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  • Talkin' RPGs With Itoi



    Shigesato Itoi, a true Renaissance Man of Japan's entertainment world, is mostly known to us gamers as the mastermind behind the Mother RPG series. And it's his iconoclastic, "outsider" view of the video game medium that makes his projects so unique and cult-friendly; someone deeply entrenched in the world of RPG development is far more likely to make a derivative Tales of game than anything approaching the level of Itoi's imagination. With how creatively successful the Mother games have been, it's surprising that developers haven't tried bringing in more outside artists to derail the tunnel-vision quite a few franchises and genres currently suffer from.

    Thanks to Itoi, I was deeply engrossed in Mother 3 over the fall and winter months of 2008, mainly because it took such a different approach than the other Mother games; rather than having a huge, worldwide scope (the usual method of most RPGs), the final entry in the Mother trilogy scaled things down to a much smaller and more detailed world that eventually changed (for the worse) over time. It was a fascinating approach that led me to care more about the game's world and inhabitants, all the way up until the heartbreaking ending.

    The reason I've been thinking about Itoi lately--aside from the fact that he's so dreamy--relates to a few translated interviews with the jack of all trades posted by the equally-dreamy Tomato over at Earthbound Central. The interviews may be framed by a larger discussion of Animal Crossing, but Itoi still has a few interesting things to say about RPG game design.

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  • The Mother 3 Handbook: Better than Advertised



    Ever since I found the Starmen.net community (then Earthbound.net) a decade ago, I've been amazed by both the devotion and productivity of the insane (in a good, fun way) Mother/Earthbound fans who call the site home. Since the beginning of Starmen.net, the community has certainly been through its ups and downs, from the disappointment of Mother 3's original cancellation to the elation caused by the announcement that the game was in the works for the Game Boy Advance--then, back to disappointment again when we found out Nintendo had no intention of publishing it here. The Mother 3 translation released last October was unquestionably the group's biggest labor of love; thanks to talented superhumans like Tomato, we Earthbound fans were given a complete localization of a fantastic game far more polished than the work produced by so-called professionals.

    Unfortunately, it looks like the Mother 3 translation now has a bit of competition in the category of "most ambitious, insane, and amazing Earthbound projects to reach completion:" now that I finally have the Mother 3 Handbook in my hands, it's impossible to decide what work is more mind-blowing.

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  • Excitement Time: A New EarthBound on the Way?

    We here at 61FPS looove Earthbound. And from personal experience I can tell you that being a mega-fan of the series is an extremely bi-polar experience; we have our good moments, such as the recent Mother 3 translation, but we also have our bad moments, like every time Nintendo completely ignores the possibility of us seeing any Mother games on the Wii's Virtual Console.

    Now, we Mother fans are seemingly beset with more bad than good news, but a recent report from Earthbound Central may contain some of the best news we've heard in a looong time. In an article in the latest Weekly Famitsu about developer Level 5's unfortunately-named digital download service, Roid, the magazine hints at a possible new Mother game--though it doesn't drop any names. Here's what the amazing man behind EBC has to say about all of this:

    The article doesn’t say anything about the screenshot in particular, except asking, “Could this be THAT RPG?!” and that really big-title names are scheduled to be released on it. It’s not clear if this screenshot is just concept art or what, though. If you know Japanese, you can do an interactive demo of how the Roid interface works here, but there are no game demos or anything of interest in relation to this image.

    People didn't seem to believe Tomato's initial post, so, in Earthbound Central tradition, he overanalyzed the single, blurry picture of this mystery game to show how much of it was similar to EarthBound.

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  • Reminder: Those Mother 3 Handbooks Are Still Coming

    Remember the Mother 3 translation, released late last October? We at 61FPS couldn't stop talking about it--until that court order limited our Earthbound/Mother posts to only a mere dozen a week. Thankfully, sites like Earthbound Central (a must-visit) exist to fill the needs of the most psychotic Mother fans out there, but that doesn't mean there isn't franchise-related news worth reporting about here. Consider the Mother 3 Handbook produced by the devoted folks at FanGamer, for instance; we were all excited about it last Fall, but as its release date slipped into March, most of us have probably forgotten that we dropped 20 bucks on the guide many moons ago.

