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  • Leisure Suit Larry to Exist in 2009

    In a move that will delight dozens and leave millions feeling completely ambivalent, CodeMasters announced over the weekend that they would publish Leisure Suit Larry: Box Office Bust for the XBox 360, PS3, and PC this April (thanks Big Download). The title fell into what can best be described as a mericful limbo during the Activision-Blizzard merger, but most people were justifiably more concerned with the future of Ghostbusters than playing as the progeny of a washed-up PC adventure gaming celebrity. With a main character who doesn't even wear the titular leisure suit (how many people still know what the hell this is and what it signifies) and looks like he fell out of an anime, Box Office Bust is sure to garner attention from no one except old-school Larry fans who'd love nothing more than to see this game wiped from existence.

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  • Five Games That Will Be Awesome to Remake in LittleBigPlanet

    Ever since its announcement, excited gamers across the internet land have been discussing their level-making plans for LittleBigPlanet. Puzzle levels, hardcore platforming levels, insane art landscapes, and, most importantly, Level 1-1 from Super Mario Bros. Yes, LittleBigPlanet may be all about getting your creative juices flowing but there was never a doubt in anyone’s mind that players were going to throw down all sorts of lovely, copyright-infringing devotionals to gaming’s beloved creations of old. Team Sportsmanship, a group of art students participating in Parsons New School of Design’s Game Jam event, didn’t explicitly recreate a level from Fumito Ueda’s epic, but as PS3 Fanboy put it, their level can only be named Shadow of the LittleBigColossus. It’s a work of art, a lovingly crafted riff on Shadow of the Colossus’ grand encounters made terribly adorable by LBP’s style and Sackboy mascot. Of course, this got me thinking: what games are perfectly fit for the LittleBigPlanet treatment? Here’s what came to mind.

    Castlevania III



    Besides being a classic platformer overflowing with badass levels primed for reimagining, Castlevania III is also uniquely suited to LBP’s four-player challenges. You’ve got a vampire, a pirate, a witch lady, and a dude with a whip. What do they do together? They scale clock towers and kick the crap out of less-than-friendly vampires. Perfect.

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  • Sierra Popularizes Digital Adventure (also Roberta Williams n00dz)



    Did you know that Stanford University has a gaming blog?

    Well they do, and it's pretty great. It's called How They Got Game (ugh), and it's dedicated to exploring the history and culture of New Media.

    They've recently posted a fascinating history of the tremendously important Sierra, whom I've developed a newfound love for in my recent foray into interactive fiction. HTGG chronicles the early history of the company, with a few images of the studio's first three games. If you can squint for long enough without getting a headache, check out the highly entertaining Winning Strategies for Adventures.

    In Part 2, we discover Cannonball Castle, a Revolutionary War-themed Donkey Kong ripoff, and the birth of one of my favorite franchises, King's Quest. Get ready for face melting box art.

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  • Dark Room Sex Game: Big Ideas, Creepy as Hell



    I’m not one-hundred percent sure what the curriculum looks like over at the IT University of Copenhagen, but I’ve got to say that it’s yielding interesting results. I was casually browsing 1UP’s Best of E3 list when I noticed a little game in their Best PC game runners-up list called Dark Room Sex Game. There was no preview, no image, just the title. Naturally, I Googled the living hell out of it immediately. Turns out I shouldn’t have been surprised by the lack of screenshot accompanying Dark Room; the “erotic rhythm game” is graphic free, relying only on sound for play. Unless, of course, you’re playing with a Wii remote.

    Yeah, bet you think I’m making a joke there. Guess again.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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