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The Mother 3 Handbook: Better than Advertised

Posted by Bob Mackey



Ever since I found the Starmen.net community (then Earthbound.net) a decade ago, I've been amazed by both the devotion and productivity of the insane (in a good, fun way) Mother/Earthbound fans who call the site home. Since the beginning of Starmen.net, the community has certainly been through its ups and downs, from the disappointment of Mother 3's original cancellation to the elation caused by the announcement that the game was in the works for the Game Boy Advance--then, back to disappointment again when we found out Nintendo had no intention of publishing it here. The Mother 3 translation released last October was unquestionably the group's biggest labor of love; thanks to talented superhumans like Tomato, we Earthbound fans were given a complete localization of a fantastic game far more polished than the work produced by so-called professionals.

Unfortunately, it looks like the Mother 3 translation now has a bit of competition in the category of "most ambitious, insane, and amazing Earthbound projects to reach completion:" now that I finally have the Mother 3 Handbook in my hands, it's impossible to decide what work is more mind-blowing.

One thing that must be stressed about the Mother 3 Handbook is that it's just as good, if not far better, than just about any professionally-made guide on the market--though, this isn't too surprising, given the amount of time it took to write and the people involved in the Handbook's creation. While the Handbook takes a few design cues from Earthbound's pack-in strategy guide, Fangamer's take on Mother 3 is really in a league of its own. I finished playing through the game on my own back in January, but I've been reading the guide on and off like a traditional book; the little details about characters, events, and locations added by the guide's contributors are entertaining and interesting regardlless of reading context--though I am planning on another playthrough with the guide by my side this summer, when it's open season on free time.

Really, if you're a fan of Mother 3, or just plan on playing it one day, you owe it to yourself to pick up the Handbook. Mother 3 isn't a game that necessarily needs a strategy guide, but the Handbook still adds a lot to an already amazing experience. And if my endless fawning hasn't convinced you, take a look at the following commercial produced by the cranstastic people over at FanGamer.



Related Links:

The Mother 3 Strategy Guide: Fandom Done Right
Some Games Nadia Played In 2008 Instead of Working: Mother--Awwww...
Mother 3's Soundtrack Disassembled


+ DIGG + DEL.ICIO.US + REDDIT

Comments

AlexB said:

I was on the fence on purchasing this, but I think I'm going to have to. There are very few times I can say I OWE something to an online community, but I genuinely am happy to say that I really do owe some happy memories to the wonderful Earthbound community. And those clay models, jeez. The whole product looks pretty impressive. They really know their Mother.

March 30, 2009 3:05 PM

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About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

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