    So, as we reach the final days of March, where exactly is the Mother 3 Handbook? For all those concerned, a blog post on FanGamer's front page this week has confirmed that all of the books weren't lost in some freak postal accident.

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  • What's In My MP3 Player: Mother 3+'s "Pollyanna"

    There exists a song that's a perfect accompaniment to the sunrise on the first warm day of the year. That song, as I discovered though an example of ideal iPod shuffling, is “Pollyanna” from the Mother 3+ soundtrack.

    Pollyanna is one of a few pieces of music that recur through all three games in the Mother/Earthbound series. The revision done for the Mother 3+ soundtrack—which you can buy on iTunes (do it)—is very pretty and, as I already stated, God's own theme song for springtime.

    However, I dare say that the first occurrence of the song (Mother for the Famicom) is the most impressive. The 8-bit era wasn't lacking for ambitious and memorable game music, but retro-Pollyanna is especially heartfelt and spunky. The story for Mother was a bit less structured than most Famicom RPG offerings: not aimless, but not as urgent as “Holy crap, a Dragon Lord draws near.” Pollyanna, which serves as the basic world map theme for Mother, reflects the laid-back start to Ninten's adventure.

    The name of the song is telling in itself: “Pollyanna” is a reference to the hyper-positive lead girl of a popular children's book initially published in 1913 (it's still being printed and adapted today). When things were looking down, Pollyanna played the “Glad Game,” which allowed her to see the good bad situations. “Pollyanna” is even a term in the English language that refers to cheerful optimism.

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  • The Earthbound Legal Conundrum In-Depth

    The recent news about Earthbound never coming to the Virtual Console because of legal reasons has struck up a chorus of “But--” and “How come--”. People are understandably upset that Ness's adventure is going to remain in eBay Hell forever, and they want solid answers about why this wretched thing is happening.

    There still aren't any solid answers, but the good man in charge of Mother 3's recent fan translation, Tomato, has put together an incredibly in-depth list of reasons why Nintendo is erring on the side of caution. Put in simplest terms, the Internet has made it easier than ever to conjure reasons for an IP lawsuit, and Nintendo already has numerous lawsuits hanging off it at any one time like parasitic fish on the belly of a whale. Even a company like Capcom likely doesn't see half the number of lawsuits Nintendo does, thus explaining why it shrugged off the release of Mega Man and Mega Man 2 on the Virtual Console, despite numerous musical “tributes” in both games.

    As Tomato put it:

    To avoid crap lawsuits, Nintendo has a team of legal people who have to go through everything Nintendo plans to release and look for anything that can cause potential lawsuits. Then these things are fixed if necessary.

    The point is: they’re trying to avoid lawsuits in the first place. It doesn’t matter if they could clearly successfully win lawsuits brought against them; they’d still lose money in the process. Having this team of legal people is cheaper than putting up with every lawsuit that every crazy money-hungry company hits them with.


    Remember Star Tropics, an 8-bit RPG by Nintendo? When we were kids, Mike pelted his enemies with a Yo-Yo. On the Virtual Console, his Yo-Yo became a “Star” because some Canadian company owns the rights to the Yo-Yo name. Likely said Canadians are too busy drinking and racing moose to care about an old Nintendo game, but Nintendo figures, why take the risk?

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  • Abandon All Hope: No Earthbound for the Virtual Console

    The Mother/Earthbound fandom is the loudest on the Internet. It's also the unluckiest. Earthbound was a commercial failure on the SNES. Mother 3 just ain't never gonna doggy-paddle its way here (officially). The first Mother game was dressed up for America, but was pulled at the last minute. And now it's looking like Earthbound won't be granted its long-awaited heroes' rest on the Virtual Console.

    “Oh God. What now?

    The problem is beautiful in its irony: because it's such a thorough, loving tribute to the best and most creative bits of pop culture, Earthbound is also a fat target for copyright lawyers, IP theft paranoia and the bureaucracy bred by the same culture (that's irony, right? Right?). Earthbound's soundtrack alone uses a lot of samples from other songs, from The Who to the Monty Python theme.

    Shigesato Itoi makes no secret about his love for the Beatles, with John Lennon's “Mother” being not only the series' namesake, but its very foundations. Unfortunately, Apple Corps' sense of humour is about as sharp and attractive as a wet dish rag. Every IP lawyer in the world carries a list in his or her pocket that's titled, “I'm Just Not Going To Fuck With This,” and Apple Corps is on the top of each list.

