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Literature Can Be Games

Posted by Bob Mackey

For someone about to get his Master's Degree in Literature, I was relatively unfazed by the somewhat-recent announcement of EA's upcoming Dante's Inferno. The iconic imagery of Dante Alighieri's epic poem has been exploited by so many people for so many years, it was a given that some developer would eventually adapt this Lit class favorite for the world of electronic entertainment. And for some reason, I don't feel insulted by EA taking a few liberties with the content; after all, I doubt many mainstream gamers are interested in playing Bible fan-fiction starring Italy's most famous Mary Sue--though I imagine that's a whole new market waiting to be tapped into.

Since I perpetually have games on the brain, I can't help but think of how whatever I'm currently reading could be adapted for my beloved pastime.  For the most part, this usually doesn't work out very well; I'm currently trapped in a 19th Century women writers class, and my brainstorms usually result in high-society simulators where you avoid social faux pas and marry the guy (or gal) from the richest and/or most inbred family. But there is a certain style of Lit out there that's almost perfect for video games, though so far we've only seen homages, parody and straight-up thievery: hard-boiled fiction.

If you ask most gaming guys if they like hard-boiled fiction and the film noir it later inspired, you'll mostly get nods of approval--but more likely than not, these folks are more familiar with modern takes on the genre, like Sin City and Max Payne. But there's a wealth of material out there that, despite its relative popularity to book nerds, is relatively unknown to gamers: works by authors like Dashiell Hammett, Raymond Chandler, James M. Cain, Jim Thompson, and other major authors in the pulp crime fiction canon. Translating these works into video games would give players some much-needed literacy in knowing where some of gaming's most popular stories draw their inspiration, and the procedural and mystery-based elements usually found in the genre (most notably in Chandler) seem perfectly suited for the video game format; a company like Telltale delivering episodic Philip Marlowe adventures could be one of the best ideas waiting to happen.

In doing a little research for this post, I was delighted to find out that Japanese developer FuRyu is adapting Raymond Chandler's Farewell, My Lovely for the DS in what looks like a very Phoenix Wright-ish game. So far, there's been no word about this title coming to the US, but the fact that it even exists is definitely a step in the right direction. Not all Literature can be given a respectful and appropriate video game treatment, but it's surprising to see how many great books (and genres) have gone unused by developers.

Related Links:

Dante’s Inferno and the Lit-Based Game
Summon Baphomet With Pokemon
Trailer Review: Dante’s Inferno is Looking Even More… Something


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Comments

Roto13 said:

It's going to take more than a "few liberties" to turn The Inferno into a God of War clone. But yeah, who cares?

March 31, 2009 1:30 PM

Red Hedgehog said:

Deja Vu (for Mac, PC, NES, etc.) showed back in 1985 or so that you can make a good hard-boiled fiction adventure game. I always wondered why there was so little follow-up on this.

March 31, 2009 2:41 PM

Roto13 said:

I love Deja Vu. So much. xD

There were a few follow ups to it. Shadowgate, Uninvited, and Deja Vu 2.

March 31, 2009 3:35 PM

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About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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