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Silent Hill, Killer 7 and Not Having Fun With Great Games

Posted by John Constantine



I am less than taken with Bit.Trip Beat. Subsequent playings have not improved my opinion of the game. As I’ve gotten further into it, the fundamental flaws in its design I spotted at the beginning have been born out later in the game. Some people love it. I don’t. They think it’s fun. I don’t. C’est la vie.

As I mentioned in my article about Bit.Trip, though, I don’t think that games need to be fun in order for them to be good. I was pretty vague in making my point though. 61FPS reader Kit wrote me an email last week to ask just what the hell I was talking about. How can a game be good if it isn’t fun to play? Isn’t fun implicit in the very act of playing?

When’s a game good but not much fun?

Some games aren't fun in a traditional, visceral sense but are still substantive, engaging, and well designed. The two best examples of this are Silent Hill and Suda 51's Killer 7. Silent Hill games, particularly 1 and 2, are frustrating as hell. It's hard to see where you're going and your character is difficult to control even by survival horror standards. Beyond your basic interaction though, the games fill you with dread; they are never pleasant to play. The story, world, and actual play (moving your character, fighting enemies) are designed to make you feel uncomfortable. It doesn't matter. Silent Hill 2 is a good game because it taps primal emotions, like fear, at the same time as deeper, social emotions like guilt in the player. (David Cage from Quantic Dream actually gave a talk on the difference between social and primitive emotion in games last summer, and I haven't been able to get it out of my head since. If you're curious, check it out.)



Suda's Killer 7 is a little different, less about emotion than it is about dispassionately confusing the player. It discomfits with a dense narrative that is confusing and full of emotionally distant characters, strange noises, and weird camera angles. It also intentionally limits your range of movement and your perspective; you have to explore to succeed, but the game is constantly forcing you down rigidly defined paths. You cannot freely move through the environment. You have to stay on set path. Killer 7 isn't fun. It is artful. It's about challenging its player's perception. (What does it mean, does it mean anything at all, etc.) It's rare for a game to ask its player to think beyond solving a puzzle.

Neither game is what I'd consider fun in the way that say Super Mario Bros. 3 is fun, but they are nonetheless great.

What do you say, reader? Am I nuts? Or does a game have to be fun in order to be good?

Thanks again, Kit!

Related links:

The New Graphics Whores: Bit.Trip Beat is Gorgeous, But Retro Style Does Not Equate Quality
Interview Round Up: Suda 51, Shinji Mikami, and Mikami’s Replacements on Resident Evil
Ceci N'Est Pas Une 1-Up: The Surrealist Future of Postpunk Gaming
10 Years Ago This Week: Silent Hill


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Comments

Roto13 said:

Well I thought blowing a Heaven's Smile into a bloody mist was pretty fun. :P

April 7, 2009 12:28 AM

AlexB said:

Hmm. Yeah, I would agree that a good game doesn't necessarily mean it's fun. But I would say it's more like...a game doesn't need to be fun to be enjoyable, even. I mean, I enjoy playing the first few Silent Hill games for the same reason I enjoy watching psychological horror movies. They can be frustrating, they can make you tense, but they bring out different emotions than playing a "fun" game or watching a fun movie do. Different and equally valid emotions.

April 7, 2009 12:50 AM

corky said:

I am an obsessed puzzler and see analogies with the concept of "fun" in that activity. I don't consider Sudoku puzzles fun at all but I still do them regularly. Can't say why exactly but I especially appreciate a really hard one. I have a sense of satisfaction when I complete it but never have that "wow, that was REALLY fun" moment like I do after a killer crossword or acrostic. Fun is a complex thing to define.

April 7, 2009 5:48 AM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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