In a recent talk at the Cité des Sciences et de l’Industrie in France, Quantic Dream’s David Cage discussed emotion’s role in videogames. Quantic Dream have claimed their new game, still known after two years by its codename Heavy Rain, has conquered the Uncanny Valley, creating human characters so lifelike that players can’t resist identifying with them. In his talk, Cage discussed mixing motion captured performances with hand-drawn animation in Heavy Rain to achieve such natural expression in an interactive setting. Performance is only the beginning of Rain’s ambition, though, as Cage turned the topic to utilizing finer, more social human emotions as love, jealousy, and shame to create a game’s foundation for immersion versus the more primal emotions traditional to games, such as anxiety and aggression.
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