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Please, JRPGs, Let Me Run Free

Posted by Nadia Oxford

One of the Internet's favourite hobbies is complaining about the senility of the JRPG genre. The behemoth genre is in fact staggering, and it might not be long before its chest touches the ground. I think the wolves are feeding a bit early, though: JRPGs are a huge market, and it takes a long time for a disease to run its course through a big animal. Besides, there's very little wrong with JRPGs that can't be chased off with a few shots. The rambling stories can be re-written with a more consideration for subtlety, the characters can be given goals beyond being spokesgirls for moe, and random encounters don't have to, y'know, exist.

Where no such improvements are possible for whatever reason (laziness, fear of change, a deal with the Devil that ended with the developer being forced to play cruel jokes on players), I would settle for just one tweak. It's not hard to implement, and it's not too scary, but it could help save the genre.

Please, please, please, JRPG developers—all RPG developers—if you're going to make me suffer through random battles, at least guarantee that I will be able to run from them.

Dragon Quest games are justifiably held up as an example of how to do JRPGs right, but even Japan's most influential game series is guilty of holding down my party while monsters chew on their ankles. I don't bother trying to run away from enemies in the Dragon Quest remakes. It's not worth the heartbreak of inevitable failure.

Watership Down author Richard Adams developed a term, “tharn,” to describe animals frozen in harm's path by fear or shock. Good examples include a deer held by the headlights of an oncoming truck, or a basic JRPG party that's locked in by the wobbly eyes of a Slime. The player gives the order to run, but your strapping young warriors are helpless to do so.

It's like being in one of those nightmares where you can't seem to run away from the demon that's chasing you, but the difference is a dream usually lets you wake up before you're nailed with Kasap and have the flesh peeled off your bones fifty hit points at a time.

Please, JRPGs. I'm an adult. I know that if I run from every random battle, I'll pay for it in blood when I attempt a boss battle and hit a brick wall. I learned that lesson through a retro RPG that was very fair about letting me run from battle: Final Fantasy IV. I was perpetually poor (characters often drop gold when fleeing) and the moon literally swallowed my ass. But when I matured as a gamer and learned when to fight and when to take flight, I appreciated having the option.

It's a small thing, JRPGs, but it might save your life. Please consider it. I don't want to lose you forever. You do your part, and I'll start brushing my teeth after I eat pickled herring.

Related Links:

Roundtable Discussion: The Relevance of Japanese RPGs
Star Ocean and the HD-JRPG Conundrum
Whatcha Not Playing: Persona 4


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Comments

Roto13 said:

Random battles are awful with or without the ability to run. They're why I stopped playing Skies of Arcadia.

March 20, 2009 1:04 AM

Nadia Oxford said:

It's why I stopped playing most of the Mega Man Battle Network games. Those battles don't even give you experience points.

March 20, 2009 1:17 AM

Angus said:

Chrono Cross. That's all I can say. No random battles and the ability to run from EVERY battle (even the final boss) make that game 100% fun 100% of the time.

March 20, 2009 2:26 AM

alexb said:

Just because you run doesn't mean the animal you're fighting can't chase you, you know.

March 20, 2009 11:50 AM

anon said:

a true RPG is one with turn-based, random battles. if you don't like that sort of thing then move on to something else. perhaps an action/RPG is what you like better. action/RPGs don't have a turn-based battle system and usually the enemies are not randomly generated but visible and avoidable.

don't knock the classic RPGs just because you whiners "don't like it". D&D, Magic the Gathering, etc. are turn-based. that's what the fans of true RPGs like. i love it because it gives me the opportunity to use strategy in my battles, especially when i have like 40 different spells i can use.

people need to stop bashing the classic RPG because they're helping destroy one  of the basic blocks of videogame gameplay. there are literally hundreds of thousands of fans yearning to play a great RPG. the last great console RPG was released over a decade ago. this generation of RPGs is HORRIBLE! the best one out is Lost Odyssey and that one awful at best but the battle system is fun.

March 20, 2009 1:30 PM

Nadia Oxford said:

alexb: Maybe it was a fever dream, but I do have a memory of some JRPG where you could run from/be chased by the enemy...

March 20, 2009 2:19 PM

Sanagi said:

Winning cards in Battle Network is so much better than experience.

And that series lets you skip cutscenes, so I give it a thumbs up.

March 20, 2009 3:46 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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