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  • The Mother 3 Handbook: Better than Advertised



    Ever since I found the Starmen.net community (then Earthbound.net) a decade ago, I've been amazed by both the devotion and productivity of the insane (in a good, fun way) Mother/Earthbound fans who call the site home. Since the beginning of Starmen.net, the community has certainly been through its ups and downs, from the disappointment of Mother 3's original cancellation to the elation caused by the announcement that the game was in the works for the Game Boy Advance--then, back to disappointment again when we found out Nintendo had no intention of publishing it here. The Mother 3 translation released last October was unquestionably the group's biggest labor of love; thanks to talented superhumans like Tomato, we Earthbound fans were given a complete localization of a fantastic game far more polished than the work produced by so-called professionals.

    Unfortunately, it looks like the Mother 3 translation now has a bit of competition in the category of "most ambitious, insane, and amazing Earthbound projects to reach completion:" now that I finally have the Mother 3 Handbook in my hands, it's impossible to decide what work is more mind-blowing.

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  • The Problem With Video Game Apparel

    Even though video games invade nearly every part of my life, they're rarely found wrapped around my body. Okay, there was this brief three-year period in my life--roughly around the time I worked at GameStop--where I wore nothing but promotional t-shirts and blue jeans, but at some point I realized that oversized Eternal Darkness gear wasn't exactly winning over the ladies. So I promptly gave away all of my video-game wear and vowed to never return until someone, somewhere could make nerdy clothes that weren't entirely so... nerdy.

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  • The Mother 3 Strategy Guide: Fandom Done Right

     

    Since I've had the chance to play it all weekend, I can say that I've been completely impressed by the Mother 3 translation project--so much so that the kind people at 61FPS are probably going to have to send people to my house to get me to stop blogging about it (this also happened with Mega Man 9). But until hired goons show up at my door, I'd like to write about the upcoming Mother 3 strategy guide, which shows just as much devotion, hard work, and obsessiveness (the good kind) as the translation itself.

    In keeping with the theme of the amazing (though mostly unecessary) strategy guide originally bundled with the American release of Earthbound, the fine people at Starmen.net and Fangamer have been working on a Mother 3 strategy guide in a pseudo-travelogue format--though this is no paltry .txt file uploaded hastily to GameFAQs.  We're looking at a full-color, roughly 200 page tome of Mother 3 goodness, fully illustrated (and clay-modeled) by devoted fans, that won't ship until early next year. And if you've got a small amount of disposable income like me, you can head on over to Fangamer's Mother 3 handbook page and give up a mere twenty dollars to make yourself happier in the future.  As a bonus, you'll also get a Franklin Badge keychain that probably won't ward off lightning.  I wouldn't try it, anyway.

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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