players wanting for fast paced content.

December 3, 2008 2:13 PM

Bob Mackey said:

No offense, John, but I gotta get you a copy of Photoshop.

December 3, 2008 3:19 PM

OrlandoCR said:

"challenging and delightful"? The tutorial is PAINFUL: neverending loading times for a few seconds of action, constantly interrumped by "Chip".

December 3, 2008 3:23 PM

John Constantine said:

Yeah, but all the actual tutorial stuff is totally optional, Orlando. You can avoid all the load times and the chip bullshit and just fly through if you want.

And, Bob, what will become of my tasteless and terrifying MSPaint monstrosities? They will be orphaned in my brain forever!

December 3, 2008 4:14 PM

Demaar said:

Man, what the hell is wrong with Sega? Clearly they know what fans want, else they wouldn't have lied to us all. So why bother lying at all? Why not just give us what they KNOW we want?

Blunt force trauma is the only way to deal with the person whose bright idea it was to cram in the werehog nonsense and then lie about it.

Actually, thinking about it, you know what would have been smart? If thye limited the werehog stuff to boss fights or maybe one or two special boss fights. Then instead we'd be either glad it's so limited or clamouring for the ability to play it more (want what you don't/can't have etc.).

Or, you know, make it more fun and fast paced. *sigh* Back to looking forward to Black Knight... thank God it exists.

December 3, 2008 9:53 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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