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  • Roundtable Discussion: The Relevance of Japanese RPGs



    Roundtable Discussion takes the intrepid 61FPS blogging team and pits it against itself in the search for deeper truth. The moderator for today is Bob Mackey.


    This week’s conversation deals with the mythical and possibly endangered beast known as the Japanese RPG. The genre really seems to be suffering during this generation, for two major reasons: 1.) escalating development costs due to the new necessity of high-polygon, HD resources and 2.) developers’ inability to combat the most damning problems of the genre. Over the past few years, we’ve seen quite a few JRPGs hitting the shelves that feel half-finished at best; and even when a fully-realized JRPG comes along, I worry that the absolutely abysmal pacing the genre is infamous for will end up sucking all the fun out of what could be a fantastic game. To start us off, I have two basic questions: 1.) What does the genre need to do to become interesting again, and 2.) what do you think it will do?

    On a side note, the only RPGs I’ve been interested in lately have been ports of remakes of classics. Is this a sign that the genre is becoming antiquated and only accessible to those (admittedly, quite a few at this point) with an understanding of its unique grammar?

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  • What's In My MP3 Player: Earthbound "Snowbound" OC Remix

     

    “Snowman,” the tune that has carried the Mother/Earthbound games through its wintry spots since the first title on the Famicom, is one of my favourite pieces of game music. I actually heard the song in Super Smash Bros Brawl some months before I played Earthbound and had a name for the it. It's a peaceful bit of music, if not a little melancholy—again, my first encounter with Snowman was the background music of the Abandoned Zoo level in the Subspace Emissary, and it wasn't a cheerful visit (If someone were to make a list of the least joyous places on Earth, I imagine an “Abandoned Zoo” would be close up there with a broken-down Disneyland inhabited only by snaggle-toothed hobos and sick dogs).

    I rough out five months of the year in a harsh, dead climate, so the sleepy warmth of the Winters boarding school in Earthbound, accompanied by a soft version of “Snowman,” produced an atmosphere I appreciated. My brother believes winter exists to make snowboarders happy, my dad believes winter exists to swear at, but I believe winter exists to wind us down, bring us closer to our friends and family in warm, happy gatherings.

    Until the cabin fever sets in and we kill each other.

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  • What's In My MP3 Player: The Mother Mashup

     

    If it wasn't clear by this point, I basically use 61FPS as my platform to talk about the Mother series (known to us Yanks as Earthbound) as much as humanly possible. But because of my professionalism, I'm forced to at least make my Mother chatter relevant; otherwise, I'm sure you'd be reading the 100th or so blog post about why I'm so obsessed with an obscure Japanese RPG series--and I swear I've only made 80 entries on the subject so far.

    That being said, today I bring you exciting--and more importantly--not completely irrelevant--news from the mother fan community. SpamM, a member of the fan music community Earthbound Crew, has just released an awesome 40-minute mashup named Earthbound Zero, which mixes the original Mother soundtrack with some highlights from the history of hip-hop. Unsurprisingly (to me, anyway), Keiichi Suzuki and Hirokazu Tanaka's funky, catchy soundtrack serves as the perfect backbone to music that couldn't possibly be more different. Go here to download it for free, and get ready for a completely unexpected experience.

    Related Links:

    What's in my MP3 Player: Shadow's Theme
    What's in my MP3 Player: Endless Skies
    What's in my MP3 Player: Kindred

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  • My Top 10 of 2008 in No Particular Order: Mother 3

    It's the end of another year, and that can only mean one thing: it's list season. Inevitably, you're going to see top ten lists by the thousands; and, as an official member of the enthusiast press, I'm afraid I can't violate my directive. But, to make things a little more interesting, I've decided to assemble my 10 favorite games of this year in non-hierarchical form because--let's face facts--it's hard to pick a favorite. And unlike other top 10 lists, this one will be doled out to you in piecemeal for--oh wait, we've reach the end of the list! Thanks for playing.



