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Shadow of the Colossus: First Impressions

Posted by Nadia Oxford

Fear not. Shadow of the Colossus is a pretty epic title, but I won't run to the computer and bang out a report every time I actually get Agro to run in the direction I want him to—though if you ask me, that's an accomplishment in itself. First impressions are fun to read, though, so I will accommodate the good readers of 61FPS.

It probably won't surprise you when I say the presentation in this game is absolutely gorgeous. I usually give an opening cinematic ten seconds to please me before I mash the Start button, but when I sat back and watched Wander's ponderous but purposeful journey to the Temple, I felt something familiar pull at me. Like I was watching a favourite sequence from a well-loved movie. Various flashes of imagery and sound in this game already remind me of The Neverending Story, a book that never fails to instill me with a sense of solemn adventure despite multiple readings.

Doubtlessly you already know that Shadow of the Colossus features a quiet, calming atmosphere that stands to be butchered by Hollywood, so I'll talk a bit about how it plays. What you need to know: this game is creaming me.

Shadow of the Colossus thrives on its singleness, so there are no menus to shuffle through and no items to sniff out. Most everything you need to hunt the Colossi is available from the very beginning. Wander has the moves standard to a warrior: running, jumping, clinging (very important) and horse-calling. Rolling, aiming, and swinging his sword should be familiar territory for the average 3D Zelda player.

Where Shadow of the Colossus differs from Nintendo's series is you are expected to hone these skills to a needle-sharp point if you're going to stand a chance against the Colossi—and the game isn't about to give you any freebies. I'm only on the first Colossi. I sauntered up to the big bugger thinking he'd be the prerequisite giveaway “tutorial” monster. Next thing I knew, he was wiping me off the bottom of his boulder-sized hoof.

The game doesn't leave you completely blind. Gentle prompts hint at what you need to slay these stone giants, but you won't be easily forgiven if you mess up. Getting smashed by a stone club twenty times the size of a human being hurts about as much as you'd expect it to.

What really caught me off guard was Agro. I'm so used to handling Link's steed, Epona, that I forgot real horses typically don't stop on a dime or make 180 turns as easily as a boy flips a Matchbox car. Like most horses, Agro needs to be coaxed, not controlled. But the bond between Wander and his beast feels more rewarding for it, somehow.

There will be further musings down the road, as this is a muse-worthy game. If I don't get utterly stuck at the first Colossi, mind.

Related Links:

Time For Me To Play Shadow of the Colossus
The Legend of Zelda: Manifest Destiny
The Legend of Zelda: Ocarina of Stupidity


+ DIGG + DEL.ICIO.US + REDDIT

Comments

JohnB said:

Not directly controlling Agro, only coaxing him, is integral to experiencing the game. Agro is his own character, your only companion in this world of giants. He's loyal to a fault, will run under the feet of a colossus just because you called his name, but he makes his own decisions, too. You really form a bond with him, and by "you", I mean the player.

Oh, and Shadow of the Colossus only gets better as you play. BETTER, I SAY!

April 8, 2009 4:29 PM

Roto13 said:

I don't think I've heard anyone say that this game is particularly hard, especially the first colossi. :P

I think there are a few things you can collect that increase your stamina and health. It's certainly not a collect-a-thon, though.

April 8, 2009 4:35 PM

RamonetB said:

First time poster, long time reader.

Props on playing Shadows. Like you, I've been a gamer since before Adventure for the 2600. Shadows is one of the rare games I've deemed "worthy" to be a part of my permanent collection.

I look forward to reading your impressions.

SPOILER!

I also want to echo what Roto13 has said. Fruit hanging from trees will give you additional life. Lizards with WHITE tails, will increase stamina.  

April 8, 2009 9:58 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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