    I know, I know; Mother 3 didn't come out in 2008--its Japanese release date was April of 2006.  But none of that matters when you're a love-starved Earthbound fan looking for his next fix--and besides, who's writing this list, you or me?  Sorry for getting a bit emotional there, but I can't help it; Mother 3 is a game worth getting emotional about.  Finally getting a sequel to something you've loved for over thirteen years is a pretty monumental event, especially when said sequel doesn't pee all over what made its predecessor good in the first place.  Mother 3 may be tad different than Earthbound, but in keeping with the tradition of the series, it's completely unlike any game out there--despite being built on a very old, Dragon Quest-y foundation.  And thanks to the heroic efforts of Tomato and his translation team, Mother 3 might just be my favorite game of the year.  I now regret never ranking my list entries.

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  • The Mother GBA Translation: Tomato is a Crazy Mofo

    No, not that Mother translation.  I'm talking about the first Mother: released in Japan in 1989, translated by Nintendo of America, abandoned, discovered, and re-released by the ROM hacking community in 1998 as Earthbound ZeroMother was also ported to the Game Boy Advance along with its sequel (AKA Earthbound) in 2003; unfortunately, this game fell victim to Nintendo's policy of Earthbound fans not having nice things.  Fortunately we have dudes like Tomato, whose amazing hacking/translating skills will one day give us the privilege of playing the first Mother on the go.  Here's a video of his progress so far:



    Of course, this isn't quite as monumental as the Mother 3 translation--after all, an English script for this game already exists--but Tomato plans on making quite a few interesting changes this time around.

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  • OST: Mother

    Everyone knows that Earthbound has some godly music, and we've all recently come to discover that Mother 3 is no slouch in this department, either. But what about the first Mother, AKA Earthbound Zero? Sadly, this is the one game in the trilogy that's almost always overlooked; it may be the least fun to play out of all three Mothers, but the soundtrack by Keiichi Suzuki and Hirokazu Tanaka helped lay the foundation for some of Earthbound's best tracks. American gamers had no idea back in 1995, but the sleepy, heartwarming music of Ness' house is a direct callback to one of the overworld themes of the first Mother; makes sense, given the connection with childhood homes and nostalgia.

    The greatest--and at the same time, strangest--thing about the first Mother is without a doubt its Japan-only (duh) soundtrack.  Instead of putting out the simple NES tunes on a CD, the producers went one step further by creating "complete" versions of Suzuki and Tanaka's songs with full instrumentation and lyrics.  I'm not going to lie; most of these lyrics are pure Velveeta straight out of the late 80s--but at least a native English speaker is singing them.  Embarrassing or not, these songs give us a peek into an alternate universe where Mother was a Disney musical instead of a Japanese 8-bit video game.

    And notably, two of the OST's songs are far more sweeping and epic than any Celine Dion Titanic single could ever be.

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  • Earthbound in 3D

    With writer Shigesato Itoi calling it quits with the Mother franchise after Mother 3, it won't be long until we start seeing remakes--or maybe that's just wishful thinking. As charming as the original Earthbound (Mother 2) was, those 3D renders of in-games towns Onett and Fourside in Super Smash Bros. Melee were enough to make any EB fan squeal with glee. In my wildest of video game-related daydreams, I've often thought of an Earthbound remake, made completely in 3D, with the characters looking just like their little clay models did in the strategy guide.

    Some men dream, while others do; like YouTube user cswavely, who has painstakingly rendered a few of Earthbound's town in glorious 3D. Even with that whole new axis, they feel completely authentic to the original game's stubby sprites; but I'll let you judge for yourself:

    More videos after the cut.

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  • WiiWare: Nintendo, Babe, It Just Isn’t Working Out



    Nintendo has been on my mind over the past few days. Not as a corporation in the business of making video games. More like a singular anthropomorphic entity. This is how Nintendo exists in my head these days, so when I see them making business decisions, my psychosis interprets those decision as being made by an individual. You know, as an affront against me personally. For example, I look at the abject madness that is Skip’s Captain Rainbow and then I remember that it will never come out in the US. Sure, WarioWare comes out, but do we get Mother 3? Tingle’s Rosy Rupee Land, a game that’s actually available in English? Nintendo doesn’t bring their weird games here, so Captain Rainbow, with its legion of obscure, z-list Nintendo characters, will flounder away on an island nation half the world away. Nintendo does things like this to spite me. Like my first experiences with WiiWare this past weekend.

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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